Difference between revisions of "Parallel State Machine Design"
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(New page: == Abstract State == == Action State == == Locomotion State == == Posture State == == StateManager ==) |
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== Abstract State == | == Abstract State == | ||
| + | Methods: | ||
| + | |||
| + | Entry(ActorState, State)<br /> | ||
| + | Exit(ActorState, State)<br /> | ||
| + | Transition(ActorState, State) | ||
== Action State == | == Action State == | ||
| + | OnEntry(ActorState, State)<br /> | ||
| + | OnExit(ActorState, State)<br /> | ||
| + | OnTransition(ActorState, State)<br /> | ||
== Locomotion State == | == Locomotion State == | ||
| + | OnEntry(ActorState, State)<br /> | ||
| + | OnExit(ActorState, State)<br /> | ||
| + | OnTransition(ActorState, State)<br /> | ||
== Posture State == | == Posture State == | ||
| + | OnEntry(ActorState, State)<br /> | ||
| + | OnExit(ActorState, State)<br /> | ||
| + | OnTransition(ActorState, State)<br /> | ||
== StateManager == | == StateManager == | ||
Latest revision as of 14:51, 23 January 2012
Abstract State
Methods:
Entry(ActorState, State)
Exit(ActorState, State)
Transition(ActorState, State)
Action State
OnEntry(ActorState, State)
OnExit(ActorState, State)
OnTransition(ActorState, State)
Locomotion State
OnEntry(ActorState, State)
OnExit(ActorState, State)
OnTransition(ActorState, State)
Posture State
OnEntry(ActorState, State)
OnExit(ActorState, State)
OnTransition(ActorState, State)