Difference between revisions of "Containers (Game Mechanics)"

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(Container Types)
(Container Types)
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World Container Objects (20 items)
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::World Container Objects (20 items)
  
Player may only open and remove items from it, and may not add items back into them.
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::Player may only open and remove items from it, and may not add items back into them.
  
These include static and spawned object locations such as:
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::These include static and spawned object locations such as:
  
* Drums
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::* Drums
* Loose debris
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::* Loose debris
* Pile of bones
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::* Pile of bones
* Mag Seal Containers.
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::* Mag Seal Containers.
  
  

Revision as of 03:16, 6 September 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

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Game Mechanics

Some objects are containers, and one of the choices on the radial menu will be "Open". (If it's an NPC's corpse, the option will be called "Loot" instead, but it means the same thing).

When you open a container, you will see a container window. This window shows you the contents of the container. You can pick things out from the container and drag them into another container or into your inventory or use the Pickup radial on the object inside the container to automatically obtain the item. A player may not however place items inside an npc corpse or world object.


Container Types

There are a number of types of containers:



  • Fish - These have a storage capacity of 5. Players may not open it or add items into them. The player uses a special option (fillet) to extract the contents.


  • Fireworks Show Package- These containers have a capacity to hold 20 fire work items. These work similar to Starship Component Analyzer Tools in that items are stored inside, however with one important exception. Fireworks are added into the show package via radial menu prompt and in this process they are added to the stack size of the fireworks show package but are not counted towards the player's inventory nor other content container/housing item limits. This indicates that fire work show packages may not be 'real' containers but are none the less listed as such.



World Container Objects (20 items)
Player may only open and remove items from it, and may not add items back into them.
These include static and spawned object locations such as:
  • Drums
  • Loose debris
  • Pile of bones
  • Mag Seal Containers.


Lootable Containers (20 items):

  • Satchels
  • Unlocked Containers
  • Cargo Pockets (20 items)


Quest Reward Containers (50 items)

  • Mercenary Bandolier
  • Two-strapped Bandolier
  • Multipocket Bandolier

Note: Ithorians have a version of the bandoliers themselves.



Player Crafted backpacks. (50 Items)

  • Travel Pack
  • Light Weight Military Pack
  • Special OPs Field Agent Pack
  • Bounty Hunter Pack
  • Military Travel Pack
  • Tech Pack
  • Special-OPs Pack



Player Crafted Furniture (50):

The items in the container do count towards your housing inventory.



While these items do have their differences, there are some common aspects between them


1. Containers have finite capacities. All containers have a specific carrying capacity to which no more objects can be placed into.

2. To view nested contents, such as when crafting and accessing multiple containers in the craft window, an Open in New Window radial option appears when using a container in inventory for the player when they wish to access multiple container windows at once if there is already an open container being viewed.

3. Containers can not be placed inside other containers with the exception of bank deposit box, satchels, cargo pockets and the starship component analyzer tool. 20 item containers such as Satchels and Cargo Pockets may be placed inside higher level containers such as backpacks, bookcases etc but may not be placed inside other satchels and cargo pockets. Any non data item may be placed inside a container.

4. Container Volumn attributes indicate the current amount of objects within the container. This attribute is viewable by using the examine radial on any object that can be targeted. Every object by default has a volumn amount of 1, being itself. Any other object that is placed into it or that it holds, adds to this amount. Backpacks are a clear example of this. A backpack with 45 objects will have a volumn count of 46 (45 objects and itself). A backpack with no objects in it will have a volumn count of 1.


Examples are below:


Volumn of Container with 45 items
Volumn of Container with 0 items




Source References

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