Difference between revisions of "Containers (Game Mechanics)"

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{{PageHeader|Game Mechanics|Containers}}
  
 
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== Description ==
 
== Description ==
Template (Game Messages)
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Containers (Game Messages)
 
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== Game Mechanics ==
 
== Game Mechanics ==
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Some objects are containers, and one of the choices on the radial menu will be "Open". (If it's an NPC's corpse, the option will be called "Loot" instead, but it means the same thing).
 
Some objects are containers, and one of the choices on the radial menu will be "Open". (If it's an NPC's corpse, the option will be called "Loot" instead, but it means the same thing).
  
When you open a container, you will see a container window. This window shows you the contents of the container. You can pick things out from the container and drag them into another container or into your inventory or use the Pickup radial on the object inside the container to automatically obtain the item. A player may not however place items inside an npc corpse or world object.
+
When you open a container, you will see a container window. This window shows you the contents of the container. You can pick things out from the container and drag them into another container or into your inventory or use the Pickup radial on the object inside the container to automatically obtain the item.
 
+
  
 
== Container Types ==
 
== Container Types ==
  
  
There are a number of types of containers:
+
There are a number of types of containers:
 +
|-
 +
||[[Image:BuriedTreasure.jpg|200px]]
 +
|-
 +
||[[Image:BuriedTreasure2.jpg|200px]]
  
  
::* [[media:Ketu_TreasureChest_20030826.jpg|Treasure Chest]] (20 items)<br>
+
::* [[media:Ketu_TreasureChest_20030826.jpg|Treasure Chest]]: (20 items)<br>
::* [[media:CreatureLootWindowInventory2.jpg|Mob Inventory]]<br>
+
::* [[media:CreatureLootWindowInventory2.jpg|Mob Inventory]]
::* [[media:CreatureLootWindowInventory.jpg|Mob Corpse]]<br>
+
:::Creatures and mobs are given inventories as well. One of these inventories includes equippable weapons that an npc may choose from in order to fight with. Players do not have access to this although at one point they could use the /open command to view and remove contents from npcs, however this was a bug<br>
::* [[media:PreCuInventorySize.jpg|Player inventory]] (80 items)<br>
+
::* [[media:CreatureLootWindowInventory.jpg|Mob Corpse]]
::* [[media:ComponentAnalysisTool.jpg|Component Analysis Tool]] (holds 10 looted ship component items)<br>
+
::: A second sort of mob inventory includes the lootable objects that will be generated on an npc or creature upon being defeated. Players may only retrieve objects from these types of inventories and are not given permissions to modify them by placing items inside. <br>
::* [[media:CraftingStationInputHopper.jpg|Crafting Station Hopper]] (Holds 100 items and Contents count against housing limit)<br>
+
::* [[media:PreCuInventorySize.jpg|Player inventory]]: (80 items)<br>
::* [[media:banking8.jpg|Bank Safety Deposit Box]]. These hold 100 items, and allow other containers to be placed inside.<br>
+
::* [[media:ComponentAnalysisTool.jpg|Component Analysis Tool]]: (holds 10 looted ship component items)<br>
 +
::* [[media:CraftingStationInputHopper.jpg|Crafting Station Hopper]]: (Holds 100 items and Contents count against housing limit)<br>
 +
::* [[media:banking8.jpg|Bank Safety Deposit Box]]: These hold 100 items, and allow other containers to be placed inside.<br>
 +
::* [[media:Fishing17.jpg|Fish]]
 +
::: These have a storage capacity of 5. Players may not open it or add items into them. The player uses a special option (fillet) to extract the contents.
 +
::* [[media:NPCVendor22.jpg|Player vendors]]<br>
 +
:::These have storage capacities limited by the Vendor Item Limit skill modifier on players. Each tangible object placed on a vendor counts as one unique object against that vendor item limit.
  
 +
::'''Lightsabers'''
  
::* [[media:Fishing17.jpg|Fish]] -  These have a storage capacity of 5. Players may not open it or add items into them. The player uses a special option (fillet) to extract the contents.
+
::These hold varying amounts of Force Crystals and/or Krayt Dragon Pearl items, depending on the generation level of the item. The lowest generations (training and generation 1) can hold only one item where as each progression generation up to 4 can hold an increasing amount of these items up to 5 maximum at the fourth generation.
  
 +
::* Training Lightsaber
 +
::* Double-Bladed First Generation Lightsaber
 +
::* Double-Bladed Fourth Generation Lightsaber
 +
::* Double-Bladed Second Generation Lightsaber
 +
::* [[media:DoubleBladedLightsaber-Type2.jpg|Double-Bladed Third Generation Lightsaber]]
 +
::* One-handed First Generation Lightsaber
 +
::* One-handed Fourth Generation Lightsaber
 +
::* One-handed Second Generation Lightsaber
 +
::* One-handed Third Generation Lightsaber
 +
::* Two-handed First Generation Lightsaber
 +
::* Two-handed Fourth Generation Lightsaber
 +
::* Two-handed Second Generation Lightsaber
 +
::* Two-handed Third Generation Lightsaber
  
::* [[media:Fireworks4.jpg|Fireworks Show Package]]- These containers have a capacity to hold 20 fire work items. These work similar to Starship Component Analyzer Tools in that items are stored inside, however with one important exception. Fireworks are added into the show package via radial menu prompt and in this process they are added to the stack size of the fireworks show package but are not counted towards the player's inventory nor other content container/housing item limits. This indicates that fire work show packages may not be 'real' containers but are none the less listed as such.
 
  
  
  
  
::World Container Objects (20 items)
 
  
::Player may only open and remove items from it, and may not add items back into them.
+
::'''Droid Item Storage Modules'''
  
::These include static and spawned object locations such as:
+
::When these components are added into a droid, the droid will gain the ability to allow its owner to insert tangible objects into it. Each level of module inserted affects the maximum storage capacity of the droid. The droid module component maximum storage value is determined based on the player's experimentation on that item. The min and max storage capacity for each item will be listed below:
 +
 
 +
 
 +
::* Level 1 Item Storage Module: 1-3
 +
::* Level 2 Item Storage Module: 3-5
 +
::* Level 3 Item Storage Module: 5-7
 +
::* Level 4 Item Storage Module: 7-9
 +
::* Level 5 Item Storage Module: 9-11
 +
::* Level 5 Item Storage Module: 11-13
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
::'''World Container Objects (20 items):'''
 +
 
 +
::World containers are basically objects out in the game to which are available to any player that stumbles upon it. These typically have randomized items that spawn in them except in the cases where the containers are for specific quests or themes. These items are typically static in location with the only variation occurring being their item spawn. The contents of these containers are typically free for all in nature. Players have permission to remove items that spawn in these however they are not granted access to add items to the contents.
 +
 
 +
::World container types include:
  
 
::* [[media:Drum2.jpg|Drum]]
 
::* [[media:Drum2.jpg|Drum]]
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::Lootable Containers (20 items):
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::'''Lootable Containers (20 items):'''
  
::* Satchels
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::* [[Image:Satchel1.jpg|200px|thumb|Satchel]]
::* Unlocked Containers
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::* [[media:unlockedcontainer.jpg|Unlocked Containers]]
::* Cargo Pockets (20 items)
+
::* [[media:cargopocket.jpg|Cargo Pocket]]
  
  
::Quest Reward Containers (50 items)
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::'''Quest Reward Containers (50 items)'''
  
 
::* Multipocket Bandolier
 
::* Multipocket Bandolier
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::* [[media:Drum2.jpg|Drum]]
 
::* [[media:Drum2.jpg|Drum]]
  
::Note: Ithorians have a version of the bandoliers themselves.
 
  
  
 +
::'''Player Crafted backpacks. (50 Items)'''
  
 
+
::* [[media:TravelPack.jpg|Travel Pack]]
::Player Crafted backpacks. (50 Items)
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::* [[media:lightweightmilitarypack2.jpg|Light Weight Military Pack]]
 
+
::* [[media:SpecOpsFieldPack.jpg|Special OPs Field Agent Pack]]
::* Travel Pack
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::* Light Weight Military Pack
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::* Special OPs Field Agent Pack
+
 
::* Bounty Hunter Pack
 
::* Bounty Hunter Pack
 
::* Military Travel Pack
 
::* Military Travel Pack
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::Player Crafted Furniture (50):
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::'''Player Crafted Furniture (50):'''
  
 
::* [[media:Armoire1.jpg|Armorie Type 1]]
 
::* [[media:Armoire1.jpg|Armorie Type 1]]
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 +
Additional container types that havent been classified yet:
  
  
While these items do have their differences, there are some common aspects between them
+
container list from container_name.stf
 +
 
 +
A Defunct Astromech<br>
 +
Component Container<br>
 +
A Computer Storage Unit<br>
 +
Debris<br>
 +
An Air Filtration Unit<br>
 +
Large Unmarked Crate<br>
 +
Lunchbox<br>
 +
Medicine Bag<br>
 +
MagSeal Container<br>
 +
|-
 +
||[[Image:MagsealBox.jpg|200px]]
 +
A Pile of Bones<br>
 +
Loose Debris<br>
 +
Security Box<br>
 +
Drum<br>
 +
[[media:BuriedTreasure.jpg|Buried Treasure (Treasure Map)]]<br>
 +
A Corpse (the warren)<br>
 +
Locker (the warren)<br>
 +
Metal Chest (the warren)<br>
 +
 
 +
== Container Features ==
 +
 
 +
 
 +
There are some common aspects between containers
  
  
1. Containers have finite capacities. All containers have a specific carrying capacity to which no more objects can be placed into.  
+
* Containers have finite capacities. All containers have a specific carrying capacity to which no more objects can be placed into.  
  
2. To view nested contents, such as when crafting and accessing multiple containers in the craft window, an Open in New Window radial option appears when using a container in inventory for the player when they wish to access multiple container windows at once if there is already an open container being viewed.
+
* To view nested contents, such as when crafting and accessing multiple containers in the craft window, an Open in New Window radial option appears when using a container in inventory for the player when they wish to access multiple container windows at once if there is already an open container being viewed.
  
3. Containers can not be placed inside other containers with the exception of bank deposit box, satchels, cargo pockets and the starship component analyzer tool. 20 item containers such as Satchels and Cargo Pockets may be placed inside higher level containers such as backpacks, bookcases etc but may not be placed inside other satchels and cargo pockets. Any non data item may be placed inside a container.
+
* Containers can not be placed inside other containers with the exception of bank deposit box, satchels, cargo pockets and the starship component analyzer tool. 20 item containers such as Satchels and Cargo Pockets may be placed inside higher level containers such as backpacks, bookcases etc but may not be placed inside other satchels and cargo pockets. Any non data item may be placed inside a container.
  
4. Container Volumn attributes indicate the current amount of objects within the container. This attribute is viewable by using the examine radial on any object that can be targeted. Every object by default has a volumn amount of 1, being itself.  Any other object that is placed into it or that it holds, adds to this amount.  Backpacks are a clear example of this. A backpack with 45 objects will have a volumn count of 46 (45 objects and itself). A backpack with no objects in it will have a volumn count of 1.  
+
* Container Volumn attributes indicate the current amount of objects within the container. This attribute is viewable by using the examine radial on any object that can be targeted. Every object by default has a volumn amount of 1, being itself.  Any other object that is placed into it or that it holds, adds to this amount.  Backpacks are a clear example of this. A backpack with 45 objects will have a volumn count of 46 (45 objects and itself). A backpack with no objects in it will have a volumn count of 1.  
  
 +
* Items in Containers count against structure item limits.
  
 
Examples are below:
 
Examples are below:
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<br><br>
 
<br><br>
 +
 +
 +
== Container Permissions ==
 +
 +
Container permissions is a feature that controls accessibility to the objects inside of a container. There are four dimensions to accessibility:
 +
 +
* The ability to open a container
 +
* The ability to manipulate objects - this includes using the items and changing their positions
 +
* The ability to remove objects
 +
* The ability to add objects
 +
 +
The controls on accessibility are linked to which permissions type an object is flagged as having in game. These permission types are: Public, Private, and Inventory.
 +
 +
'''Public Permissions'''
 +
 +
Public objects are those in which allow any player the ability to open the container and remove objects, however they deny the player the ability to manipulate objects in the container or to add objects into the container. Public permissions include objects such as static loot containers.
 +
 +
 +
'''Private Structure Permissions'''
 +
 +
 +
Private objects are those in which allow the object's owner or linked administrator to open the container, remove objects, manipulate objects and add objects to the container. Players who are not the item's owner or administrators have no options available on these items. Private permission objects include things such as player structures.
 +
 +
 +
'''Mob Inventory Permissions'''
 +
 +
These are permissions reserved solely for the mobile object or world object system to manipulate. This includes creature/mob personal inventories for weapons and so forth. No Player is allowed to open, manipulate, remove or add objects.
 +
 +
 +
'''Lootable Inventory Permissions'''
 +
 +
 +
These permissions also include access rights of players to the loot storage container for mobs, spawnable treasure chests and quest related container spawns. Ungrouped players or players without loot permissions are not allowed to open or manipulate loot storage containers from deceased mobs.
 +
 +
 +
'''Player Object Permissions'''
 +
 +
 +
These are permissions reserved solely for the player to manipulate. This includes personal inventory storage (including back packs and other inventory containers), lightsaber manipulation, droid storage module manipulation, and vendor manipulation permissions. No other Player is allowed to open, manipulate, remove or add objects to another player's inventory, lightsaber, droid storage compartment or vendor.
  
 
==Source References==
 
==Source References==

Latest revision as of 15:06, 5 June 2010




Game Mechanics - Containers

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Description

Containers (Game Messages)

Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

Game Mechanics

Some objects are containers, and one of the choices on the radial menu will be "Open". (If it's an NPC's corpse, the option will be called "Loot" instead, but it means the same thing).

When you open a container, you will see a container window. This window shows you the contents of the container. You can pick things out from the container and drag them into another container or into your inventory or use the Pickup radial on the object inside the container to automatically obtain the item.

Container Types

There are a number of types of containers:

BuriedTreasure.jpg
BuriedTreasure2.jpg


Creatures and mobs are given inventories as well. One of these inventories includes equippable weapons that an npc may choose from in order to fight with. Players do not have access to this although at one point they could use the /open command to view and remove contents from npcs, however this was a bug
A second sort of mob inventory includes the lootable objects that will be generated on an npc or creature upon being defeated. Players may only retrieve objects from these types of inventories and are not given permissions to modify them by placing items inside.
These have a storage capacity of 5. Players may not open it or add items into them. The player uses a special option (fillet) to extract the contents.
These have storage capacities limited by the Vendor Item Limit skill modifier on players. Each tangible object placed on a vendor counts as one unique object against that vendor item limit.
Lightsabers
These hold varying amounts of Force Crystals and/or Krayt Dragon Pearl items, depending on the generation level of the item. The lowest generations (training and generation 1) can hold only one item where as each progression generation up to 4 can hold an increasing amount of these items up to 5 maximum at the fourth generation.
  • Training Lightsaber
  • Double-Bladed First Generation Lightsaber
  • Double-Bladed Fourth Generation Lightsaber
  • Double-Bladed Second Generation Lightsaber
  • Double-Bladed Third Generation Lightsaber
  • One-handed First Generation Lightsaber
  • One-handed Fourth Generation Lightsaber
  • One-handed Second Generation Lightsaber
  • One-handed Third Generation Lightsaber
  • Two-handed First Generation Lightsaber
  • Two-handed Fourth Generation Lightsaber
  • Two-handed Second Generation Lightsaber
  • Two-handed Third Generation Lightsaber




Droid Item Storage Modules
When these components are added into a droid, the droid will gain the ability to allow its owner to insert tangible objects into it. Each level of module inserted affects the maximum storage capacity of the droid. The droid module component maximum storage value is determined based on the player's experimentation on that item. The min and max storage capacity for each item will be listed below:


  • Level 1 Item Storage Module: 1-3
  • Level 2 Item Storage Module: 3-5
  • Level 3 Item Storage Module: 5-7
  • Level 4 Item Storage Module: 7-9
  • Level 5 Item Storage Module: 9-11
  • Level 5 Item Storage Module: 11-13




World Container Objects (20 items):
World containers are basically objects out in the game to which are available to any player that stumbles upon it. These typically have randomized items that spawn in them except in the cases where the containers are for specific quests or themes. These items are typically static in location with the only variation occurring being their item spawn. The contents of these containers are typically free for all in nature. Players have permission to remove items that spawn in these however they are not granted access to add items to the contents.
World container types include:


Lootable Containers (20 items):


Quest Reward Containers (50 items)
  • Multipocket Bandolier
  • Two-strapped Bandolier
  • Mercenary Bandolier
  • Ithorian Two-strapped Bandolier
  • Ithorian Multipocket Bandolier
  • Ithorian Mercenary Bandolier
  • Drum


Player Crafted backpacks. (50 Items)



Player Crafted Furniture (50):
The items in the container do count towards your housing inventory.


Additional container types that havent been classified yet:


container list from container_name.stf

A Defunct Astromech
Component Container
A Computer Storage Unit
Debris
An Air Filtration Unit
Large Unmarked Crate
Lunchbox
Medicine Bag
MagSeal Container

MagsealBox.jpg

A Pile of Bones
Loose Debris
Security Box
Drum
Buried Treasure (Treasure Map)
A Corpse (the warren)
Locker (the warren)
Metal Chest (the warren)

Container Features

There are some common aspects between containers


  • Containers have finite capacities. All containers have a specific carrying capacity to which no more objects can be placed into.
  • To view nested contents, such as when crafting and accessing multiple containers in the craft window, an Open in New Window radial option appears when using a container in inventory for the player when they wish to access multiple container windows at once if there is already an open container being viewed.
  • Containers can not be placed inside other containers with the exception of bank deposit box, satchels, cargo pockets and the starship component analyzer tool. 20 item containers such as Satchels and Cargo Pockets may be placed inside higher level containers such as backpacks, bookcases etc but may not be placed inside other satchels and cargo pockets. Any non data item may be placed inside a container.
  • Container Volumn attributes indicate the current amount of objects within the container. This attribute is viewable by using the examine radial on any object that can be targeted. Every object by default has a volumn amount of 1, being itself. Any other object that is placed into it or that it holds, adds to this amount. Backpacks are a clear example of this. A backpack with 45 objects will have a volumn count of 46 (45 objects and itself). A backpack with no objects in it will have a volumn count of 1.
  • Items in Containers count against structure item limits.

Examples are below:


Volumn of Container with 45 items
Volumn of Container with 0 items





Container Permissions

Container permissions is a feature that controls accessibility to the objects inside of a container. There are four dimensions to accessibility:

  • The ability to open a container
  • The ability to manipulate objects - this includes using the items and changing their positions
  • The ability to remove objects
  • The ability to add objects

The controls on accessibility are linked to which permissions type an object is flagged as having in game. These permission types are: Public, Private, and Inventory.

Public Permissions

Public objects are those in which allow any player the ability to open the container and remove objects, however they deny the player the ability to manipulate objects in the container or to add objects into the container. Public permissions include objects such as static loot containers.


Private Structure Permissions


Private objects are those in which allow the object's owner or linked administrator to open the container, remove objects, manipulate objects and add objects to the container. Players who are not the item's owner or administrators have no options available on these items. Private permission objects include things such as player structures.


Mob Inventory Permissions

These are permissions reserved solely for the mobile object or world object system to manipulate. This includes creature/mob personal inventories for weapons and so forth. No Player is allowed to open, manipulate, remove or add objects.


Lootable Inventory Permissions


These permissions also include access rights of players to the loot storage container for mobs, spawnable treasure chests and quest related container spawns. Ungrouped players or players without loot permissions are not allowed to open or manipulate loot storage containers from deceased mobs.


Player Object Permissions


These are permissions reserved solely for the player to manipulate. This includes personal inventory storage (including back packs and other inventory containers), lightsaber manipulation, droid storage module manipulation, and vendor manipulation permissions. No other Player is allowed to open, manipulate, remove or add objects to another player's inventory, lightsaber, droid storage compartment or vendor.

Source References

Source Source in Context