Difference between revisions of "Meditate (Ability)"
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= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
− | + | When you issue the /meditate command, it initiates a 'You sit down' system message then takes a meditation pose as the player changes posture. Meditation counts as a sitting/prone posture and carries with it any bonuses or penalties that apply with that posture type. This command cannot be used while in motion or swimming/combat. The meditation state will break if the player is attacked or moves. While in a meditative state, players are able to cure bleeding, cure poison, cure disease, cure wounds as well as initiate the power boost ability. The amount of the dots that is cured from the player depends on the meditation skill modifier of the player. The meditation levels at which each feature becomes possible are as follows: | |
− | When you issue the /meditate command, it initiates a 'You sit down' system message then takes a meditation pose. | + | |
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− | + | * Teräs Käsi Novice: cure bleeding | |
− | + | * Intermediate Meditative Techniques: cure poison | |
+ | * Advanced Meditative Techniques: cure disease | ||
+ | * Master Meditative Techniques:= cure wounds | ||
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+ | Meditation heals dots at an interval of 5 seconds. The meditation skill modifiers factor in reducing the tick value for each dot. Dots are healed in a particular order (currently unknown but I propose that it targets bleeds, poisons and diseases in that order) and as the meditation state is maintained, the negative state is healed and then the next state is brought up afterward. Wounds are healed in a specific order: Action, Health and Mind and this includes secondary stats as well. The amount of wounds healed per cycle is also dependent on the meditation skill modifier.Only one type of wound may be healed at each cycle. | ||
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When you meditate you will see something like the following (exact wording may be off): | When you meditate you will see something like the following (exact wording may be off): | ||
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[meditation] Your action wounds heal by [15] points. | [meditation] Your action wounds heal by [15] points. | ||
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==Ability Flow== | ==Ability Flow== | ||
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==System Messages== | ==System Messages== | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message''' | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''|||'''Examples''' |
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||You begin to meditate. | ||You begin to meditate. | ||
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+ | ||[[Meditate 1 (Example)|Example]] | ||
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||You stop meditating. | ||You stop meditating. | ||
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+ | ||[[Meditate 2 (Example)|Example]] | ||
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||You cannot meditate in your current condition. | ||You cannot meditate in your current condition. | ||
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+ | ||[[Meditate 3 (Example)|Example]] | ||
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||[meditation] Your %TO wounds heal by %DI points. | ||[meditation] Your %TO wounds heal by %DI points. | ||
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+ | ||[[Meditate 4 (Example)|Example]] | ||
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+ | |- align="center" | ||
+ | ||stop_diseased | ||
+ | ||/string/en/ | ||
+ | ||dot_message.stf | ||
+ | ||internal_command_string | ||
+ | ||Your disease has subsided. | ||
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+ | ||[[Meditate 5 (Example)|Example]] | ||
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+ | |- align="center" | ||
+ | ||decrease_diseased | ||
+ | ||/string/en/ | ||
+ | ||dot_message.stf | ||
+ | ||internal_command_string | ||
+ | ||Your disease severity has decreased. | ||
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+ | ||[[Meditate 6 (Example)|Example]] | ||
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+ | |- align="center" | ||
+ | ||stop_poisoned | ||
+ | ||/string/en/ | ||
+ | ||dot_message.stf | ||
+ | ||internal_command_string | ||
+ | ||Your poison has subsided. | ||
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+ | ||[[Meditate 7 (Example)|Example]] | ||
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+ | |- align="center" | ||
+ | ||decrease_poisoned | ||
+ | ||/string/en/ | ||
+ | ||dot_message.stf | ||
+ | ||internal_command_string | ||
+ | ||Your poison severity has decreased. | ||
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+ | ||[[Meditate 8 (Example)|Example]] | ||
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+ | |- align="center" | ||
+ | ||stop_bleeding | ||
+ | ||/string/en/ | ||
+ | ||dot_message.stf | ||
+ | ||internal_command_string | ||
+ | ||Your bleeding has stopped. | ||
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+ | ||[[Meditate 9 (Example)|Example]] | ||
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+ | |- align="center" | ||
+ | ||decrease_bleeding | ||
+ | ||/string/en/ | ||
+ | ||dot_message.stf | ||
+ | ||internal_command_string | ||
+ | ||Your bleeding has decreased. | ||
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+ | ||[[Meditate 10 (Example)|Example]] | ||
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==Formula(s)== | ==Formula(s)== | ||
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− | Based on the limited information at hand, it seems that meditate at master tk can heal poisons/diseases/bleeds at a rate of 100 units of severity (dot strength) per tick every | + | '''Dot Severity Healing''' |
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+ | Based on the limited information at hand, it seems that meditate at master tk can heal poisons/diseases/bleeds at a rate of 100 units of severity (dot strength) per tick every 5 seconds. Information suggests that meditation skill level affects the size of the healing amount done per level. | ||
A recommendation at the amount for dot strength healing per tick is that it should be scaled at a 1:1 ratio with meditation skill, meaning 1 point of dot strength, per tick, is healed for every 1 point of meditation skill the player acquires. This will allow for some scaling to occur as the player advances their character. For example a novice tk with +15 meditation skill, when hit with a 100 point bleed will begin healing the bleed off at 15 points per tick. | A recommendation at the amount for dot strength healing per tick is that it should be scaled at a 1:1 ratio with meditation skill, meaning 1 point of dot strength, per tick, is healed for every 1 point of meditation skill the player acquires. This will allow for some scaling to occur as the player advances their character. For example a novice tk with +15 meditation skill, when hit with a 100 point bleed will begin healing the bleed off at 15 points per tick. | ||
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+ | The formula would be: | ||
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+ | Amount Healed = 100 x ( meditation modifier / 100 ) | ||
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+ | '''Wound Healing''' | ||
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+ | Wound amounts healed seem to be based on the meditation modifier. The min and max wound range seems to be affected by this but no real data exists. TKM seems to have less variance in the frequency of larger size heals of the wounds than at meditation 4 however. I propose the following: | ||
+ | Wound Range for each level would be: | ||
− | + | Master Meditative Techniques: 10-20 | |
+ | Teras Kasi Master: 20-35 | ||
==Source References== | ==Source References== |
Latest revision as of 02:50, 13 September 2009
Ability - Meditate
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Description/meditate: This Teras Kasi art allows the user to enter a trance-like state. In this state, the user can stop bleeding as well as slow poison and disease. Additionally, rumors suggest that extremely proficient meditation artists can slowly heal their own wounds.
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Related Tags
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Ability Breakdown & Details
When you issue the /meditate command, it initiates a 'You sit down' system message then takes a meditation pose as the player changes posture. Meditation counts as a sitting/prone posture and carries with it any bonuses or penalties that apply with that posture type. This command cannot be used while in motion or swimming/combat. The meditation state will break if the player is attacked or moves. While in a meditative state, players are able to cure bleeding, cure poison, cure disease, cure wounds as well as initiate the power boost ability. The amount of the dots that is cured from the player depends on the meditation skill modifier of the player. The meditation levels at which each feature becomes possible are as follows:
- Teräs Käsi Novice: cure bleeding
- Intermediate Meditative Techniques: cure poison
- Advanced Meditative Techniques: cure disease
- Master Meditative Techniques:= cure wounds
Meditation heals dots at an interval of 5 seconds. The meditation skill modifiers factor in reducing the tick value for each dot. Dots are healed in a particular order (currently unknown but I propose that it targets bleeds, poisons and diseases in that order) and as the meditation state is maintained, the negative state is healed and then the next state is brought up afterward. Wounds are healed in a specific order: Action, Health and Mind and this includes secondary stats as well. The amount of wounds healed per cycle is also dependent on the meditation skill modifier.Only one type of wound may be healed at each cycle.
When you meditate you will see something like the following (exact wording may be off):
Your disease severity has decreased. Your disease severity has decreased. Your disease severity has decreased. Your disease has subsided. [meditation] Your action wounds heal by [31] points. [meditation] Your action wounds heal by [23] points [meditation] Your action wounds heal by [15] points.
Ability FlowSystem Messages
SUI PromptCombat Chat SpamFly TextFormula(s)Dot Severity Healing Based on the limited information at hand, it seems that meditate at master tk can heal poisons/diseases/bleeds at a rate of 100 units of severity (dot strength) per tick every 5 seconds. Information suggests that meditation skill level affects the size of the healing amount done per level.
The formula would be:
Master Meditative Techniques: 10-20 Teras Kasi Master: 20-35 Source References
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Ability HAM Costs
Ability Multipliers
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