Difference between revisions of "Heal State (Ability)"

From SWGANH Wiki
Jump to: navigation, search
(New page: {{PageHeader|Ability|Heal State}} {| border="0" width="100%" cellpadding=6 |- |valign=top| == Description == /healstate <target>: This command allows you to cure states (Dizzy, Stun, Blind...)
 
(System Messages)
 
(22 intermediate revisions by the same user not shown)
Line 11: Line 11:
 
== Related Tags ==
 
== Related Tags ==
 
{|
 
{|
 +
|-
 +
||{{D50%}}
 
|-
 
|-
 
||{{Ability}}
 
||{{Ability}}
Line 19: Line 21:
 
|}
 
|}
  
= Ability Breakdown & Details =
 
  
  
 +
== Ability Breakdown & Details ==
  
{| border="0" width="100%" cellpadding=6
+
Allows the use of specialized stimpacks to heal debilitating states: blindness, stun, dizzy, intimidate. Effectiveness on these items does not matter. States can be cured with one use of the item.
|-
+
|valign=top|
+
  
==Ability Flow==
+
These skills have a range of 6m and are on the treat injury speed modifier.  
{| align="center"
+
|-
+
||
+
<graphviz>
+
digraph G
+
{
+
        rankdir = LR;
+
        node [shape=record, width=.2, height=.2];
+
        node [width=1];
+
        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
+
  
fontcolor="#929292", URL="Test101"];
 
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
 
  
fontcolor="#458CAF", URL="Test102"];
 
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
 
  
fontcolor="#458CAF", URL="Test101"];
+
States may be cured on friendly targets or other players. The default way to use this ability is the "/healstate" command. When this command is issued, the game will make a series of checks beginning with the current target in order to see if there is a valid target that has a state that can be cured by the player. If the target is designated as being valid then it does another automatic check for which state to cure. The game has a specific set of states that it attempts to cure in a particular order. If the player has appropriate state curing stimpacks then the order will be to cure dizzy, stun, blind and then finally intimidated. The game will do this check unless otherwise specified by modifying the /healstate command to accept a parameter such as "self" if the player wants to heal themself by default instead of their current target, or /healstate self stun if the player wants to specifically heal the stun state.
        node1 -> node2:w [color="#929292"];
+
        node2:w -> node3:e [color="#515FCA", constraint=false];
+
}
+
</graphviz>
+
|}
+
==System Messages==
+
  
==SUI Prompt==
 
  
==Combat Chat Spam==
+
== Using Heal State ==
  
{| align="center"
+
There are several ways to use the Heal State ability:
|-
+
||
+
{| class="wikitable"
+
|- align="center" style="background-color:#ffffcc;"
+
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other
+
  
Player's Message'''
+
'''Command line options'''
|- align="center"
+
||
+
saimai_block
+
||
+
/string/en/
+
||
+
cbt_spam.stf
+
||
+
internal_command_string
+
||
+
You use Sai Mai on %TT for %DI points of damage, but %ST blocks it!
+
||
+
%TU uses Sai Mai on you for %DI points of damage, but you block it!
+
||
+
%TU uses Sai Mai on %TT for %DI points of damage, but %ST blocks it!
+
  
|- align="center"
+
* /HealState (no paramater) - Using this command will HealState on the current target
 +
* /HealState self - Using this command will HealState on the player
 +
* /HealState dizzy
 +
* /HealState stun
 +
* /HealState blind
 +
* /HealState intimidated
  
||saimai_counter
 
||
 
/string/en/
 
||
 
cbt_spam.stf
 
||
 
internal_command_string
 
||
 
You use Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
 
||
 
%TU uses Sai Mai on you for %DI points of damage, but you counterattack!
 
||
 
%TU uses Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
 
  
|- align="center"
 
  
||saimai_evade
+
'''Player Radial Menu Options'''
||/string/en/
+
||cbt_spam.stf
+
||internal_command_string
+
||You use Sai Mai on %TT for %DI points of damage, but %ST evades it.
+
||%TU uses Sai Mai on you for %DI points of damage, but you evade it.
+
||%TU uses Sai Mai on %TT for %DI points of damage, but %ST evades it.
+
  
|- align="center"
+
* Doctor with heal state will have a Heal State radial menu appear on the target
 +
* Select "Heal State" radial menu on the player that displays options depending on what state cure packs are in the inventory
 +
* Choose from Heal Blinded State,Heal Dizzy State,Heal Intimidated State,Heal Stunned State radial option
  
  
||saimai_hit
 
||/string/en/
 
||cbt_spam.stf
 
||internal_command_string
 
||You use Sai Mai on %TT for %DI points of damage!
 
||%TU uses Sai Mai on you for %DI points of damage!
 
||%TU uses Sai Mai on %TT for %DI points of damage!
 
  
|- align="center"
+
'''State Cure Radial Menu Options'''
  
||saimai_miss
+
* Select the "Use" radial menu
||/string/en/
+
* Choose from the Use Item on Self and Use Item on Target options.  
||cbt_spam.stf
+
||internal_command_string
+
||Your Sai Mai misses %TT.
+
||%TU's Sai Mai misses you.
+
||%TU's Sai Mai misses %TT.
+
  
 +
 +
'''Toolbar Options'''
 +
 +
* Place state cure on toolbar and press corresponding button while having target in reticle
 +
 +
 +
'''From Inventory'''
 +
 +
* Double click on the State Cure in inventory while having target in reticle
 +
 +
 +
 +
 +
{| border="0" width="100%" cellpadding=6
 
|-
 
|-
|}
+
|valign=top|
|}
+
 
 +
== System Messages ==
 +
 
 +
* [[Heal State (Game Messages)|Heal State]]<br>
 +
 
 +
 
 +
== Radial Menus ==
  
==Fly Text==
+
* [[Heal State Radial Menu (Game Messages)|Heal State]]
  
==Formula(s)==
+
== Formulas ==
  
* '''1 + 1 = 3'''
 
  
* '''2 - 2 + 2 = 3'''
+
* [[Injury Treatment Speed (Game Mechanics)|Injury Treatment Speed]]
  
 
==Source References==
 
==Source References==
Line 169: Line 122:
 
||Action Cost||align="center" |0
 
||Action Cost||align="center" |0
 
|-
 
|-
||Mind Cost||align="center" |0
+
||Mind Cost||align="center" |140
 
|-
 
|-
 
||Force Cost||align="center" |0
 
||Force Cost||align="center" |0
Line 194: Line 147:
 
||Damage||align="center" |0
 
||Damage||align="center" |0
 
|-
 
|-
||Delay Time||align="center" |0
+
||Delay Time||align="center" |10
 
|-
 
|-
 
|}
 
|}
 
|}
 
|}
 
|}
 
|}

Latest revision as of 07:55, 10 September 2009

Ability - Heal State

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/healstate <target>: This command allows you to cure states (Dizzy, Stun, Blind, Intimidated, etc.) on a target, if you have the appropriate medical equipment.

Command: /healState
CommandQueue Entry: healstate (4A386BD5)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Doctor This document is related to the Doctor Profession.


Ability Breakdown & Details

Allows the use of specialized stimpacks to heal debilitating states: blindness, stun, dizzy, intimidate. Effectiveness on these items does not matter. States can be cured with one use of the item.

These skills have a range of 6m and are on the treat injury speed modifier.


States may be cured on friendly targets or other players. The default way to use this ability is the "/healstate" command. When this command is issued, the game will make a series of checks beginning with the current target in order to see if there is a valid target that has a state that can be cured by the player. If the target is designated as being valid then it does another automatic check for which state to cure. The game has a specific set of states that it attempts to cure in a particular order. If the player has appropriate state curing stimpacks then the order will be to cure dizzy, stun, blind and then finally intimidated. The game will do this check unless otherwise specified by modifying the /healstate command to accept a parameter such as "self" if the player wants to heal themself by default instead of their current target, or /healstate self stun if the player wants to specifically heal the stun state.


Using Heal State

There are several ways to use the Heal State ability:

Command line options

  • /HealState (no paramater) - Using this command will HealState on the current target
  • /HealState self - Using this command will HealState on the player
  • /HealState dizzy
  • /HealState stun
  • /HealState blind
  • /HealState intimidated


Player Radial Menu Options

  • Doctor with heal state will have a Heal State radial menu appear on the target
  • Select "Heal State" radial menu on the player that displays options depending on what state cure packs are in the inventory
  • Choose from Heal Blinded State,Heal Dizzy State,Heal Intimidated State,Heal Stunned State radial option


State Cure Radial Menu Options

  • Select the "Use" radial menu
  • Choose from the Use Item on Self and Use Item on Target options.


Toolbar Options

  • Place state cure on toolbar and press corresponding button while having target in reticle


From Inventory

  • Double click on the State Cure in inventory while having target in reticle



System Messages


Radial Menus

Formulas

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 140
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10