Difference between revisions of "Containers (Game Mechanics)"
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::* [[media:CraftingStationInputHopper.jpg|Crafting Station Hopper]] (Holds 100 items and Contents count against housing limit)<br> | ::* [[media:CraftingStationInputHopper.jpg|Crafting Station Hopper]] (Holds 100 items and Contents count against housing limit)<br> | ||
::* [[media:banking8.jpg|Bank Safety Deposit Box]]. These hold 100 items, and allow other containers to be placed inside.<br> | ::* [[media:banking8.jpg|Bank Safety Deposit Box]]. These hold 100 items, and allow other containers to be placed inside.<br> | ||
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::* [[media:Fishing17.jpg|Fish]] - These have a storage capacity of 5. Players may not open it or add items into them. The player uses a special option (fillet) to extract the contents. | ::* [[media:Fishing17.jpg|Fish]] - These have a storage capacity of 5. Players may not open it or add items into them. The player uses a special option (fillet) to extract the contents. | ||
Revision as of 04:07, 6 September 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Game MechanicsSome objects are containers, and one of the choices on the radial menu will be "Open". (If it's an NPC's corpse, the option will be called "Loot" instead, but it means the same thing). When you open a container, you will see a container window. This window shows you the contents of the container. You can pick things out from the container and drag them into another container or into your inventory or use the Pickup radial on the object inside the container to automatically obtain the item. A player may not however place items inside an npc corpse or world object.
Container TypesThere are a number of types of containers:
Container FeaturesThere are some common aspects between containers
Examples are below:
Source References
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