Difference between revisions of "ChatRoomMessage"

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(Sample Packet)
Line 94: Line 94:
  
 
<pre>
 
<pre>
Insert Sample Packet Here...
+
ChatRoomMessage
 +
 
 +
00 09
 +
05 BA
 +
05 00
 +
44 E4 4C CD                      // ChatRoomMessage
 +
03 00                            // string count
 +
53 57 47                          // SWG
 +
0A 00                            // String count
 +
53 68 61 64 6F 77 66 69 72 65    // Shadowfire
 +
05 00                            // string count
 +
65 73 27 65 6D                    // es'em
 +
68 D5 28 03                      // Room ID??
 +
0D 00 00 00                                    // string count
 +
61 00 6E 00 79 00                              // a.n.y.
 +
6F 00 6E 00 65 00 20 00 61 00 72 00 6F 00 75 00 // o.n.e...a.r.o.u.
 +
6E 00 64                                        // n.d
 +
00 00 00 00
 +
00                         
 +
 
 
</pre>
 
</pre>
 
[[Category:Nogard]]
 
[[Category:Nogard]]

Revision as of 13:27, 2 June 2007


Struct


SHORT Operand Count
INT Opcode
SHORT Game Name Size
A_STRING Game Name
SHORT Galaxy Name Size
A_STRING Galaxy Name
SHORT Character Name Size
A_STRING Character Name
INT Size of Chat
U_STRING Chat
INT ??

Variable Descriptions


Opperand_Count = 5

Opcode = CD4CE444


  • Game Name Size
Size of the Game Name, only seen SWG.
  • Game Name
As above SWG
  • Galaxy Name Size
Size of the Galaxy Name
  • Galaxy Name
Example 'Bria'
  • Character Name Size
Size of belows Character name
  • Character Name
Character name thats Sending the Chat
  • Chat Size
Size of Unicode Chat Coming from client
  • Chat
Chat in Unicode From the client
  • Unknown
Could be Chatroom Id, needs Looking into

Tags


S→C This packet originates on the server.

75% This packet has been partially reversed.


Sample Code


Insert Code Snippet Here...

Sample Packet

ChatRoomMessage

00 09 
05 BA 
05 00 
44 E4 4C CD                       // ChatRoomMessage
03 00                             // string count
53 57 47                          // SWG
0A 00                             // String count
53 68 61 64 6F 77 66 69 72 65     // Shadowfire
05 00                             // string count
65 73 27 65 6D                    // es'em
68 D5 28 03                       // Room ID??
0D 00 00 00                                     // string count
61 00 6E 00 79 00                               // a.n.y.
6F 00 6E 00 65 00 20 00 61 00 72 00 6F 00 75 00 // o.n.e...a.r.o.u.
6E 00 64                                        // n.d
00 00 00 00 
00