Difference between revisions of "Ranged Stimpack Usage (Game Mechanics)"
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Ranged Stimpacks are items that can be used to heal action and health pool damage through usage of the Heal Damage command, to targets beyond the normal 6 meter cut off range of non ranged damage stimpacks. Heal Damage works as long as you have Stimpacks in your inventory. This command uses the first stimpack in your inventory to heal your target. The command will select between ranged and small stimpacks depending on your distance to the patient. If the player is beyond 6 meters from the target when issuing a healing command, then the default action will be to use a stimpack with range ability. If a player has taken damage to one of their HAM pools then they will have a Heal Damage option appear on their radial menu list to medics. Medics can then bring up the radial menu on a damaged person and selecting "heal damage" radial option or by targeting someone and pressing the /healdamage command. You can also target someone and double-click the stim in your inventory, use the stim's radial menu, or drag the stim into a hotkey panel. Alternatively players may enter command parameters to assign specific targets for healing. For example you can do "/healdamage self" to heal yourself only even if you have another entity targeted, or "/healdamage <name>" to heal a particular friendly pet, or player. | Ranged Stimpacks are items that can be used to heal action and health pool damage through usage of the Heal Damage command, to targets beyond the normal 6 meter cut off range of non ranged damage stimpacks. Heal Damage works as long as you have Stimpacks in your inventory. This command uses the first stimpack in your inventory to heal your target. The command will select between ranged and small stimpacks depending on your distance to the patient. If the player is beyond 6 meters from the target when issuing a healing command, then the default action will be to use a stimpack with range ability. If a player has taken damage to one of their HAM pools then they will have a Heal Damage option appear on their radial menu list to medics. Medics can then bring up the radial menu on a damaged person and selecting "heal damage" radial option or by targeting someone and pressing the /healdamage command. You can also target someone and double-click the stim in your inventory, use the stim's radial menu, or drag the stim into a hotkey panel. Alternatively players may enter command parameters to assign specific targets for healing. For example you can do "/healdamage self" to heal yourself only even if you have another entity targeted, or "/healdamage <name>" to heal a particular friendly pet, or player. | ||
− | Ranged Stimpacks work off of the Injury Treatment and Ranged Injury Treatment speed modifiers. The base healing speed at novice combat medic is 10 seconds in between heals which is further reduced to a minimum of 4 seconds by the Ranged Injury Treatment Speed modifier and effects from food buffs. Ranged Stimpacks also use the Healing Range modifiers to help determine the maximum range in which they can be used from. | + | Ranged Stimpacks work off of the Injury Treatment and Ranged Injury Treatment speed modifiers. The base healing speed at novice combat medic is 10 seconds in between heals which is further reduced to a minimum of 4 seconds by the Ranged Injury Treatment Speed modifier and effects from food buffs. Ranged Stimpacks also use the Healing Range skill modifiers to help determine the maximum range in which they can be used from. |
== Experience == | == Experience == |
Revision as of 18:52, 11 September 2009
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Game Mechanics - Mechanics Category
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Game MechanicsRanged Stimpacks are items that can be used to heal action and health pool damage through usage of the Heal Damage command, to targets beyond the normal 6 meter cut off range of non ranged damage stimpacks. Heal Damage works as long as you have Stimpacks in your inventory. This command uses the first stimpack in your inventory to heal your target. The command will select between ranged and small stimpacks depending on your distance to the patient. If the player is beyond 6 meters from the target when issuing a healing command, then the default action will be to use a stimpack with range ability. If a player has taken damage to one of their HAM pools then they will have a Heal Damage option appear on their radial menu list to medics. Medics can then bring up the radial menu on a damaged person and selecting "heal damage" radial option or by targeting someone and pressing the /healdamage command. You can also target someone and double-click the stim in your inventory, use the stim's radial menu, or drag the stim into a hotkey panel. Alternatively players may enter command parameters to assign specific targets for healing. For example you can do "/healdamage self" to heal yourself only even if you have another entity targeted, or "/healdamage <name>" to heal a particular friendly pet, or player. Ranged Stimpacks work off of the Injury Treatment and Ranged Injury Treatment speed modifiers. The base healing speed at novice combat medic is 10 seconds in between heals which is further reduced to a minimum of 4 seconds by the Ranged Injury Treatment Speed modifier and effects from food buffs. Ranged Stimpacks also use the Healing Range skill modifiers to help determine the maximum range in which they can be used from. ExperienceExperience earned is equal to exp = Total Damage Healed / 4 example: 600 action damage and 600 health damage healed sum to 1200 damage healed. Therefore: 1200 / 4 = 300 medical experience earned. Using Heal DamageThere are several ways to use the heal damage ability: Command line options
Player Radial Menu Options
Stimpack Radial Menu Options
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