Difference between revisions of "Camping (Skill Modifier)"

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== Description ==
 
== Description ==
 
A higher camping skill allows the use of increasingly complex camp kits.
 
A higher camping skill allows the use of increasingly complex camp kits.
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===Types of Camps===
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{| align="center"
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|-
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[[image:Campingout.gif|200px|thumb|Basic Camp Kit]]
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[[Image:ImprovedCamp.jpg|200px|thumb|Improved Camp Kit]]
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|-
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[[Image:Highqualitycamp.jpg|200px|thumb|High Quality Camp Kit]]
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[[Image:Fieldbase2.jpg|200px|thumb|Field Base Camp Kit]]
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|-
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[[Image:HighTechFieldBaseCamp1.jpg|200px|thumb|High Tech Field Base Camp Kit]]
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[[Image:CampStatusWindow-CU.jpg|200px|thumb|Camp Status Window Note: this is CU version but should be similar]]
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|}
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|valign=top|
 
|valign=top|
  
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{|
 
{|
 
|-
 
|-
||{{D0%}}
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||{{D50%}}
 
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|-
 
||{{Skill Modifier}}
 
||{{Skill Modifier}}
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= Skill Mod Details =
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== System Messages ==
  
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* [[Camping (Game Messages)|Camping]]
  
'''General'''
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== SUI Prompts ==
  
The camping modifier controls the player's ability to place and construct camps.  A higher modifier allows a player to use and construct more complex camps.  A player can use a camp that is one skill block level higher than their current camping level.  Note; this is probably like the trapping modifier where players can use camps if they are within a certain range of the level that allows them to create that camp, i.e survival 1 scout with +10 camping mod can use the Multipurpose camp that is at the +20 modifier as the player with survival 1 is within +10 of the schematic.
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* [[Camping SUI 1 (Game Messages)|Camp Status]]
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* [[Camping SUI 2 (Game Messages)|Requisition Weapons]]
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* [[Camping SUI 3 (Game Messages)|Requisition Installations]]
  
Camps offer the following abilities to players:
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== Radial Menus ==
  
1. Able to instantly call out a pet and by pass the 15 second call timer. <br>
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* [[Camping Radial Menu 1 (Game Messages)|Camp Control Menu]]
2. Able to use wound healing packs on players or self. <br>
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* [[Camping Radial Menu 2 (Game Messages)|Camp - Inventory]]
3. Able to use entertainment abilities to heal player wounds (but not bf) <br>
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4. Auto heals ham pool wounds over a long period of time.
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<br>
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== Camp Status Menu Tile ==
  
Camps are one use items and once used will stay up for 60 minutes before auto disbanding/packing up.
 
Alternatively, players may use the camp terminal pad to manually disband  a camp or check the camps' current up time status to see how long it has been placed, who created it, the medical rating,  and to check number of visitors.    Players can actually leave the camp and travel a short distance way without it disbanding as long as you follow two rules: 1) you must have spent longer time in camp than away from it and 2) you can not enter combat.If the player engages in combat, a camp automatically disbands. Once a camp disbands (for whatever reason) the player will no longer recieve experience from it and will despawn from the world within 2 minutes. 
 
  
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* [[Camp Status Menu Name (Game Messages)|Camp Status Menu Titles]]
  
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== Skill Mod Details ==
  
'''Experience'''
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* [[Camp General Information (Game Mechanics)|General Overview]]
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* [[Camp Controls (Game Mechanics)|Camp Controls]]
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* [[Camp Experience (Game Mechanics)|Camp Experience]]
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* [[Camp Healing Rates (Game Mechanics)|Camp Healing Rates]]
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* [[Camp Special Features (Game Mechanics)|Special Features]]
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* [[Camp Repellant (Game Mechanics)|Creature Repellant]]
  
Ways to earn camping experience
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== Formulas ==
  
1.  Healing players (wounds or ham damage)<br>
 
2.  Number of visitors<br>
 
3.  Length of time the camp stays up <br>
 
  
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'''Experience rates are'''
  
Camping experience is given based on the number and how long players stay in the camp,  as well as how much healing takes place. To get the experience per tick, for players staying in the camp, the players must stay in the camp long enough to be counted. Experience gained is measured in a series of ticks with 2 second intervals that check all actions and visitors that go through the camp during this time. The camp must be down for at least one minute for the player to recieve any experience.  The player gets a point of experience for every wound healed and a point for every damaged healed.  The following shows how long a camp must stay up to recieve maximum experience as well as how the number of visitors affect the total length of time before maximum experience is achieved.
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1 point of exp every 2 seconds for every unique visitor inside a camp.
  
<pre>
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1 point of exp for every point of wound healed
1 person = 20 + min for max exp (without Visitor/heal bonus)
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2 people = 14 min for max camp exp (whout bonuses)
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1 point of exp for every point of ham damage healed
  
3 people = 10 min
 
  
4 people = 7 min
 
  
5+ people = 5 min
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'''Healing rates are'''
  
  
</pre>
 
  
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10 wounds healed to all stats every 5 minutes.
  
<pre>
 
The following values are the maximum experience possible if the player is alone
 
It is possible to exceed these values if a player has many visitors, or heals a lot of wounds
 
(taking a guess, the exceeding value cap may be up to 10% of the original max exp)
 
  
Basic Camp: 360
 
Multiperson Camp: 640.
 
Improved Camp: 800.
 
High Quality Camp: 1000.
 
Field Base: 1100.
 
High Tech Field Base: 1250.
 
</pre>
 
  
  
 
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'''Faction Item Cost rates in camps are 1.5 times the cost to purchase the items from a recruiter.'''
 
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'''Healing Rates'''
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Camps in both scout and ranger offer the ability to heal ham pool damage at a faster than normal rate, and also the ability to heal wounds without the use of medic/entertainer skills.  Camps of all types are given medical ratings, with the same concept as those used in npc/player cities. These medical ratings help facilitate healing actions by providing the 'environment' factor to those actions. The medical rating is listed in the camp's information data pad along with the various other camp stats. Ham pool damage regenerates inside a camp at an increased rate based on the camp medical rating.  Camp ratings range from 0.65, 0.75, 0.85 and up to 0.95 medical ratings. These values mean that ham regenerates at a 65%, 75%, 85%, and 95% increased rate, depending on what type of camp you enter. Wound healing tick rates between all camps are 10 to all stats per every 5 minutes. As far as entertainers go, they may perform in camps and heal mind wounds of players, but battlefatigue healing will not work. BF healing is intended to be done only in player structures, hotels, or cantinas. Another particular note about camps are the way they worked with droid medical rating. 
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In the live game, camp medical rating overidedthe droid medical rating forcing players to have ot heal outside the camp. This had the effect of lessoning the value of camping by adding on such tedious factors.  It is proposed that this aspect be changed so that the droid rating overrides the camp bonus if the droid's rating is higher. If the camp rating is the higher of the two then, that should be the value used for healing/buffing and other related actions. From gathered information, it is to be believed that this value is not tied to camp medical rating.  The camp medical rating break down is as follows:
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<pre>
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1. Basic Camp                0.65
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2. Multi Person Camp          0.65
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3. Improved Camp              0.75
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4. High Quality Camp Kit      0.85
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5. Field Base Kit            0.95
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6. High Tech Field Base Kit  0.95
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</pre>
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Special Features
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1. Planet Map Display for high tech field bases
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2. Crafting stations for high level ranger camps
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Two types of camps offer public crafting stations. These are the field base camp kits and the high tech field base kits.  The field base camps are given a public level chemical/food crafting station where as the high tech field base is given both a chemical/food crafting station and a general/weapon crafting station. Another feature that is unique to the high tech field base is that if a player
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'''Creature Repellant'''
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This feature was never implemented for camps, but was a widely advertised by the developers and a belief held by the community that camps on the live servers would deter mobs from attacking players who were inside them.  This detterance factor would be a modifier applied to camps upon crafting, possibly experimentable.  The modifier would increase with higher level camps. Perhaps we can add something similar to this.
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== System Messages ==
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== Formulas ==
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== Sources ==
 
== Sources ==
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{| class="wikitable"
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
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|width="150px"|'''Source'''||width="750px"|'''Source in Context'''
 
|- align="center"
 
|- align="center"
||[[Camping 1 (Source)|Source 1]]||[[http://swg.allakhazam.com/db/guides.html?guide=118 Source 1]]
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||[[Camping 1 (Source)|Source 1]]||http://swg.allakhazam.com/db/guides.html?guide=118
 
+
 
|- align="center"
 
|- align="center"
||[[Camping 2 (Source)|Source 2]]||[[http://soe.lithium.com/swg/board/message?board.id=Eclipse&message.id=4638&query.id=470066#M4638 Source 2]]
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||[[Camping 2 (Source)|Source 2]]||http://soe.lithium.com/swg/board/message?board.id=Eclipse&message.id=4638&query.id=470066#M4638
 
+
|-
+
 
+
 
|- align="center"
 
|- align="center"
||[[Camping 3 (Source)|Source 3]]||[[http://soe.lithium.com/swg/board/message?board.id=scout&message.id=15499&query.id=430820#M15499 Source 3]]
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||[[Camping 3 (Source)|Source 3]]||http://soe.lithium.com/swg/board/message?board.id=scout&message.id=15499&query.id=430820#M15499
 
+
|-
+
 
+
 
|- align="center"
 
|- align="center"
||[[Camping 4 (Source)|Source 4]]||[[http://soe.lithium.com/swg/board/message?board.id=ranger&message.id=69518&view=by_date_ascending&page=2 Source 4]]
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||[[Camping 4 (Source)|Source 4]]||http://soe.lithium.com/swg/board/message?board.id=ranger&message.id=69518&view=by_date_ascending&page=2
 
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|-
+
 
+
 
|- align="center"
 
|- align="center"
||[[Camping 5 (Source)|Source 5]]||[[http://soe.lithium.com/swg/board/message?board.id=scout&message.id=20472&query.id=437765#M20472 Source 5]]
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||[[Camping 5 (Source)|Source 5]]||http://soe.lithium.com/swg/board/message?board.id=scout&message.id=20472&query.id=437765#M20472
 
+
|-
+
 
+
 
|- align="center"
 
|- align="center"
||[[Camping 6 (Source)|Source 6]]||[[http://soe.lithium.com/swg/board/message?board.id=scout&message.id=13323&query.id=438016#M13323 Source 6]]
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||[[Camping 6 (Source)|Source 6]]||http://soe.lithium.com/swg/board/message?board.id=scout&message.id=13323&query.id=438016#M13323
 
+
|-
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|- align="center"
 
|- align="center"
||[[Camping 7 (Source)|Source 7]]||[[Camping Context 7 (Source)|Source 7]]
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||[[Camping 7 (Source)|Source 7]]||[[Camping Context 7 (Source)]])
 
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|-
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+
 
|- align="center"
 
|- align="center"
||[[Camping 8 (Source)|Source 8]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=1663203228&t=304082 Source 8]]
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||[[Camping 8 (Source)|Source 8]]||http://swgforums.swganh.org/viewtopic.php?search_id=1663203228&t=304082
 
+
|-
+
 
+
 
|- align="center"
 
|- align="center"
||[[Camping 9 (Source)|Source 9]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=1663203228&t=303968 Source 9]]
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||[[Camping 9 (Source)|Source 9]]||http://swgforums.swganh.org/viewtopic.php?search_id=1663203228&t=303968
 
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|-
+
 
+
 
|- align="center"
 
|- align="center"
||[[Camping 10 (Source)|Source 10]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=1663203228&t=304082 Source 10]]
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||[[Camping 10 (Source)|Source 10]]||http://swgforums.swganh.org/viewtopic.php?search_id=1663203228&t=304082
 
+
|-
+
 
+
 
|- align="center"
 
|- align="center"
||[[Camping 11 (Source)|Source 11]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=1663203228&t=303578 Source 11]]
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||[[Camping 11 (Source)|Source 11]]||http://swgforums.swganh.org/viewtopic.php?search_id=1663203228&t=303578
 
+
|-
+
 
+
 
|- align="center"
 
|- align="center"
||[[Camping 12 (Source)|Source 12]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=970735443&t=189732 Source 12]]
+
||[[Camping 12 (Source)|Source 12]]||http://swgforums.swganh.org/viewtopic.php?search_id=970735443&t=189732
 
+
|-
+
 
|- align="center"
 
|- align="center"
||[[Camping 13 (Source)|Source 13]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=1977112862&t=151326 Source 13]]
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||[[Camping 13 (Source)|Source 13]]||http://swgforums.swganh.org/viewtopic.php?search_id=1977112862&t=151326
 
+
|-
+
 
+
 
|- align="center"
 
|- align="center"
||[[Camping 14 (Source)|Source 14]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=1663203228&t=303288 Source 14]]
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||[[Camping 14 (Source)|Source 14]]||http://swgforums.swganh.org/viewtopic.php?search_id=1663203228&t=303288
 
+
|-
+
 
|- align="center"
 
|- align="center"
||[[Camping 15 (Source)|Source 15]]||[[Camping Context 15 (Source)|Source 15]]
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||[[Camping 15 (Source)|Source 15]]||http://swgforums.swganh.org/viewtopic.php?search_id=955174643&t=443829
 
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|-
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+
 
|- align="center"
 
|- align="center"
||[[Camping 16 (Source)|Source 16]]||[[Camping Context 16 (Source)|Source 16]]
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||[[Camping 16 (Source)|Source 16]]||http://swgforums.swganh.org/viewtopic.php?search_id=1224866786&t=444956
 
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|-
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|- align="center"
 
|- align="center"
||[[Camping 17 (Source)|Source 17]]||[[Camping Context 17 (Source)|Source 17]]
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||[[Camping 17 (Source)|Source 17]]||http://swgforums.swganh.org/viewtopic.php?search_id=1639740811&t=449558
 
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|-
 
|-
 
|}
 
|}
 
|}
 
|}

Latest revision as of 20:21, 6 May 2010

Skill Modifier - Camping

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

A higher camping skill allows the use of increasingly complex camp kits.


Types of Camps

Basic Camp Kit
Improved Camp Kit
High Quality Camp Kit
Field Base Camp Kit
High Tech Field Base Camp Kit
Camp Status Window Note: this is CU version but should be similar


Related Tags

50% This document has been partially completed.

Skill Modifier This document is relates to a Skill Modifier.

Enhanced Reflexes This document is related to the Enhanced Reflexes Profession.

Scout This document is related to the Scout Profession.

Ranger This document is related to the Ranger Profession.

System Messages

SUI Prompts

Radial Menus


Camp Status Menu Tile

Skill Mod Details

Formulas

Experience rates are

1 point of exp every 2 seconds for every unique visitor inside a camp.

1 point of exp for every point of wound healed

1 point of exp for every point of ham damage healed


Healing rates are


10 wounds healed to all stats every 5 minutes.



Faction Item Cost rates in camps are 1.5 times the cost to purchase the items from a recruiter.

Sources

Source Source in Context
Source 1 http://swg.allakhazam.com/db/guides.html?guide=118
Source 2 http://soe.lithium.com/swg/board/message?board.id=Eclipse&message.id=4638&query.id=470066#M4638
Source 3 http://soe.lithium.com/swg/board/message?board.id=scout&message.id=15499&query.id=430820#M15499
Source 4 http://soe.lithium.com/swg/board/message?board.id=ranger&message.id=69518&view=by_date_ascending&page=2
Source 5 http://soe.lithium.com/swg/board/message?board.id=scout&message.id=20472&query.id=437765#M20472
Source 6 http://soe.lithium.com/swg/board/message?board.id=scout&message.id=13323&query.id=438016#M13323
Source 7 Camping Context 7 (Source))
Source 8 http://swgforums.swganh.org/viewtopic.php?search_id=1663203228&t=304082
Source 9 http://swgforums.swganh.org/viewtopic.php?search_id=1663203228&t=303968
Source 10 http://swgforums.swganh.org/viewtopic.php?search_id=1663203228&t=304082
Source 11 http://swgforums.swganh.org/viewtopic.php?search_id=1663203228&t=303578
Source 12 http://swgforums.swganh.org/viewtopic.php?search_id=970735443&t=189732
Source 13 http://swgforums.swganh.org/viewtopic.php?search_id=1977112862&t=151326
Source 14 http://swgforums.swganh.org/viewtopic.php?search_id=1663203228&t=303288
Source 15 http://swgforums.swganh.org/viewtopic.php?search_id=955174643&t=443829
Source 16 http://swgforums.swganh.org/viewtopic.php?search_id=1224866786&t=444956
Source 17 http://swgforums.swganh.org/viewtopic.php?search_id=1639740811&t=449558