Difference between revisions of "Tailoring Clothing Components (Game Mechanics)"
(→Transferred Component Attributes) |
(→Transferred Component Attributes) |
||
(7 intermediate revisions by the same user not shown) | |||
Line 50: | Line 50: | ||
{| align="center" | {| align="center" | ||
|- | |- | ||
− | ||{{ | + | ||{{D25%}} |
|- | |- | ||
||{{GameMechanics}} | ||{{GameMechanics}} | ||
Line 69: | Line 69: | ||
6. [[Synthetic Cloth (Schematic)|Synthetic Cloth]]<br> | 6. [[Synthetic Cloth (Schematic)|Synthetic Cloth]]<br> | ||
7. [[Trim (Schematic)|Trim]]<br> | 7. [[Trim (Schematic)|Trim]]<br> | ||
− | |||
− | |||
− | |||
== Experimentation Lines == | == Experimentation Lines == | ||
Line 122: | Line 119: | ||
− | The following attributes are those that appear on the synthetic cloth and reinforced fiberplast panel material when the player places a bio engineer tissue component in them. | + | The following attributes are those that appear on the synthetic cloth and reinforced fiberplast panel material when the player places a bio engineer tissue component in them. Each Synthetic Cloth or Reinforced Fiberplast Panel can contain one matching tissue, therefore only one set of attributes can be passed on to each panel or cloth slot within clothing items. |
+ | |||
* '''Bleeding Resistance''' ---- ( [[media:ScreenshotImageName.jpg|Reinforced Fiberplast Panel]] ) | * '''Bleeding Resistance''' ---- ( [[media:ScreenshotImageName.jpg|Reinforced Fiberplast Panel]] ) | ||
Line 145: | Line 143: | ||
== Transferred Component Attributes == | == Transferred Component Attributes == | ||
+ | The following attributes are those that appear on the synthetic cloth and reinforced fiber panel material when the player places a bio engineer tissue component in them. Each Synthetic Cloth or Reinforced Fiberplast Panel can contain one matching tissue, therefore only one set of attributes can be passed on to each panel or cloth slot within clothing items. These items are then transferred into the clothing items that are able to accept synthetic cloth and reinforced fiber panels | ||
The following attributes are those that are transferred into synthetic cloth and fiberplast panel by the bio engineer tissue components.<br><br> | The following attributes are those that are transferred into synthetic cloth and fiberplast panel by the bio engineer tissue components.<br><br> | ||
− | * '''Bleeding | + | * '''Bleeding Defense''' (Reinforced Fiberplast Panel) |
− | Adding in [[Constrictor Cloth (Schematic)|Constrictor Cloth]] and [[Coagulant Agents (Schematic)|Coagulant Agents]] tissue components will increase the | + | Adding in [[Constrictor Cloth (Schematic)|Constrictor Cloth]] and [[Coagulant Agents (Schematic)|Coagulant Agents]] tissue components will carry over into the item to increase the Bleeding Resistance attribute. |
* '''Camouflage''' (Reinforced Fiberplast Panel) | * '''Camouflage''' (Reinforced Fiberplast Panel) |
Latest revision as of 07:04, 31 August 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Tailoring Clothing Component Experimentation MechanicsItems Affected1. Cargo Pocket Experimentation LinesThere is no experimentation available to these items. Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
The following attributes are those that appear on the synthetic cloth and reinforced fiberplast panel material when the player places a bio engineer tissue component in them. Each Synthetic Cloth or Reinforced Fiberplast Panel can contain one matching tissue, therefore only one set of attributes can be passed on to each panel or cloth slot within clothing items.
Transferred Component AttributesThe following attributes are those that appear on the synthetic cloth and reinforced fiber panel material when the player places a bio engineer tissue component in them. Each Synthetic Cloth or Reinforced Fiberplast Panel can contain one matching tissue, therefore only one set of attributes can be passed on to each panel or cloth slot within clothing items. These items are then transferred into the clothing items that are able to accept synthetic cloth and reinforced fiber panels The following attributes are those that are transferred into synthetic cloth and fiberplast panel by the bio engineer tissue components.
Adding in Constrictor Cloth and Coagulant Agents tissue components will carry over into the item to increase the Bleeding Resistance attribute.
Adding in Scent Camouflage and Scent Neutralization tissue components will increase the value on this attribute in reinforced fiberplast panels.
Adding in Visual Camouflage and Mimetic Circuitry tissue components will increase the value on this attribute in reinforced fiberplast panels.
Adding in Passive Biosensors and Active Biosensors tissue components will increase the value on this attribute in synthetic cloth.
Adding in Confidence Cloth and Fear Release tissue components will increase the value on this attribute in reinforced fiberplast panels.
Adding in Myoflex Cloth Treatment and Enhanced Myoflex Treatment tissue components will increase the value on this attribute in synthetic cloth.
Source References
|
Bold text |