Difference between revisions of "Clothing Tissue Crafting (Game Mechanics)"

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(Item Attributes)
(Experimentation Lines)
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1. Experimental Effectiveness
 
1. Experimental Effectiveness
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The experimental effectiveness line has up to 2 experimental properties, depending on the item. The properties depend on 20% Flavor, 50% OQ and 30% PE. Experimentation on Experimental Effectiveness increases the Bleeding Defense,Camouflage,Cover,Defense vs. Stun, Injury Treatment,Intimidation, Mask Scent, Melee Defense, Taming Vicious Creatures, Taming Wild Creatures, Warcry, Wound Healing (Music), Wound Healing (Dancing, Wound Treatment attributes.
  
 
== Item Attributes ==
 
== Item Attributes ==

Revision as of 07:13, 31 August 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Items Affected

Experimentation Lines

There is one line of experimentation available to these items:

1. Experimental Effectiveness


The experimental effectiveness line has up to 2 experimental properties, depending on the item. The properties depend on 20% Flavor, 50% OQ and 30% PE. Experimentation on Experimental Effectiveness increases the Bleeding Defense,Camouflage,Cover,Defense vs. Stun, Injury Treatment,Intimidation, Mask Scent, Melee Defense, Taming Vicious Creatures, Taming Wild Creatures, Warcry, Wound Healing (Music), Wound Healing (Dancing, Wound Treatment attributes.

Item Attributes

Transferred Component Attributes

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