Difference between revisions of "First Aid (Ability)"
(→Related Tags) |
(→Formulas) |
||
(19 intermediate revisions by the same user not shown) | |||
Line 12: | Line 12: | ||
{| | {| | ||
|- | |- | ||
− | ||{{ | + | ||{{D50%}} |
|- | |- | ||
||{{Ability}} | ||{{Ability}} | ||
Line 21: | Line 21: | ||
|} | |} | ||
− | = Ability Breakdown & Details = | + | |
+ | |||
+ | == Ability Breakdown & Details == | ||
+ | |||
+ | |||
+ | This ability can be used to stop the bleeding of a targeted player or pet. First aid is scaled with your injury treatment skill modifiers. First aid reduces bleeding at an amount that is 3 times the medic's injury treatment, so a medic with 100 injury treatment skill would have a first aid that is effective to remove 300 units of bleeding damage off the bleed tick, per use. First Aid works within about 6 meters of the target and can be used by clicking on the target and issuing the /firstaid command. | ||
+ | |||
+ | Bleed tick amount healed = 3 x InjuryTreatment Skill | ||
+ | |||
+ | |||
+ | First aid treatment time is based on the injury treatment speed modifiers of the medic. | ||
Line 29: | Line 39: | ||
|valign=top| | |valign=top| | ||
− | == | + | == System Messages == |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | * [[First Aid System Messages (Game Messages)|First Aid]]<br> | |
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | == Formulas == |
+ | |||
+ | '''First Aid Treatment''' | ||
+ | |||
+ | Bleed tick amount healed = 3 x InjuryTreatment Skill | ||
+ | |||
+ | |||
+ | |||
+ | '''Injury Treatment Speed''' | ||
+ | |||
+ | speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed | ||
+ | |||
+ | |||
+ | Where base healing speed = 10 seconds | ||
+ | |||
+ | |||
+ | |||
+ | Where foodbuff = value of the foods used | ||
+ | |||
− | == | + | example: |
+ | Ruby Bliel = .25 | ||
+ | or Havla = .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100. | ||
− | |||
− | |||
− | |||
− | + | If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions. | |
==Source References== | ==Source References== | ||
Line 96: | Line 103: | ||
||Action Cost||align="center" |0 | ||Action Cost||align="center" |0 | ||
|- | |- | ||
− | ||Mind Cost||align="center" | | + | ||Mind Cost||align="center" |140 |
|- | |- | ||
||Force Cost||align="center" |0 | ||Force Cost||align="center" |0 | ||
Line 121: | Line 128: | ||
||Damage||align="center" |0 | ||Damage||align="center" |0 | ||
|- | |- | ||
− | ||Delay Time||align="center" | | + | ||Delay Time||align="center" |10 |
|- | |- | ||
|} | |} | ||
|} | |} | ||
|} | |} |
Latest revision as of 10:03, 9 September 2009
Ability - First Aid
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Description/firstaid <target>: This Medic ability lets you stop a target's bleeding.
|
Related Tags
|
Ability Breakdown & Details
This ability can be used to stop the bleeding of a targeted player or pet. First aid is scaled with your injury treatment skill modifiers. First aid reduces bleeding at an amount that is 3 times the medic's injury treatment, so a medic with 100 injury treatment skill would have a first aid that is effective to remove 300 units of bleeding damage off the bleed tick, per use. First Aid works within about 6 meters of the target and can be used by clicking on the target and issuing the /firstaid command.
Bleed tick amount healed = 3 x InjuryTreatment Skill
First aid treatment time is based on the injury treatment speed modifiers of the medic.
System Messages
FormulasFirst Aid Treatment Bleed tick amount healed = 3 x InjuryTreatment Skill
Injury Treatment Speed speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed
Where foodbuff = value of the foods used
Source References
|
Ability HAM Costs
Ability Multipliers
|