Difference between revisions of "Extinguish Fire (Ability)"

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= Ability Breakdown & Details =
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== Ability Breakdown & Details ==
  
These skills have a range of 6m and are on the treat injury speed modifier. This skill requires the use of a flame suppresion blanket.  
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Extinguish fire is an ability used to cure fire dots on targets. These skills have a range of 6m and are on the treat injury speed modifier. This skill requires the use of a flame suppresion blanket.  
  
Much like cure poison and disease, if the effectiveness is high enough it will extinguish the patients fire with the use of only one charge from the blanket. It costs approximately 200 mind points to extinguish fire. Also, you will need to move the /extinguishfire macro from your macro pad (found under the other macros tab) to your toolbar in order to use any fire blankets that are in your inventory
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Much like cure poison and disease, if the effectiveness is high enough it will extinguish the patients fire with the use of only one charge from the blanket. It costs approximately 200 mind points to extinguish fire.  
  
  
  
[[Extinguish Fire System Messages (Game Messages)|Extinguish Fire System Messages]]<br>
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== Using Extinguish Fire ==
[[Extinguish Fire Formulas (Game Mechanics)|Extinguish Fire Formulas]]<br>
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There are several ways to use the extinguish fire ability:
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'''Command line options'''
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* /extinguishfire (no paramater) - Using this command will extinguish the flame on the current target
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* /extinguishfire self - Using this command will extinguish the flame on the player
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'''Fireblanket Radial Menu Options'''
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* Select the "Use" radial menu
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* Choose from the Use Item on Self and Use Item on Target options.
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'''Toolbar Options'''
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* Place fireblanket on toolbar and press corresponding button while having target in reticle
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'''From Inventory'''
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* Double click on fireblanket in inventory while having target in reticle
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== System Messages ==
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* [[Extinguish Fire System Messages (Game Messages)|Extinguish Fire]]<br>
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== Formulas ==
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* [[Injury Treatment Speed (Game Mechanics)|Injury Treatment Speed]]
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* [[Extinguish Fire Effectiveness (Game Mechanics)|Extinguish Fire Effectiveness]]
  
 
==Source References==
 
==Source References==
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Latest revision as of 08:16, 10 September 2009

Ability - Extinguish Fire

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/extinguishFire <target>: This command enables you to cure a fire effect from a target, if you have the appropriate medical equipment.

Command: /extinguishFire
CommandQueue Entry: extinguishfire (DF49EA58)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Doctor This document is related to the Doctor Profession.

Ability Breakdown & Details

Extinguish fire is an ability used to cure fire dots on targets. These skills have a range of 6m and are on the treat injury speed modifier. This skill requires the use of a flame suppresion blanket.

Much like cure poison and disease, if the effectiveness is high enough it will extinguish the patients fire with the use of only one charge from the blanket. It costs approximately 200 mind points to extinguish fire.


Using Extinguish Fire

There are several ways to use the extinguish fire ability:

Command line options

  • /extinguishfire (no paramater) - Using this command will extinguish the flame on the current target
  • /extinguishfire self - Using this command will extinguish the flame on the player



Fireblanket Radial Menu Options

  • Select the "Use" radial menu
  • Choose from the Use Item on Self and Use Item on Target options.


Toolbar Options

  • Place fireblanket on toolbar and press corresponding button while having target in reticle


From Inventory

  • Double click on fireblanket in inventory while having target in reticle


System Messages

Formulas

Source References

Source Source in Context
Source 1 [Source 1]

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 200
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10