Difference between revisions of "Droid Precision (Skill Modifier)"
(→Sources) |
(→Skill Mod Details) |
||
(19 intermediate revisions by the same user not shown) | |||
Line 11: | Line 11: | ||
{| | {| | ||
|- | |- | ||
− | ||{{ | + | ||{{D25%}} |
|- | |- | ||
||{{Skill Modifier}} | ||{{Skill Modifier}} | ||
Line 22: | Line 22: | ||
= Skill Mod Details = | = Skill Mod Details = | ||
− | Droid precision is a complement to the skill: droid track | + | Droid precision is a complement to the skill: droid track and droid find. Droid Precision and Tracking Droid Precision SEA's modifiers will add to this and will narrow how far away a mark is in relation to the way point created. When a player gets within a certain distance (500m) the mark stops moving and the waypoint stops updating. The mark will be anywhere within the 500 meter radius but will only spawn when within 108meters. The droid precision skill is useful in bringing the wp as close to the mark as possible within this 500 meter search area. In effect it seems that precision changes the accuracy potential of the spawn, but still allowing for even a master bounty hunter to have a mark that is at times off from the waypoint coordinates. Accuracy at Master Bounty Hunter can be around 25m to 50 off from the updated waypoint. |
− | Accuracy at | + | |
− | + | ||
− | + | ||
+ | Droid Precision also has the effect of decreasing the chance of an arakyd droid encountering random events such as being eaten by a mynock or being destroyed by a meteor when trying to find which planet the mark is on. | ||
+ | No known formula exists for how to calculate the chance to decrease random events from occuring when using the droid nor for calculating the affect on accuracy between the target's waypoint and actual spawn position. We could perhaps make it so that there is always at least a 5% chance to lose a droid no matter what at 155 skill mod and always a 5% chance to succeed (at 0 skill mod) and scale it between that. | ||
== Formulas == | == Formulas == | ||
Line 57: | Line 56: | ||
||[[Bounty Hunter 8 (Source)|Source 8]]||[[http://www.theamazonbasin.com/swg/forums/index.php?showtopic=2098 Source 8]] | ||[[Bounty Hunter 8 (Source)|Source 8]]||[[http://www.theamazonbasin.com/swg/forums/index.php?showtopic=2098 Source 8]] | ||
|- align="center" | |- align="center" | ||
− | ||[[Bounty Hunter 9 (Source)|Source 9]]||[[ | + | ||[[Bounty Hunter 9 (Source)|Source 9]]||[[http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=347798&query.id=32562#M347798 Source 9]] |
|- align="center" | |- align="center" | ||
− | ||[[Bounty Hunter 10 (Source)|Source 10]]||[[ | + | ||[[Bounty Hunter 10 (Source)|Source 10]]||[[http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=331254&query.id=86917#M331254 Source 10]] |
|- align="center" | |- align="center" | ||
− | ||[[Bounty Hunter 11 (Source)|Source 11]]||[[ | + | ||[[Bounty Hunter 11 (Source)|Source 11]]||[[http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=347628&view=by_date_ascending&page=4 Source 11]] |
|- align="center" | |- align="center" | ||
− | ||[[Bounty Hunter 12 (Source)|Source 12]]||[[ | + | ||[[Bounty Hunter 12 (Source)|Source 12]]||[[http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=342882&view=by_date_ascending&page=2 Source 12]] |
|- align="center" | |- align="center" | ||
− | ||[[Bounty Hunter 13 (Source)|Source 13]]||[[ | + | ||[[Bounty Hunter 13 (Source)|Source 13]]||[[http://soe.lithium.com/swg/board/message?board.id=pistoleer&message.id=68231&query.id=54353#M68231 Source 13]] |
|- align="center" | |- align="center" | ||
− | ||[[Bounty Hunter 14 (Source)|Source 14]]||[[ | + | ||[[Bounty Hunter 14 (Source)|Source 14]]||[[http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=267151&query.id=93584#M267151 Source 14]] |
|- align="center" | |- align="center" | ||
− | ||[[Bounty Hunter 15 (Source)|Source 15]]||[[ | + | ||[[Bounty Hunter 15 (Source)|Source 15]]||[[http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=176610&query.id=93652#M176610 Source 15]] |
|- align="center" | |- align="center" | ||
− | ||[[Bounty Hunter 16 (Source)|Source 16]]||[[ | + | ||[[Bounty Hunter 16 (Source)|Source 16]]||[[http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=175400&query.id=93823#M175400 Source 16]] |
|- align="center" | |- align="center" | ||
− | ||[[Bounty Hunter 17 (Source)|Source 17]]||[[ | + | ||[[Bounty Hunter 17 (Source)|Source 17]]||[[http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=373308&query.id=93905#M373308 Source 17]] |
|- align="center" | |- align="center" | ||
− | ||[[Bounty Hunter 18 (Source)|Source 18]]||[[ | + | ||[[Bounty Hunter 18 (Source)|Source 18]]||[[http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=354240&query.id=93961#M354240 Source 18]] |
|- align="center" | |- align="center" | ||
− | ||[[Bounty Hunter 19 (Source)|Source 19]]||[[ | + | ||[[Bounty Hunter 19 (Source)|Source 19]]||[[http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=177024&query.id=94312#M177024 Source 19]] |
|- align="center" | |- align="center" | ||
− | ||[[Bounty Hunter 20 (Source)|Source 20]]||[[ | + | ||[[Bounty Hunter 20 (Source)|Source 20]]||[[http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=427332&query.id=94502#M427332 Source 20]] |
|- align="center" | |- align="center" | ||
||[[Bounty Hunter 21 (Source)|Source 21]]||[[Bounty Hunter Context 21 (Source)|Source 21]] | ||[[Bounty Hunter 21 (Source)|Source 21]]||[[Bounty Hunter Context 21 (Source)|Source 21]] | ||
Line 85: | Line 84: | ||
||[[Bounty Hunter 22 (Source)|Source 22]]||[[Bounty Hunter Context 22 (Source)|Source 22]] | ||[[Bounty Hunter 22 (Source)|Source 22]]||[[Bounty Hunter Context 22 (Source)|Source 22]] | ||
|- align="center" | |- align="center" | ||
− | ||[[Bounty Hunter 23 (Source)|Source 23]]||[[ | + | ||[[Bounty Hunter 23 (Source)|Source 23]]||[[http://soe.lithium.com/board/message?board.id=bounty_hunter&message.id=95205 Source 23]] |
|- align="center" | |- align="center" | ||
− | ||[[Bounty Hunter 24 (Source)|Source 24]]||[[ | + | ||[[Bounty Hunter 24 (Source)|Source 24]]||[[http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=547035&view=by_date_ascending&page=2 Source 24]] |
|- align="center" | |- align="center" | ||
||[[Bounty Hunter 25 (Source)|Source 25]]||[[Bounty Hunter Context 25 (Source)|Source 25]] | ||[[Bounty Hunter 25 (Source)|Source 25]]||[[Bounty Hunter Context 25 (Source)|Source 25]] |
Latest revision as of 21:31, 11 August 2009
Skill Modifier - Droid Precision
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
DescriptionThis skill modifier value affects the Bounty Hunter player's success rate when it comes to utilizing a Bounty Hunter's droid 'find' feature. |
Related Tags
|
Skill Mod Details
Droid precision is a complement to the skill: droid track and droid find. Droid Precision and Tracking Droid Precision SEA's modifiers will add to this and will narrow how far away a mark is in relation to the way point created. When a player gets within a certain distance (500m) the mark stops moving and the waypoint stops updating. The mark will be anywhere within the 500 meter radius but will only spawn when within 108meters. The droid precision skill is useful in bringing the wp as close to the mark as possible within this 500 meter search area. In effect it seems that precision changes the accuracy potential of the spawn, but still allowing for even a master bounty hunter to have a mark that is at times off from the waypoint coordinates. Accuracy at Master Bounty Hunter can be around 25m to 50 off from the updated waypoint.
Droid Precision also has the effect of decreasing the chance of an arakyd droid encountering random events such as being eaten by a mynock or being destroyed by a meteor when trying to find which planet the mark is on.
No known formula exists for how to calculate the chance to decrease random events from occuring when using the droid nor for calculating the affect on accuracy between the target's waypoint and actual spawn position. We could perhaps make it so that there is always at least a 5% chance to lose a droid no matter what at 155 skill mod and always a 5% chance to succeed (at 0 skill mod) and scale it between that.
Formulas
Sources
|