Difference between revisions of "Extinguish Fire (Ability)"

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= Ability Breakdown & Details =
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== Ability Breakdown & Details ==
  
These skills have a range of 6m and are on the treat injury speed modifier. This skill requires the use of a flame suppresion blanket.  
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Extinguish fire is an ability used to cure fire dots on targets. These skills have a range of 6m and are on the treat injury speed modifier. This skill requires the use of a flame suppresion blanket.  
  
Much like cure poison and disease, if the effectiveness is high enough it will extinguish the patients fire with the use of only one charge from the blanket. It costs approximately 200 mind points to extinguish fire. Also, you will need to move the /extinguishfire macro from your macro pad (found under the other macros tab) to your toolbar in order to use any fire blankets that are in your inventory
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Much like cure poison and disease, if the effectiveness is high enough it will extinguish the patients fire with the use of only one charge from the blanket. It costs approximately 200 mind points to extinguish fire.  
  
  
  
No formula exists (that I have found) for healing fire dot so perhaps we can use the ones for poison/disease cure which are as follows:
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== Using Extinguish Fire ==
  
1.  Formula for weapon base dots.  This formula will handle these weapons which offer an effectiveness rating. The effectiveness rating will be countered by the fire blankets effectiveness cure rating exactly like Single Cures work for poisons/diseases. If a fire dot rating has 250 effectiveness/strength and the fire blanket has 250 effectiveness, then the blanket heals the dot in one shot.    If the dot rating is 300 and blanket is 250 then the dot effectiveness is reduced to if it were 50, and if a blanket is used again then the dot is removed.
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There are several ways to use the extinguish fire ability:
  
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'''Command line options'''
  
'''Dot effectiveness - cure effectiveness = Remaining Dot effectiveness'''
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* /extinguishfire (no paramater) - Using this command will extinguish the flame on the current target
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* /extinguishfire self - Using this command will extinguish the flame on the player
  
  
2. Formula for skill based dots like torso shot, command flame dots, etc.  These dots do a percentage damage sized tick that is based off of the player's total damage.  We can use the effectiveness rating of the blanket as a direct reductionf rom the total damage of the dot. Example, a 1000 tick fire dot meets a 500 effectiveness fire blanket.  The dot is now reduced to 500 per tick.  If a blanket is applied again, then the dot is removed.
 
  
  
  
'''[ cure effectiveness ] x ( 1 + ( ( wound heal mod + BE clothes + food ) / 100 ) = the amount of fire dot tick a doctor can cure.'''
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'''Fireblanket Radial Menu Options'''
  
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* Select the "Use" radial menu
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* Choose from the Use Item on Self and Use Item on Target options.
  
{| border="0" width="100%" cellpadding=6
 
|-
 
|valign=top|
 
  
==Ability Flow==
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'''Toolbar Options'''
{| align="center"
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|-
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||
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<graphviz>
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digraph G
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{
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        rankdir = LR;
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        node [shape=record, width=.2, height=.2];
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        node [width=1];
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        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
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fontcolor="#929292", URL="Test101"];
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* Place fireblanket on toolbar and press corresponding button while having target in reticle
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
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fontcolor="#458CAF", URL="Test102"];
 
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
 
  
fontcolor="#458CAF", URL="Test101"];
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'''From Inventory'''
        node1 -> node2:w [color="#929292"];
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        node2:w -> node3:e [color="#515FCA", constraint=false];
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}
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</graphviz>
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|}
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==System Messages==
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==SUI Prompt==
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* Double click on fireblanket in inventory while having target in reticle
  
==Combat Chat Spam==
 
  
==Fly Text==
 
  
==Formula(s)==
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{| border="0" width="100%" cellpadding=6
 
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|-
 
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|valign=top|
<br>
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<br>
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'''Remaining Dot effectiveness = Dot effectiveness - cure effectiveness'''
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'''[ cure effectiveness ] x ( 1 + ( ( wound heal mod + BE clothes + food ) / 100 ) = the amount of fire dot tick a doctor can cure.'''
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                                      '''Injury Treatment Speed'''
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1.  This needs a formula but I think the formula for wound treatment speed goes like this:
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<pre>
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speed = ( ( 100-foodbuff)/100 ) x  ( ( 100 -  InjuryTreatmentSpeed  ) /100 ) x base healing speed
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</pre>
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Where base healing speed = 10 seconds
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Where foodbuff = value of the foods used
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== System Messages ==
  
example:
 
Ruby Bliel = .25
 
or Havla =  .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
 
  
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* [[Extinguish Fire System Messages (Game Messages)|Extinguish Fire]]<br>
  
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== Formulas ==
  
  
If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions.
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* [[Injury Treatment Speed (Game Mechanics)|Injury Treatment Speed]]
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* [[Extinguish Fire Effectiveness (Game Mechanics)|Extinguish Fire Effectiveness]]
  
 
==Source References==
 
==Source References==
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Latest revision as of 08:16, 10 September 2009

Ability - Extinguish Fire

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Description

/extinguishFire <target>: This command enables you to cure a fire effect from a target, if you have the appropriate medical equipment.

Command: /extinguishFire
CommandQueue Entry: extinguishfire (DF49EA58)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Doctor This document is related to the Doctor Profession.

Ability Breakdown & Details

Extinguish fire is an ability used to cure fire dots on targets. These skills have a range of 6m and are on the treat injury speed modifier. This skill requires the use of a flame suppresion blanket.

Much like cure poison and disease, if the effectiveness is high enough it will extinguish the patients fire with the use of only one charge from the blanket. It costs approximately 200 mind points to extinguish fire.


Using Extinguish Fire

There are several ways to use the extinguish fire ability:

Command line options

  • /extinguishfire (no paramater) - Using this command will extinguish the flame on the current target
  • /extinguishfire self - Using this command will extinguish the flame on the player



Fireblanket Radial Menu Options

  • Select the "Use" radial menu
  • Choose from the Use Item on Self and Use Item on Target options.


Toolbar Options

  • Place fireblanket on toolbar and press corresponding button while having target in reticle


From Inventory

  • Double click on fireblanket in inventory while having target in reticle


System Messages

Formulas

Source References

Source Source in Context
Source 1 [Source 1]

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 200
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10