Difference between revisions of "RCNO06"
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+ | {{PageHeader|Baseline|RCNO06}} | ||
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− | + | SHORT: ObjectOpperandCount | |
− | + | INT: ?? | |
− | + | INT: DefenderList | |
− | + | INT: UpdateCounter | |
− | + | { | |
− | + | LONG: DefenderID | |
− | + | } | |
− | + | INT: MaxQuantity | |
− | + | ASTRING: ResourceType | |
− | + | USTRING: VariationName | |
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<pre> | <pre> | ||
− | + | SHORT: UpdateCount | |
− | + | SHORT: UpdateType | |
− | + | { | |
− | + | 00: | |
− | + | INT: ?? | |
+ | 01: | ||
+ | INT: DefenderListSize | ||
+ | INT: UpdateCounter | ||
+ | { | ||
+ | BYTE: SubType | ||
+ | { | ||
+ | 00:(remove) | ||
+ | SHORT: DefenderObjIndex | ||
+ | 01:(add) | ||
+ | SHORT: DefenderObjIndex | ||
+ | LONG: DefenderID | ||
+ | 02:(change) | ||
+ | SHORT: DefenderObjIndex | ||
+ | LONG: DefenderID | ||
+ | 03:(resetall) | ||
+ | SHORT: NewListSize | ||
+ | { | ||
+ | LONG: DefenderID | ||
+ | } | ||
+ | 04:(clearall) | ||
+ | } | ||
+ | } | ||
+ | 02: | ||
+ | INT: MaxQuantity | ||
+ | 03: | ||
+ | ASTRING: ResourceType | ||
+ | 04: | ||
+ | USTRING: VariationName | ||
</pre> | </pre> | ||
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− | Obj_OperandCount = | + | Obj_OperandCount = 5 |
+ | |||
+ | DefenderList: | ||
+ | A list of ObjectIDs that this object is defending against in combat. | ||
+ | Yes, its unlikely resource containers will go into combat (but they can ! ) | ||
+ | |||
+ | MaxQuantity: | ||
+ | The Maximum amount of resource units this container can hold. | ||
+ | |||
+ | ResourceType: | ||
+ | The specific type string for the resource. | ||
+ | Ex. Polysteel Copper. See Reference Sheet | ||
+ | |||
+ | VariationName: | ||
+ | The specific Variation of resource. | ||
+ | Ex. Aden. Omniwata. etc. Look into the name generation of these. | ||
+ | |||
---- | ---- | ||
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===Tags=== | ===Tags=== | ||
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− | ||{{ | + | ||{{75%}} |
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---- | ---- | ||
+ | |||
+ | ===Sample Packet=== | ||
+ | ---- | ||
+ | <pre> | ||
+ | </pre> |
Latest revision as of 20:47, 15 June 2008
This article or section needs additional data. Please add a sample packet! |
Baseline - RCNO06
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BaseLine StructSHORT: ObjectOpperandCount INT: ?? INT: DefenderList INT: UpdateCounter { LONG: DefenderID } INT: MaxQuantity ASTRING: ResourceType USTRING: VariationName Deltas StructSHORT: UpdateCount SHORT: UpdateType { 00: INT: ?? 01: INT: DefenderListSize INT: UpdateCounter { BYTE: SubType { 00:(remove) SHORT: DefenderObjIndex 01:(add) SHORT: DefenderObjIndex LONG: DefenderID 02:(change) SHORT: DefenderObjIndex LONG: DefenderID 03:(resetall) SHORT: NewListSize { LONG: DefenderID } 04:(clearall) } } 02: INT: MaxQuantity 03: ASTRING: ResourceType 04: USTRING: VariationName |
Variable DescriptionsObj_OperandCount = 5 DefenderList: A list of ObjectIDs that this object is defending against in combat. Yes, its unlikely resource containers will go into combat (but they can ! ) MaxQuantity: The Maximum amount of resource units this container can hold. ResourceType: The specific type string for the resource. Ex. Polysteel Copper. See Reference Sheet VariationName: The specific Variation of resource. Ex. Aden. Omniwata. etc. Look into the name generation of these. Tags
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