Difference between revisions of "Tailoring Clothing Components (Game Mechanics)"
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6. [[Synthetic Cloth (Schematic)|Synthetic Cloth]]<br> | 6. [[Synthetic Cloth (Schematic)|Synthetic Cloth]]<br> | ||
7. [[Trim (Schematic)|Trim]]<br> | 7. [[Trim (Schematic)|Trim]]<br> | ||
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== Experimentation Lines == | == Experimentation Lines == | ||
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− | The following attributes are those that appear on the synthetic cloth and reinforced fiberplast panel material when the player places a bio engineer tissue component in them. | + | The following attributes are those that appear on the synthetic cloth and reinforced fiberplast panel material when the player places a bio engineer tissue component in them. Each Synthetic Cloth or Reinforced Fiberplast Panel can contain one matching tissue, therefore only one set of attributes can be passed on to each panel or cloth slot within clothing items. |
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* '''Bleeding Resistance''' ---- ( [[media:ScreenshotImageName.jpg|Reinforced Fiberplast Panel]] ) | * '''Bleeding Resistance''' ---- ( [[media:ScreenshotImageName.jpg|Reinforced Fiberplast Panel]] ) | ||
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== Transferred Component Attributes == | == Transferred Component Attributes == | ||
+ | The following attributes are those that appear on the synthetic cloth and reinforced fiber panel material when the player places a bio engineer tissue component in them. Each Synthetic Cloth or Reinforced Fiberplast Panel can contain one matching tissue, therefore only one set of attributes can be passed on to each panel or cloth slot within clothing items. These items are then transferred into the clothing items that are able to accept synthetic cloth and reinforced fiber panels | ||
− | The following attributes are those that are transferred into synthetic cloth and fiberplast panel by the bio engineer tissue components. | + | The following attributes are those that are transferred into synthetic cloth and fiberplast panel by the bio engineer tissue components.<br><br> |
− | * '''Bleeding | + | * '''Bleeding Defense''' (Reinforced Fiberplast Panel) |
− | Adding in tissue components will increase the | + | Adding in [[Constrictor Cloth (Schematic)|Constrictor Cloth]] and [[Coagulant Agents (Schematic)|Coagulant Agents]] tissue components will carry over into the item to increase the Bleeding Resistance attribute. |
* '''Camouflage''' (Reinforced Fiberplast Panel) | * '''Camouflage''' (Reinforced Fiberplast Panel) | ||
− | Adding in | + | Adding in [[Scent Camouflage (Schematic)|Scent Camouflage]] and [[Scent Neutralization (Schematic)|Scent Neutralization]] tissue components will increase the value on this attribute in reinforced fiberplast panels. |
* '''Cover''' (Reinforced Fiberplast Panel) | * '''Cover''' (Reinforced Fiberplast Panel) | ||
− | Adding in | + | Adding in [[Visual Camouflage (Schematic)|Visual Camouflage]] and [[Mimetic Circuitry (Schematic)|Mimetic Circuitry]] tissue components will increase the value on this attribute in reinforced fiberplast panels. |
* '''Defense vs. Stun''' (Reinforced Fiberplast Panel) | * '''Defense vs. Stun''' (Reinforced Fiberplast Panel) | ||
− | Adding in | + | Adding in [[Toughened Fibers (Schematic)|Toughened Fibers]] and [[Tensile Resistance (Schematic)|Tensile Resistance]] tissue components will increase the value on this attribute in reinforced fiberplast panels. |
* '''Injury Treatment''' (Synthetic Cloth) | * '''Injury Treatment''' (Synthetic Cloth) | ||
− | Adding in | + | Adding in [[Passive Biosensors (Schematic)|Passive Biosensors]] and [[Active Biosensors (Schematic)|Active Biosensors]] tissue components will increase the value on this attribute in synthetic cloth. |
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− | Adding in | + | Adding in [[Confidence Cloth (Schematic)|Confidence Cloth]] and [[Fear Release (Schematic)|Fear Release]] tissue components will increase the value on this attribute in reinforced fiberplast panels. |
* '''Mask Scent''' (Reinforced Fiberplast Panel) | * '''Mask Scent''' (Reinforced Fiberplast Panel) | ||
− | Adding in | + | Adding in [[Scent Camouflage (Schematic)|Scent Camouflage]] and [[Scent Neutralization (Schematic)|Scent Neutralization]] tissue components will increase the value on this attribute in reinforced fiberplast panels. |
* '''Melee Defense''' (Reinforced Fiberplast Panel) | * '''Melee Defense''' (Reinforced Fiberplast Panel) | ||
− | Adding in | + | Adding in [[Toughened Fibers (Schematic)|Toughened Fibers]] and [[Tensile Resistance (Schematic)|Tensile Resistance]] tissue components will increase the value on this attribute in reinforced fiberplast panels. |
* '''Taming Vicious Creatures''' (Synthetic Cloth) | * '''Taming Vicious Creatures''' (Synthetic Cloth) | ||
− | Adding in | + | Adding in [[Passive Tranquilizers (Schematic)|Passive Tranquilizers]] and [[Active Tranquilizers (Schematic)|Active Tranquilizers]] tissue components will increase the value on this attribute in synthetic cloth. |
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− | Adding in | + | Adding in [[Passive Tranquilizers (Schematic)|Passive Tranquilizers]] [[Active Tranquilizers (Schematic)|Active Tranquilizers]] tissue components will increase the value on this attribute in synthetic cloth. |
* '''Warcry''' (Reinforced Fiberplast Panel) | * '''Warcry''' (Reinforced Fiberplast Panel) | ||
− | Adding in | + | Adding in [[Confidence Cloth (Schematic)|Confidence Cloth]] and [[Fear Release (Schematic)|Fear Release]] tissue components will increase the value on this attribute in reinforced fiberplast panels. |
* '''Wound Healing (Music)''' (Synthetic Cloth) | * '''Wound Healing (Music)''' (Synthetic Cloth) | ||
− | Adding in | + | Adding in [[Myoflex Cloth Treatment (Schematic)|Myoflex Cloth Treatment]] and [[Enhanced Myoflex Treatment (Schematic)|Enhanced Myoflex Treatment]] tissue components will increase the value on this attribute in synthetic cloth. |
* '''Wound Healing (Dancing)''' (Synthetic Cloth) | * '''Wound Healing (Dancing)''' (Synthetic Cloth) | ||
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− | Adding in | + | Adding in [[Myoflex Cloth Treatment (Schematic)|Myoflex Cloth Treatment]] and [[Enhanced Myoflex Treatment (Schematic)|Enhanced Myoflex Treatment]] tissue components will increase the value on this attribute in synthetic cloth. |
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− | Adding in | + | Adding in [[Passive Biosensors (Schematic)|Passive Biosensors]] and [[Active Biosensors (Schematic)|Active Biosensors]] tissue components will increase the value on this attribute in synthetic cloth. |
==Source References== | ==Source References== |
Latest revision as of 07:04, 31 August 2009
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Game Mechanics - Mechanics Category
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Tailoring Clothing Component Experimentation MechanicsItems Affected1. Cargo Pocket Experimentation LinesThere is no experimentation available to these items. Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
The following attributes are those that appear on the synthetic cloth and reinforced fiberplast panel material when the player places a bio engineer tissue component in them. Each Synthetic Cloth or Reinforced Fiberplast Panel can contain one matching tissue, therefore only one set of attributes can be passed on to each panel or cloth slot within clothing items.
Transferred Component AttributesThe following attributes are those that appear on the synthetic cloth and reinforced fiber panel material when the player places a bio engineer tissue component in them. Each Synthetic Cloth or Reinforced Fiberplast Panel can contain one matching tissue, therefore only one set of attributes can be passed on to each panel or cloth slot within clothing items. These items are then transferred into the clothing items that are able to accept synthetic cloth and reinforced fiber panels The following attributes are those that are transferred into synthetic cloth and fiberplast panel by the bio engineer tissue components.
Adding in Constrictor Cloth and Coagulant Agents tissue components will carry over into the item to increase the Bleeding Resistance attribute.
Adding in Scent Camouflage and Scent Neutralization tissue components will increase the value on this attribute in reinforced fiberplast panels.
Adding in Visual Camouflage and Mimetic Circuitry tissue components will increase the value on this attribute in reinforced fiberplast panels.
Adding in Passive Biosensors and Active Biosensors tissue components will increase the value on this attribute in synthetic cloth.
Adding in Confidence Cloth and Fear Release tissue components will increase the value on this attribute in reinforced fiberplast panels.
Adding in Myoflex Cloth Treatment and Enhanced Myoflex Treatment tissue components will increase the value on this attribute in synthetic cloth.
Source References
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