Difference between revisions of "Harvest Corpse (Ability)"
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+ | ||[[image:HarvestRadial.jpg|200px|thumb|Harvest Radial]] | ||
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||[[image:NGE-HarvestingResource.JPG|200px|thumb|Harvest Corpse Radial (NGE)]] | ||[[image:NGE-HarvestingResource.JPG|200px|thumb|Harvest Corpse Radial (NGE)]] | ||
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* Hide | * Hide | ||
− | Using the harvest corpse command without selecting a type of resource to gather will randomly choose a resource to gather if none has been previously selected, or it will use the last type resource that was harvested. A player may harvest only one resource per creature. Players can only harvest from creatures | + | Using the harvest corpse command without selecting a type of resource to gather will randomly choose a resource to gather if none has been previously selected, or it will use the last type resource that was harvested. A player may harvest only one resource per creature. Players can only harvest from creatures for which they have loot permissions; mobs that they or their group have gotten loot rights to. If a creature is left untouched for 5 minutes, its corpse will de-spawn from the game. If the body has been looted and/or harvested, by ANYONE, the corpse will de-spawn after 30 seconds. |
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== Experience == | == Experience == | ||
− | Harvesting creatures gives scouting experience and the amount of experience given is based solely on the challenge level of the creature that is harvested. The experience for these values are fixed for each CL through using the Creature Factor attribute and harvesting from two different mobs of the same CL will give the same experience. The experience cap for harvesting is set at 2000. | + | Harvesting creatures gives scouting experience and the amount of experience given is based solely on the challenge level of the creature that is harvested. The experience for these values are fixed for each CL through using the calculated value at the [[Creature Factor (Game Mechanics)|Creature Factor]] attribute and harvesting from two different mobs of the same CL will give the same experience. The experience cap for harvesting is set at 2000. |
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==System Messages== | ==System Messages== | ||
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+ | * [[Harvest Corpse Messages (Game Messages)|Harvest Corpse]] | ||
==SUI Prompt== | ==SUI Prompt== | ||
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* [[Harvest Skill Factor (Game Mechanics)|Harvest Skill Factor]] | * [[Harvest Skill Factor (Game Mechanics)|Harvest Skill Factor]] | ||
− | * [[Creature Factor (Game Mechanics)| | + | * [[Creature Factor (Game Mechanics)|Creature Factor]] |
* [[Concentration Factor (Game Mechanics)|Concentration Factor]] | * [[Concentration Factor (Game Mechanics)|Concentration Factor]] | ||
* [[Group Harvest Bonus (Game Mechanics)|Group Harvest Bonus]] | * [[Group Harvest Bonus (Game Mechanics)|Group Harvest Bonus]] |
Latest revision as of 14:58, 15 May 2010
Ability - Harvest Corpse
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Description/harvestcorpse <corpse>: This command allows you to withdraw Meat, Hide or Bone from a harvestable creature corpse. Not all creatures will have all 3 of these options, and some may have none.
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Using Harvest Corpse
Once a creature has been killed, players have the option to harvest its remains for usable resources using the Harvest Corpse radial menu. Harvesting cannot be done while in combat however,so all combat actions must be completed before a player may use the harvest radials. When using the harvest corpse radial option, there are 3 options to choose from if an animal has these resources availible to them:
- Bone
- Meat
- Hide
Using the harvest corpse command without selecting a type of resource to gather will randomly choose a resource to gather if none has been previously selected, or it will use the last type resource that was harvested. A player may harvest only one resource per creature. Players can only harvest from creatures for which they have loot permissions; mobs that they or their group have gotten loot rights to. If a creature is left untouched for 5 minutes, its corpse will de-spawn from the game. If the body has been looted and/or harvested, by ANYONE, the corpse will de-spawn after 30 seconds.
Players may also collect resources using droids with creature harvest modules equipped. See Creature Harvest Module Usage
Experience
Harvesting creatures gives scouting experience and the amount of experience given is based solely on the challenge level of the creature that is harvested. The experience for these values are fixed for each CL through using the calculated value at the Creature Factor attribute and harvesting from two different mobs of the same CL will give the same experience. The experience cap for harvesting is set at 2000.
Harvest Yields
Harvesting yields are based on the harvesting skill modifier, grouping bonuses, droid bonuses, creature factors and finally resource concentration factors. Resource yields come under 3 categories based on their amount: Scrawny, medium, fat.
Note: Dungeon and cell areas do not contain resource maps, and any creature harvested in these areas are defaulted to only allowing 1 unit of resource.
System MessagesSUI PromptCombat Chat SpamFly TextFormula(s)Formulas:
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Ability HAM Costs
Ability Multipliers
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