Difference between revisions of "Heal State (Ability)"
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== Formulas == | == Formulas == |
Revision as of 22:15, 8 September 2009
Ability - Heal State
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Description/healstate <target>: This command allows you to cure states (Dizzy, Stun, Blind, Intimidated, etc.) on a target, if you have the appropriate medical equipment.
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Related Tags
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System Messages
Ability Breakdown & Details
Allows the use of specialized stimpacks to heal debilitating states: blindness, stun, dizzy, intimidate. Effectiveness on these items does not matter. States can be cured with one use of the item.
These skills have a range of 6m and are on the treat injury speed modifier.
States may be cured on friendly targets or other players. The default way to use this ability is the "/healstate" command. When this command is issued, the game will make a series of checks beginning with the current target in order to see if there is a valid target that has a state that can be cured by the player. If the target is designated as being valid then it does another automatic check for which state to cure. The game has a specific set of states that it attempts to cure in a particular order. If the player has appropriate state curing stimpacks then the order will be to cure dizzy, stun, blind and then finally intimidated. The game will do this check unless otherwise specified by modifying the /healstate command to accept a parameter such as "self" if the player wants to heal themself by default instead of their current target, or /healstate self stun if the player wants to specifically heal the stun state.
FormulasSource References
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Ability HAM Costs
Ability Multipliers
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