Difference between revisions of "State Mechanics"

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(New page: The 'state' of an actor is broken down into 3 characteristics. Action State The Action State Table looks like the following: {| class="wikitable" |+'''STATE TABLE''' |- ||'''ID'''||'''Str...)
 
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The 'state' of an actor is broken down into 3 characteristics.
 
The 'state' of an actor is broken down into 3 characteristics.
  
Action State
+
Action State:
 +
 
 
The Action State Table looks like the following:
 
The Action State Table looks like the following:
 
{| class="wikitable"
 
{| class="wikitable"
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|}
 
|}
  
Locomotion State
+
Locomotion State:
 +
 
 
Locomotion Table has the following:
 
Locomotion Table has the following:
 
{| class="wikitable"
 
{| class="wikitable"

Revision as of 16:45, 21 January 2012

The 'state' of an actor is broken down into 3 characteristics.

Action State:

The Action State Table looks like the following:

STATE TABLE
ID String
0 Cover
1 Combat
2 Peace
3 Aiming
4 Alert
5 Berserk
6 FeignDeath
7 CombatAttitudeEvasive
8 CombatAttitudeNormal
9 CombatAttitudeAggressive
10 Tumbling
11 Rallied
12 Stunned
13 Blinded
14 Dizzy
15 Intimidated
16 Immobilized
17 Frozen
18 Swimming
19 SittingOnChair
20 Crafting
21 GlowingJedi
22 MaskScent
23 Poisoned
24 Bleeding
25 Diseased
26 OnFire
27 RidingMount
28 MountedCreature
29 PilotingShip
30 ShipOperations
31 ShipGunner
32 ShipInterior
33 PilotingPobShip

Locomotion State:

Locomotion Table has the following:

LOCOMOTION TABLE
ID String
0 Standing
1 Sneaking
2 Walking
3 Running
4 Kneeling
5 CrouchSneaking
6 CrouchWalking
7 Prone
8 Crawling
9 ClimbingStationary
10 Climbing
11 Hovering
12 Flying
13 LyingDown
14 Sitting
15 SkillAnimating
16 DrivingVehicle
17 RidingCreature
18 KnockedDown
19 Incapacitated
20 Dead
21 Blocking

Posture State