Difference between revisions of "State Mechanics"

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Locomotion State:
 
Locomotion State:
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[[Locomotion State Table]]
 
[[Locomotion State Table]]
  
Posture State
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Posture State:
 +
 
 
[[Posture State Table]]
 
[[Posture State Table]]
 +
 +
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These states all work in parallel with each other. This means that one of the state types can effect all of the states.
 +
If a player has a Locomotion State of 'Dead' | 20 then the player is unable to transition into any other state such as combat, peace, cover, etc.
 +
This allows a very clear set of rules that can be applied for the actor.
 +
 +
[[Parallel State Machine Design]]

Latest revision as of 14:45, 23 January 2012

The 'state' of an actor is broken down into 3 characteristics.

Action State:

Action State Table

Locomotion State:

Locomotion State Table

Posture State:

Posture State Table


These states all work in parallel with each other. This means that one of the state types can effect all of the states. If a player has a Locomotion State of 'Dead' | 20 then the player is unable to transition into any other state such as combat, peace, cover, etc. This allows a very clear set of rules that can be applied for the actor.

Parallel State Machine Design