Difference between revisions of "Heal All Other 2 (Ability)"
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' | ||
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||[[Force Healing 4 (Example)|Example]] | ||[[Force Healing 4 (Example)|Example]] | ||
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||[[Force Healing 8 (Example)|Example]] | ||[[Force Healing 8 (Example)|Example]] | ||
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Latest revision as of 06:40, 7 September 2009
Ability - Heal All Other 2
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Description/healAllOther2 <player>: Repairs a large amount of damage to all of the target player's Health, Action, and Mind pools.
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Related Tags
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Ability Breakdown & Details
Heals 750 health, action and mind damage on target. This cannot be used on self. This force cost of this ability increases based on the number of damage healed.
Ability Flow
System Messages
SUI PromptCombat Chat SpamFly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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