Difference between revisions of "Clothing Tissue Crafting (Game Mechanics)"
(→Item Attributes) |
(→Item Attributes) |
||
Line 110: | Line 110: | ||
'''Warcry''' | '''Warcry''' | ||
− | Appears on Confidence Cloth | + | Appears on Confidence Cloth, Fear Release |
'''Intimidation''' | '''Intimidation''' | ||
− | Appears on Confidence Cloth | + | Appears on Confidence Cloth, Fear Release |
'''Cover''' | '''Cover''' | ||
− | Appears on Visual Camouflage | + | Appears on Visual Camouflage, Mimetic Circuitry |
Line 125: | Line 125: | ||
'''Camouflage''' | '''Camouflage''' | ||
− | Appears on Scent Camouflage | + | Appears on Scent Camouflage, Scent Neutralization |
'''Mask Scent''' | '''Mask Scent''' | ||
− | Appears on Scent Camouflage | + | Appears on Scent Camouflage, Scent Neutralization |
Line 136: | Line 136: | ||
'''Taming Vicious Creatures''' | '''Taming Vicious Creatures''' | ||
− | Appears on Passive Tranquilizers | + | Appears on Passive Tranquilizers, Active Tranquilizers |
'''Taming Wild Creatures''' | '''Taming Wild Creatures''' | ||
− | Appears on Passive Tranquilizers | + | Appears on Passive Tranquilizers, Active Tranquilizers |
Line 147: | Line 147: | ||
− | Appears on Passive Bio Sensors | + | Appears on Passive Bio Sensors, Active Bio Sensors |
Line 153: | Line 153: | ||
− | Appears on Passive Bio Sensors | + | Appears on Passive Bio Sensors, Active Bio Sensors |
'''Melee Defense''' | '''Melee Defense''' | ||
− | Appears on Toughened Fibers | + | Appears on Toughened Fibers, Tensile Resistance |
'''Defense Vs. Stun''' | '''Defense Vs. Stun''' | ||
− | Appears on Toughened Fibers | + | Appears on Toughened Fibers, Tensile Resistance |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | Tensile Resistance | + | |
− | + | ||
− | + | ||
== Transferred Component Attributes == | == Transferred Component Attributes == |
Revision as of 07:24, 31 August 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Items Affected
Experimentation LinesThere is one line of experimentation available to these items: 1. Experimental Effectiveness
The experimental effectiveness line has up to 2 experimental properties, depending on the item. The properties depend on 20% Flavor, 50% OQ and 30% PE. Experimentation on Experimental Effectiveness increases the Bleeding Defense,Camouflage,Cover,Defense vs. Stun, Injury Treatment,Intimidation, Mask Scent, Melee Defense, Taming Vicious Creatures, Taming Wild Creatures, Warcry, Wound Healing (Music), Wound Healing (Dancing, Wound Treatment attributes. Item AttributesBleeding Defense Appears on Coagulant Agents, Constrictor Cloth
Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment
Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment
Warcry Appears on Confidence Cloth, Fear Release Intimidation Appears on Confidence Cloth, Fear Release
Appears on Visual Camouflage, Mimetic Circuitry
Camouflage Appears on Scent Camouflage, Scent Neutralization
Appears on Scent Camouflage, Scent Neutralization
Taming Vicious Creatures Appears on Passive Tranquilizers, Active Tranquilizers Taming Wild Creatures Appears on Passive Tranquilizers, Active Tranquilizers
Wound Treatment
Appears on Toughened Fibers, Tensile Resistance Defense Vs. Stun Appears on Toughened Fibers, Tensile Resistance Transferred Component AttributesSource References
|