Difference between revisions of "CREO03"

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(Delta Packet)
(Variable Descriptions)
 
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ObjectOpperandCount = 18
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ObjectOpperandCount = 12
 
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===Baseline Packet===
 
===Baseline Packet===
---
+
----
 
<pre>
 
<pre>
 
05 00  
 
05 00  
 
0C 5F A7 68 // BaselinesMessage
 
0C 5F A7 68 // BaselinesMessage
 
0F 82 D4 2B 00 00 00 00  
 
0F 82 D4 2B 00 00 00 00  
4F 45 52 43 03  
+
4F 45 52 43 03 OERC 3
 
12 00  
 
12 00  
 
00 00 80 3F  
 
00 00 80 3F  

Latest revision as of 12:51, 18 September 2011

Baseline - CREO03

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CREO Packet Type QuickNav
CREO01 - CREO03 - CREO04 - CREO06


BaseLine Struct


SHORT:         ObjectOpperandCount
FLOAT:         Complexity
ASTRING:       STFName
INT:           String Spacer (0)
ASTRING:       DefaultName
USTRING:       CustomName
INT:           Volume
CSTRING:       Customization
INT:           ComponentCustomizationListSize
INT:           ComponentCustomizationUpdateCounter
{
 INT:          ComponentCustomizationCRC
}
INT:           OptionsBitmask
INT:           IncapTimer
INT:           ConditionDamage
INT:           MaxCondition
BYTE:          ??
BYTE:          Posture
BYTE:          FactionRank
LONG:          OwnerID
FLOAT:         Height
INT:           BattleFatigue
LONG:          StatesBitmask
INT:           WoundHAMListSize
INT:           UpdateCounter
{
 INT:          WoundHAMValue
}

Deltas Struct


SHORT:                   UpdateCount
SHORT:                   UpdateType
{
  00:
    FLOAT:               Complexity
  01:
    A_STRING:            STFName
    INT:                 string Spacer (0)
    A_STRING:            DefaultName
  02:
    U_STRING:            CustomName
  03:
    INT:                 Volume
  04:
    A_STRING:            Customization
  05:
    INT:                 ComponentCustomizationListSize
    INT:                 ComponentCustomizationUpdateCounter
    {
      BYTE:              SubType
      {
        00:(remove)
          INT:           ComponentCustomizationCRC
        01:(add)
          INT:           ComponentCustomizationCRC
        02:(clearall)
      }
    }
  06:
    INT:                 OptionsBitmask
  07:
    INT:                 IncapTimer
  08:
    INT:                 ConditionDamage
  09:
    INT:                 MaxCondition
  0A:
    BYTE:                ??
  0B:
    BYTE:                Posture
  0C:
    BYTE:                FactionRank
  0D:
    LONG:                OwnerID
  0E:
    FLOAT:               Height
  0F:
    INT:                 BattleFatigue
  10:
    LONG:                StatesBitmask
  11:
    INT:                 WoundHAMListSize
    INT:                 UpdateCounter
    {
      BYTE:              SubType
      {
        00:(remove)
          SHORT:         HAMBarIndex
        01:(add)
          SHORT:         HAMBarIndex
          INT:           HAMValue
        02:(change)
          SHORT:         HAMBarIndex
          INT:           HAMValue
        03:(resetall)
          SHORT:         NewListSize
          {
            INT:         HAMValue
          }
        04:(clearall)
      }
    }
}

Variable Descriptions


ObjectOpperandCount = 12


  • SpeciesSTF:
The STF File information for the creatures name and default description.
  • Name:
The name of the creature. There is a default STF and a custom Unicode name.
This is the name that will display when set.
Use to display Custom Names and Player Names.
  • Customization:
This is the CSTRING used to contain customization variables for this object.
Appearance data appears here.
  • OptionsBitmask:
This bitmask contains flags to set various option aspects such as converse,
vendor, mount, etc.
OptionsBitmask
Value Icon Description
0x01 Trade Base Player
0x02 Use Vendor
0x08 Use Trainer - (with NO PVPStatus sent)
0x100 No ham bars.
0x800 Quest NPC - Info Circle
0x8000 Tie and Xwing info circle (JTL)
  • IncapTimer:
This sets the incap timer on this creature when it becomes incapacitated.
  • ConditionDamage:
This is the current damage taken by a vehicle creature object(and possibly others..)
  • MaxCondition:
This is the maximum HP(condition) of a vehicle creature object.
  • Posture:
This is an ID of the current posture stance of the creature.
Refer to the Posture.iff for values.
  • FactionRank:
This byte sets the current rank of the creature object with their faction.
Refer to the FactionRanks for values.
  • OwnerID:
This ID contains the ID of the object that owns this object. This is used
for pets and vehicles.
  • Height:
This is the height/scale of the object from its original model.
  • BattleFatigue:
This is the value of the objects current battle fatigue.
  • StatesBitmask:
This bitmask contains flags for player states. Refer to the States.iff
for values.
  • WoundHAMList:
This list contains the wound values for each HAM bar.

Tags


100% This packet has been completely reversed.

Delta Packet


05 00 
53 21 86 12 // DeltasMessage
82 93 8E 39 
00 00 00 00 
4F 45 52 43 03 // OERC 3
01 00 
10 00 00 00 
40 00
1A 

Baseline Packet


05 00 
0C 5F A7 68 // BaselinesMessage
0F 82 D4 2B 00 00 00 00 
4F 45 52 43 03 OERC 3
12 00 
00 00 80 3F 
07 00 		     // string count
73 70 65 63 69 65 73 // species
00 00 00 00 	     // string spacer
05 00 		     // string count
68 75 6D 61 6E 	     // human
0A 00 00 00 
4A 00 		     // u-string count
6F 00 73 00 68 00 61 00 //J.o.s.h.
20 00 		     // u-string count 
42 00 61 00 73 00 68 00 // B.a.s.h.
40 42 0F 00 
5B 00 01 23 17 FF 01 18 FF 02 1C FF 01 1B 0F   .[..#...........
05 FF 01 1A 61 19 FF 01 0D FF 01 09 28 12 B8 13   ....a.......(...
FF 01 20 FF 01 10 FF 01 21 A3 0F 38 14 0A 11 75   .. .....!..8...u
0E E1 03 8A 0B FF 01 0C FF 01 06 A8 08 FF 01 15   ................
14 16 FF 01 04 FF 02 07 FF 01 0A 0F 23 05 25 04   ............#.%.
24 FF 01 01 15 1D FF 01 1F 0C 1E 03 FF 03 8A 00   $...............
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00   ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00   ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00   ................