Difference between revisions of "Heal Mind (Ability)"
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= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
− | This ability allows the combat medic to heal the mind pool of other players and pets at the cost of mind wounds to themself. This ability is not usable by the combat medic on themself however. | + | This ability allows the combat medic to heal the mind pool of other players and pets at the cost of mind/focus/willpower wounds and 9 battle fatigue to themself. This ability is not usable by the combat medic on themself however. The mind damage healed is unaffected by battle fatigue. This ability should be on the injury treatmend speed timer with a minimum of 4 second possible heal rate. Heal mind gives no experience. Mind heal range is limited to 6 meters. |
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− | == | + | == System Messages == |
− | + | * [[Heal Mind System Messages (Game Messages)|Heal Mind]]<br> | |
− | + | == Formulas == | |
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− | + | * [[Mind Heal Damage Calculation (Game Mechanics)|Mind Heal Damage Calculation]] | |
− | + | * [[Mind Heal Wound Calculation (Game Mechanics)|Mind Heal Wound Calculation]] | |
− | + | * [[Ranged Injury Treatment Speed (Game Mechanics)|Ranged Injury Treatment Speed]] | |
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||Action Cost||align="center" |0 | ||Action Cost||align="center" |0 | ||
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− | ||Mind Cost||align="center" | | + | ||Mind Cost||align="center" |430 |
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||Force Cost||align="center" |0 | ||Force Cost||align="center" |0 | ||
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== Ability Multipliers == | == Ability Multipliers == | ||
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||Damage||align="center" |0 | ||Damage||align="center" |0 | ||
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− | ||Delay Time||align="center" | | + | ||Delay Time||align="center" |10 |
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|} | |} | ||
+ | |} | ||
+ | |} | ||
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+ | ==Source References== | ||
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+ | {| align="center" | ||
+ | |- | ||
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+ | {| class="wikitable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="150px"|'''Source'''||width="800px"|'''Source in Context''' | ||
+ | |- align="center" | ||
+ | ||[[Heal Mind 1 (Source)]]||http://soe.lithium.com/swg/board/message?board.id=combat_medic&message.id=46865&query.id=606640#M46865 | ||
+ | |- align="center" | ||
+ | ||[[Heal Mind 2 (Source)]]||http://soe.lithium.com/swg/board/message?board.id=combat_medic&message.id=27872&query.id=606698#M27872 | ||
+ | |- align="center" | ||
+ | ||[[Heal Mind 3 (Source)]]||http://soe.lithium.com/swg/board/message?board.id=combat_medic&message.id=34856&view=by_date_ascending&page=2 | ||
+ | |- align="center" | ||
+ | ||[[Heal Mind 4 (Source)]]||http://swgforums.swganh.org/viewtopic.php?t=128285&search_id=1396910801 | ||
+ | |- align="center" | ||
+ | ||[[Heal Mind 5 (Source)]]||http://swgforums.swganh.org/viewtopic.php?t=128285&search_id=1396910801&start=15 | ||
+ | |- align="center" | ||
|} | |} | ||
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Latest revision as of 19:47, 11 September 2009
Ability - Heal Mind
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Description/healMind: This command heals mind pool damage at the cost of wounds to the medic.
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Related Tags
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Ability Breakdown & Details
This ability allows the combat medic to heal the mind pool of other players and pets at the cost of mind/focus/willpower wounds and 9 battle fatigue to themself. This ability is not usable by the combat medic on themself however. The mind damage healed is unaffected by battle fatigue. This ability should be on the injury treatmend speed timer with a minimum of 4 second possible heal rate. Heal mind gives no experience. Mind heal range is limited to 6 meters.
System MessagesFormulas |
Ability HAM Costs
Ability Multipliers
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