Difference between revisions of "Containers (Game Mechanics)"
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== Description == | == Description == | ||
− | + | Containers (Game Messages) | |
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== Game Mechanics == | == Game Mechanics == | ||
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Some objects are containers, and one of the choices on the radial menu will be "Open". (If it's an NPC's corpse, the option will be called "Loot" instead, but it means the same thing). | Some objects are containers, and one of the choices on the radial menu will be "Open". (If it's an NPC's corpse, the option will be called "Loot" instead, but it means the same thing). | ||
− | When you open a container, you will see a container window. This window shows you the contents of the container. You can pick things out from the container and drag them into another container or into your inventory or use the Pickup radial on the object inside the container to automatically obtain the item. | + | When you open a container, you will see a container window. This window shows you the contents of the container. You can pick things out from the container and drag them into another container or into your inventory or use the Pickup radial on the object inside the container to automatically obtain the item. |
− | + | ||
== Container Types == | == Container Types == | ||
− | There are a number of types of containers: | + | There are a number of types of containers: |
+ | |- | ||
+ | ||[[Image:BuriedTreasure.jpg|200px]] | ||
+ | |- | ||
+ | ||[[Image:BuriedTreasure2.jpg|200px]] | ||
− | ::* [[media:Ketu_TreasureChest_20030826.jpg|Treasure Chest]] (20 items)<br> | + | ::* [[media:Ketu_TreasureChest_20030826.jpg|Treasure Chest]]: (20 items)<br> |
− | ::* [[media:CreatureLootWindowInventory2.jpg|Mob Inventory]]<br> | + | ::* [[media:CreatureLootWindowInventory2.jpg|Mob Inventory]] |
− | ::* [[media:CreatureLootWindowInventory.jpg|Mob Corpse]]<br> | + | :::Creatures and mobs are given inventories as well. One of these inventories includes equippable weapons that an npc may choose from in order to fight with. Players do not have access to this although at one point they could use the /open command to view and remove contents from npcs, however this was a bug<br> |
− | ::* [[media:PreCuInventorySize.jpg|Player inventory]] (80 items)<br> | + | ::* [[media:CreatureLootWindowInventory.jpg|Mob Corpse]] |
− | ::* [[media:ComponentAnalysisTool.jpg|Component Analysis Tool]] (holds 10 looted ship component items)<br> | + | ::: A second sort of mob inventory includes the lootable objects that will be generated on an npc or creature upon being defeated. Players may only retrieve objects from these types of inventories and are not given permissions to modify them by placing items inside. <br> |
− | ::* [[media:CraftingStationInputHopper.jpg|Crafting Station Hopper]] (Holds 100 items and Contents count against housing limit)<br> | + | ::* [[media:PreCuInventorySize.jpg|Player inventory]]: (80 items)<br> |
− | ::* [[media:banking8.jpg|Bank Safety Deposit Box]] | + | ::* [[media:ComponentAnalysisTool.jpg|Component Analysis Tool]]: (holds 10 looted ship component items)<br> |
+ | ::* [[media:CraftingStationInputHopper.jpg|Crafting Station Hopper]]: (Holds 100 items and Contents count against housing limit)<br> | ||
+ | ::* [[media:banking8.jpg|Bank Safety Deposit Box]]: These hold 100 items, and allow other containers to be placed inside.<br> | ||
+ | ::* [[media:Fishing17.jpg|Fish]] | ||
+ | ::: These have a storage capacity of 5. Players may not open it or add items into them. The player uses a special option (fillet) to extract the contents. | ||
+ | ::* [[media:NPCVendor22.jpg|Player vendors]]<br> | ||
+ | :::These have storage capacities limited by the Vendor Item Limit skill modifier on players. Each tangible object placed on a vendor counts as one unique object against that vendor item limit. | ||
+ | ::'''Lightsabers''' | ||
− | :: | + | ::These hold varying amounts of Force Crystals and/or Krayt Dragon Pearl items, depending on the generation level of the item. The lowest generations (training and generation 1) can hold only one item where as each progression generation up to 4 can hold an increasing amount of these items up to 5 maximum at the fourth generation. |
+ | ::* Training Lightsaber | ||
+ | ::* Double-Bladed First Generation Lightsaber | ||
+ | ::* Double-Bladed Fourth Generation Lightsaber | ||
+ | ::* Double-Bladed Second Generation Lightsaber | ||
+ | ::* [[media:DoubleBladedLightsaber-Type2.jpg|Double-Bladed Third Generation Lightsaber]] | ||
+ | ::* One-handed First Generation Lightsaber | ||
+ | ::* One-handed Fourth Generation Lightsaber | ||
+ | ::* One-handed Second Generation Lightsaber | ||
+ | ::* One-handed Third Generation Lightsaber | ||
+ | ::* Two-handed First Generation Lightsaber | ||
+ | ::* Two-handed Fourth Generation Lightsaber | ||
+ | ::* Two-handed Second Generation Lightsaber | ||
+ | ::* Two-handed Third Generation Lightsaber | ||
− | |||
− | |||
− | :: | + | ::'''Droid Item Storage Modules''' |
− | ::These | + | ::When these components are added into a droid, the droid will gain the ability to allow its owner to insert tangible objects into it. Each level of module inserted affects the maximum storage capacity of the droid. The droid module component maximum storage value is determined based on the player's experimentation on that item. The min and max storage capacity for each item will be listed below: |
+ | |||
+ | |||
+ | ::* Level 1 Item Storage Module: 1-3 | ||
+ | ::* Level 2 Item Storage Module: 3-5 | ||
+ | ::* Level 3 Item Storage Module: 5-7 | ||
+ | ::* Level 4 Item Storage Module: 7-9 | ||
+ | ::* Level 5 Item Storage Module: 9-11 | ||
+ | ::* Level 5 Item Storage Module: 11-13 | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ::'''World Container Objects (20 items):''' | ||
+ | |||
+ | ::World containers are basically objects out in the game to which are available to any player that stumbles upon it. These typically have randomized items that spawn in them except in the cases where the containers are for specific quests or themes. These items are typically static in location with the only variation occurring being their item spawn. The contents of these containers are typically free for all in nature. Players have permission to remove items that spawn in these however they are not granted access to add items to the contents. | ||
+ | |||
+ | ::World container types include: | ||
::* [[media:Drum2.jpg|Drum]] | ::* [[media:Drum2.jpg|Drum]] | ||
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− | ::Lootable Containers (20 items): | + | ::'''Lootable Containers (20 items):''' |
− | ::* [[ | + | ::* [[Image:Satchel1.jpg|200px|thumb|Satchel]] |
::* [[media:unlockedcontainer.jpg|Unlocked Containers]] | ::* [[media:unlockedcontainer.jpg|Unlocked Containers]] | ||
::* [[media:cargopocket.jpg|Cargo Pocket]] | ::* [[media:cargopocket.jpg|Cargo Pocket]] | ||
− | ::Quest Reward Containers (50 items) | + | ::'''Quest Reward Containers (50 items)''' |
::* Multipocket Bandolier | ::* Multipocket Bandolier | ||
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− | ::Player Crafted backpacks. (50 Items) | + | ::'''Player Crafted backpacks. (50 Items)''' |
::* [[media:TravelPack.jpg|Travel Pack]] | ::* [[media:TravelPack.jpg|Travel Pack]] | ||
::* [[media:lightweightmilitarypack2.jpg|Light Weight Military Pack]] | ::* [[media:lightweightmilitarypack2.jpg|Light Weight Military Pack]] | ||
− | ::* Special OPs Field Agent Pack | + | ::* [[media:SpecOpsFieldPack.jpg|Special OPs Field Agent Pack]] |
::* Bounty Hunter Pack | ::* Bounty Hunter Pack | ||
::* Military Travel Pack | ::* Military Travel Pack | ||
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− | ::Player Crafted Furniture (50): | + | ::'''Player Crafted Furniture (50):''' |
::* [[media:Armoire1.jpg|Armorie Type 1]] | ::* [[media:Armoire1.jpg|Armorie Type 1]] | ||
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+ | Additional container types that havent been classified yet: | ||
− | + | container list from container_name.stf | |
+ | |||
+ | A Defunct Astromech<br> | ||
+ | Component Container<br> | ||
+ | A Computer Storage Unit<br> | ||
+ | Debris<br> | ||
+ | An Air Filtration Unit<br> | ||
+ | Large Unmarked Crate<br> | ||
+ | Lunchbox<br> | ||
+ | Medicine Bag<br> | ||
+ | MagSeal Container<br> | ||
+ | |- | ||
+ | ||[[Image:MagsealBox.jpg|200px]] | ||
+ | A Pile of Bones<br> | ||
+ | Loose Debris<br> | ||
+ | Security Box<br> | ||
+ | Drum<br> | ||
+ | [[media:BuriedTreasure.jpg|Buried Treasure (Treasure Map)]]<br> | ||
+ | A Corpse (the warren)<br> | ||
+ | Locker (the warren)<br> | ||
+ | Metal Chest (the warren)<br> | ||
+ | |||
+ | == Container Features == | ||
+ | |||
+ | |||
+ | There are some common aspects between containers | ||
− | + | * Containers have finite capacities. All containers have a specific carrying capacity to which no more objects can be placed into. | |
− | + | * To view nested contents, such as when crafting and accessing multiple containers in the craft window, an Open in New Window radial option appears when using a container in inventory for the player when they wish to access multiple container windows at once if there is already an open container being viewed. | |
− | + | * Containers can not be placed inside other containers with the exception of bank deposit box, satchels, cargo pockets and the starship component analyzer tool. 20 item containers such as Satchels and Cargo Pockets may be placed inside higher level containers such as backpacks, bookcases etc but may not be placed inside other satchels and cargo pockets. Any non data item may be placed inside a container. | |
− | + | * Container Volumn attributes indicate the current amount of objects within the container. This attribute is viewable by using the examine radial on any object that can be targeted. Every object by default has a volumn amount of 1, being itself. Any other object that is placed into it or that it holds, adds to this amount. Backpacks are a clear example of this. A backpack with 45 objects will have a volumn count of 46 (45 objects and itself). A backpack with no objects in it will have a volumn count of 1. | |
+ | * Items in Containers count against structure item limits. | ||
Examples are below: | Examples are below: | ||
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<br><br> | <br><br> | ||
+ | |||
+ | |||
+ | == Container Permissions == | ||
+ | |||
+ | Container permissions is a feature that controls accessibility to the objects inside of a container. There are four dimensions to accessibility: | ||
+ | |||
+ | * The ability to open a container | ||
+ | * The ability to manipulate objects - this includes using the items and changing their positions | ||
+ | * The ability to remove objects | ||
+ | * The ability to add objects | ||
+ | |||
+ | The controls on accessibility are linked to which permissions type an object is flagged as having in game. These permission types are: Public, Private, and Inventory. | ||
+ | |||
+ | '''Public Permissions''' | ||
+ | |||
+ | Public objects are those in which allow any player the ability to open the container and remove objects, however they deny the player the ability to manipulate objects in the container or to add objects into the container. Public permissions include objects such as static loot containers. | ||
+ | |||
+ | |||
+ | '''Private Structure Permissions''' | ||
+ | |||
+ | |||
+ | Private objects are those in which allow the object's owner or linked administrator to open the container, remove objects, manipulate objects and add objects to the container. Players who are not the item's owner or administrators have no options available on these items. Private permission objects include things such as player structures. | ||
+ | |||
+ | |||
+ | '''Mob Inventory Permissions''' | ||
+ | |||
+ | These are permissions reserved solely for the mobile object or world object system to manipulate. This includes creature/mob personal inventories for weapons and so forth. No Player is allowed to open, manipulate, remove or add objects. | ||
+ | |||
+ | |||
+ | '''Lootable Inventory Permissions''' | ||
+ | |||
+ | |||
+ | These permissions also include access rights of players to the loot storage container for mobs, spawnable treasure chests and quest related container spawns. Ungrouped players or players without loot permissions are not allowed to open or manipulate loot storage containers from deceased mobs. | ||
+ | |||
+ | |||
+ | '''Player Object Permissions''' | ||
+ | |||
+ | |||
+ | These are permissions reserved solely for the player to manipulate. This includes personal inventory storage (including back packs and other inventory containers), lightsaber manipulation, droid storage module manipulation, and vendor manipulation permissions. No other Player is allowed to open, manipulate, remove or add objects to another player's inventory, lightsaber, droid storage compartment or vendor. | ||
==Source References== | ==Source References== |
Latest revision as of 15:06, 5 June 2010
This article or section needs proper wiki formatting. |
Game Mechanics - Containers
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Game MechanicsSome objects are containers, and one of the choices on the radial menu will be "Open". (If it's an NPC's corpse, the option will be called "Loot" instead, but it means the same thing). When you open a container, you will see a container window. This window shows you the contents of the container. You can pick things out from the container and drag them into another container or into your inventory or use the Pickup radial on the object inside the container to automatically obtain the item. Container TypesThere are a number of types of containers: | |||||||||
Additional container types that havent been classified yet:
A Defunct Astromech | |||||||||
A Pile of Bones Container FeaturesThere are some common aspects between containers
Examples are below:
Container PermissionsContainer permissions is a feature that controls accessibility to the objects inside of a container. There are four dimensions to accessibility:
The controls on accessibility are linked to which permissions type an object is flagged as having in game. These permission types are: Public, Private, and Inventory. Public Permissions Public objects are those in which allow any player the ability to open the container and remove objects, however they deny the player the ability to manipulate objects in the container or to add objects into the container. Public permissions include objects such as static loot containers.
These are permissions reserved solely for the mobile object or world object system to manipulate. This includes creature/mob personal inventories for weapons and so forth. No Player is allowed to open, manipulate, remove or add objects.
Source References
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