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− | == Items Affected == | + | == Game Mechanics == |
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| + | * [[Filling Bonus Tissue Crafting (Game Mechanics)|Filling Bonus Crafting]] |
| + | * [[Nutrition Bonus Tissue Crafting (Game Mechanics)|Nutrition Bonus Crafting]] |
| + | * [[Quantity Bonus Tissue Crafting (Game Mechanics)|Quantity Bonus Crafting]] |
| + | * [[Flavor Bonus Tissue Crafting (Game Mechanics)|Flavor Bonus Crafting]] |
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− | * [[Carbocaloric Eliminator (Schematic)|Carbocaloric Eliminator]]<br>
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− | * [[Multisaccharide Pentamate (Schematic)|Multisaccharide Pentamate]]<br>
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− | * [[Intelligent Nanonutrients (Schematic)|Intelligent Nanonutrients]]<br>
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− | * [[Edible Nano Constructors (Schematic)|Edible Nano Constructors]]<br>
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− | * [[Carboreductive Catalyst (Schematic)|Carboreductive Catalyst]]<br>
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− | * [[Multisaccharide Dimate (Schematic)|Multisaccharide Dimate]]<br>
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− | * [[Micronutrient Supplement (Schematic)|Micronutrient Supplement]]<br>
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− | * [[Hyper Yeast Additive (Schematic)|Hyper Yeast Additive]]<br>
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− | * [[Caloric Conversion Supplement (Schematic)|Caloric Conversion Supplement]]<br>
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− | * [[Multisaccharide Tetramate (Schematic)|Multisaccharide Tetramate]]<br>
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− | * [[Broad-Spectrum Nutrients (Schematic)|Broad-Spectrum Nutrients]]<br>
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− | * [[Hyper Yeast Concentrate (Schematic)|Hyper Yeast Concentrate]]<br>
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− | == Experimentation Lines ==
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− | Experimental Quantity
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− | The Experimental Quantity line for Edible Nano Constructors, Hyper Yeast Concentrate, Hyper Yeast Additive depends on Flavor 20%, Overall Quality 50%, Potential Energy 30%. Experimentation on this line will increase the Quantity Bonus attribute on these items.
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− | Experimental Flavor
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− | The Experimental Flavor line for Multisaccharide Dimate, Multisaccharide Pentamate, Multisaccharide Tetramate depends on Flavor 20%, Overall Quality 50%, Potential Energy 30%. Experimentation on this line will increase the Flavor Bonus attribute on these items.
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− | Experimental Filling
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− | The Experimental Filling line for Carbocaloric Eliminator,Caloric Conversion Supplement, Carboreductive Catalyst depends on Flavor 20%, Overall Quality 50%, Potential Energy 30%. Experimentation on this line will increase the Filling Bonus attribute on these items.
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− | Experimental Nutrition
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− | The Experimental Filling line for Intelligent Nanonutrients, Micronutrient Supplement, Broad-Spectrum Nutrients depends on Flavor 20%, Overall Quality 50%, Potential Energy 30%. Experimentation on this line will increase the Nutrition Bonus attribute on these items.
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− | == Item Attributes ==
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− | '''Variation Of:'''
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− | This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
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− | For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)|
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− | General Item Mechanics]]
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− | '''Volume:'''
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− | Represents the current container contents of the Item.
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− | For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]]
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− | '''Object Creator:'''
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− | This attribute appears only on crafted items or looted components. The crafter's name is listed here.
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− | [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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− | '''Serial Number:'''
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− | This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
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− | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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− | == Transferred Component Attributes ==
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