Difference between revisions of "Apply Poison (Ability)"
(→Ability Breakdown & Details) |
(→Formulas) |
||
(7 intermediate revisions by one other user not shown) | |||
Line 21: | Line 21: | ||
|} | |} | ||
− | = Ability Breakdown & Details = | + | == Ability Breakdown & Details == |
+ | Apply poison offers players the ability to inflict poison states on targets while at range. The apply poison ability uses ranged injury treatment skill modifiers for determining throw speed. The player's combat medic effectiveness skill modifiers come into play with this skill to affect the damage of each dot tick. Healing Range modifiers come into play to affect the throw range of these medicine packs. Poisons are allowed to stack on the same ham pools provided that their sources are different See [[Poison (Game Mechanics)|Poisons]] for more information. | ||
− | |||
− | + | Combat medic poisons come in two forms; A single target version and an Area of Effect version. | |
− | |||
+ | Stats on these items are read as follows: | ||
+ | |||
+ | * - Potency: Chances of poison/disease 'sticking', or effectively being applied | ||
+ | * - Duration: Length of time the effect will last, measured in seconds | ||
+ | * - Range: Base Throw Distance in meters | ||
+ | * - Charges: Number of uses | ||
+ | * - Area of effect: Radius of effect for the AoE (emanating from target) | ||
+ | * - Combat Medicine Use: Required Combat Medicine Use to apply the med | ||
+ | * - Effectiveness: Base Damage/Wound damage inflicted on target | ||
+ | |||
+ | Things to note: | ||
+ | |||
+ | * Mobs nor players can be killed by disease or poisons alone. Their effects will only bring the Ham pool down to 1 point. | ||
+ | * Area of effect abilities do not hit incapacitated/dead targets. | ||
+ | |||
+ | * Droids and Vehicles/AT-STs are not affected by diseases or poisons abilities | ||
Line 38: | Line 53: | ||
Players will gain experience based on the rated effectiveness of the poison/disease pack plus their combat medic effectiveness modifier bonus included. Therefore experience is equivilant to | Players will gain experience based on the rated effectiveness of the poison/disease pack plus their combat medic effectiveness modifier bonus included. Therefore experience is equivilant to | ||
− | |||
Poison Experience: | Poison Experience: | ||
Line 44: | Line 58: | ||
((poison pack effectiveness) * (1 + (CM effectiveness) / 100)) | ((poison pack effectiveness) * (1 + (CM effectiveness) / 100)) | ||
+ | == Formulas == | ||
− | [[ | + | * [[Medpack Range (Game Mechanics)|Medpack Range Calculation]] |
− | [[Apply Poison Formulas (Game Messages)|Apply Poison Formulas]] | + | * [[Poison Damage Calculation (Game Mechanics)|Poison Damage Calculation]] |
− | + | * [[Dot Duration Affecting Agents (Game Mechanics)|Dot Duration Affecting Agents]] | |
+ | * [[Dot Application Chance (Game Mechanics)|Dot Application Chance]] | ||
+ | * [[Dot Damage Absorption (Game Mechanics)|Dot Damage Absorption]] | ||
+ | * [[Ranged Injury Treatment Speed (Game Mechanics)|Ranged Injury Treatment Speed]] | ||
+ | * [[Apply Poison Formulas (Game Messages)|Apply Poison Formulas]] | ||
Line 54: | Line 73: | ||
|valign=top| | |valign=top| | ||
+ | == System Messages == | ||
+ | |||
+ | |||
+ | |||
+ | * [[Apply Poison System Messages (Game Messages)|Apply Poison]]<br> | ||
==Source References== | ==Source References== | ||
+ | |||
+ | |||
{| align="center" | {| align="center" | ||
Line 110: | Line 136: | ||
||Damage||align="center" |0 | ||Damage||align="center" |0 | ||
|- | |- | ||
− | ||Delay Time||align="center" | | + | ||Delay Time||align="center" |10 |
|- | |- | ||
|} | |} | ||
|} | |} | ||
|} | |} |
Latest revision as of 20:49, 5 May 2010
Ability - Apply Poison
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Description/applypoison <target>: This command will enable you to attack your target with poison, if you have the proper item.
|
Related Tags
|
Ability Breakdown & Details
Apply poison offers players the ability to inflict poison states on targets while at range. The apply poison ability uses ranged injury treatment skill modifiers for determining throw speed. The player's combat medic effectiveness skill modifiers come into play with this skill to affect the damage of each dot tick. Healing Range modifiers come into play to affect the throw range of these medicine packs. Poisons are allowed to stack on the same ham pools provided that their sources are different See Poisons for more information.
Combat medic poisons come in two forms; A single target version and an Area of Effect version.
Stats on these items are read as follows:
- - Potency: Chances of poison/disease 'sticking', or effectively being applied
- - Duration: Length of time the effect will last, measured in seconds
- - Range: Base Throw Distance in meters
- - Charges: Number of uses
- - Area of effect: Radius of effect for the AoE (emanating from target)
- - Combat Medicine Use: Required Combat Medicine Use to apply the med
- - Effectiveness: Base Damage/Wound damage inflicted on target
Things to note:
- Mobs nor players can be killed by disease or poisons alone. Their effects will only bring the Ham pool down to 1 point.
- Area of effect abilities do not hit incapacitated/dead targets.
- Droids and Vehicles/AT-STs are not affected by diseases or poisons abilities
Experience
Players will gain experience based on the rated effectiveness of the poison/disease pack plus their combat medic effectiveness modifier bonus included. Therefore experience is equivilant to
Poison Experience:
((poison pack effectiveness) * (1 + (CM effectiveness) / 100))
Formulas
- Medpack Range Calculation
- Poison Damage Calculation
- Dot Duration Affecting Agents
- Dot Application Chance
- Dot Damage Absorption
- Ranged Injury Treatment Speed
- Apply Poison Formulas
System MessagesSource References
|
Ability HAM Costs
Ability Multipliers
|