Difference between revisions of "Clothing Tissue Crafting (Game Mechanics)"
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1. Experimental Effectiveness | 1. Experimental Effectiveness | ||
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+ | The experimental effectiveness line has up to 2 experimental properties, depending on the item. The properties depend on 20% Flavor, 50% OQ and 30% PE. Experimentation on Experimental Effectiveness increases the Bleeding Defense,Camouflage,Cover,Defense vs. Stun, Injury Treatment,Intimidation, Mask Scent, Melee Defense, Taming Vicious Creatures, Taming Wild Creatures, Warcry, Wound Healing (Music), Wound Healing (Dancing, Wound Treatment attributes. | ||
== Item Attributes == | == Item Attributes == |
Revision as of 07:13, 31 August 2009
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Game Mechanics - Mechanics Category
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Items Affected
Experimentation LinesThere is one line of experimentation available to these items: 1. Experimental Effectiveness
The experimental effectiveness line has up to 2 experimental properties, depending on the item. The properties depend on 20% Flavor, 50% OQ and 30% PE. Experimentation on Experimental Effectiveness increases the Bleeding Defense,Camouflage,Cover,Defense vs. Stun, Injury Treatment,Intimidation, Mask Scent, Melee Defense, Taming Vicious Creatures, Taming Wild Creatures, Warcry, Wound Healing (Music), Wound Healing (Dancing, Wound Treatment attributes. Item AttributesTransferred Component AttributesSource References
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