Difference between revisions of "Disease Damage Calculation (Game Mechanics)"
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| + | == Game Mechanics == | ||
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| + | Disease damage is based around three things: | ||
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| + | * The disease effectiveness (or strength) | ||
| + | * The target's current battle fatigue | ||
| + | * The combat medic's Combat Medicine Effectiveness modifier | ||
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| + | == Tick Damage == | ||
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| + | To calculate disease damage, the following formula is used: | ||
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| + | Real tick damage = | ||
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| + | '''((disease effectiveness) * (1 + (CM effectiveness) / 100)) * (1 + (target battle fatigue / 100))''' | ||
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| + | Disease effectiveness includes the disease strength stat on a creature's attack, the combat medic's disease packs or the strength value on dot weapons. Disease sources that dont use CM effectiveness modifier would use 0 for this part of the formula. | ||
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| + | == Battle Fatigue Accrual == | ||
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| + | As diseases run their course on a target, they will accumulate battle fatigue. The rate at which diseases generate battle fatigue on the target uses the following formula: | ||
| − | + | '''Battle fatigue incurred = Real Tick Damage * .075''' | |
==Source References== | ==Source References== | ||
Latest revision as of 13:04, 11 September 2009
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Game Mechanics - Mechanics Category
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Game MechanicsDisease damage is based around three things:
Tick DamageTo calculate disease damage, the following formula is used: Real tick damage = ((disease effectiveness) * (1 + (CM effectiveness) / 100)) * (1 + (target battle fatigue / 100))
Battle Fatigue AccrualAs diseases run their course on a target, they will accumulate battle fatigue. The rate at which diseases generate battle fatigue on the target uses the following formula: Battle fatigue incurred = Real Tick Damage * .075 Source References
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