Difference between revisions of "Harvest Corpse (Ability)"

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(Ability Breakdown & Details)
(Description)
 
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== Description ==
 
== Description ==
/harvestcorpse <corpse>: This command allows you to withdraw Meat, Hide or Bone from a harvestable creature corpse.  Not all creatures will have all 3 of these options, and some may have none.
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/[[harvestcorpse (029D0CC5)|harvestcorpse]] <corpse>: This command allows you to withdraw Meat, Hide or Bone from a harvestable creature corpse.  Not all creatures will have all 3 of these options, and some may have none.
  
  
  
  
{|
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{| align="center"
|-
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||
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[[image:CreatureHarvest1.jpg|200px|thumb|Harvest Messages]]
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||
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[[Image:CreatureHarvestBonus-CU.jpg|200px|thumb|Harvesting with ranger bonus present]]
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|-
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||[[image:HarvestRadial.jpg|200px|thumb|Harvest Radial]]
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|-
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||[[image:NGE-HarvestingResource.JPG|200px|thumb|Harvest Corpse Radial (NGE)]]
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||[[Image:NGE-HarvestingResource2.JPG|200px|thumb|Harvest Radial Options (NGE)]]
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|-
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||[[image:CreatureHarvest1.jpg|200px|thumb|Harvest Messages]]
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||[[Image:CreatureHarvestBonus-CU.jpg|200px|thumb|Harvesting with ranger bonus present (CU)]]
 
|}
 
|}
  
 
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<br><br>'''Command:''' /[[harvestcorpse (029D0CC5)|harvestcorpse]]
 
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<br><br>'''Command:''' /harvestCorpse
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<br>'''CommandQueue Entry:''' '''[[harvestcorpse (029D0CC5)]]'''
 
<br>'''CommandQueue Entry:''' '''[[harvestcorpse (029D0CC5)]]'''
 
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||{{D50%}}
 
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= Ability Breakdown & Details =
 
  
Once a creature has been killed, players have the option to harvest its remains for usable resources.  Harvesting cannot be done while in combat however,so all combat actions must be completed before a player may use the harvest radials. When using the harvest corpse radial option, there are 3 options to choose from if an animal has these resources availible to them:  Bone, Meat, and Hide.  Using the harvest corpse command without selecting a type of resource to gather will randomly choose a resource to gather if none has been previously selected, or it will use the last type resource that was harvested. Harvesting yields are based on the harvesting skill modifier, grouping bonuses, as well as resource density for  a particular resource shift on the planet that the harvesting is done on. There will is a 20% harvesting bonus if you are in a group and at least one group member is within 64m of you when you harvest.  If there is a Ranger present in your group and is within 64m of you, the group harvesting bonus will be 30% for you when you harvest.  If there is a Master Ranger present in your group and is within 64m of you, the group harvesting bonus will be 40%. This bonus is applied to the harvesting skill modifier.  Being grouped with a pet counts as being grouped with other players (as far as harvesting yield is concerned) The higher the creature harvesting modifier the more resources that are gathered.  Harvesting creatures gives scouting experience and the amount of experience given is based solely on the challenge level of the creature that is harvested.  The experience for these values are fixed for each CL and harvesting from two different mobs of the same CL will give the same experience.  The experience cap for harvesting is set at 2000. Creatures found in dungeons and caves were hard capped at 1 unit of resource harvest to prevent players from camping.
 
  
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== Using Harvest Corpse ==
  
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Once a creature has been killed, players have the option to harvest its remains for usable resources using the [[media:LootAllAndHarvest.jpg|Harvest Corpse]] radial menu.  Harvesting cannot be done while in combat however,so all combat actions must be completed before a player may use the harvest radials. When using the harvest corpse radial option, there are 3 options to choose from if an animal has these resources availible to them:
  
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* Bone
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* Meat
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* Hide
  
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Using the harvest corpse command without selecting a type of resource to gather will randomly choose a resource to gather if none has been previously selected, or it will use the last type resource that was harvested. A player may harvest only one resource per creature. Players can only harvest from creatures for which they have loot permissions; mobs that they or their group have gotten loot rights to. If a creature is left untouched for 5 minutes, its corpse will de-spawn from the game. If the body has been looted and/or harvested, by ANYONE, the corpse will de-spawn after 30 seconds.
  
  
{| border="0" width="100%" cellpadding=6
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Players may also collect resources using droids with creature harvest modules equipped. See [[Creature Harvest Module Usage (Game Mechanics)|Creature Harvest Module Usage]]
|-
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==Ability Flow==
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<br><br>
{| align="center"
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|-
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||
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<graphviz>
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digraph G
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{
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        rankdir = LR;
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        node [shape=record, width=.2, height=.2];
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        node [width=1];
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        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
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fontcolor="#929292", URL="Test101"];
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== Experience ==
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
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fontcolor="#458CAF", URL="Test102"];
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Harvesting creatures gives scouting experience and the amount of experience given is based solely on the challenge level of the creature that is harvested.  The experience for these values are fixed for each CL through using the calculated value at the [[Creature Factor (Game Mechanics)|Creature Factor]] attribute and harvesting from two different mobs of the same CL will give the same experience.  The experience cap for harvesting is set at 2000.
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
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<br><br>
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== Harvest Yields ==
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Harvesting yields are based on the harvesting skill modifier, grouping bonuses, droid bonuses,  creature factors and finally resource concentration factors. Resource yields come under 3
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categories based on their amount: Scrawny, medium, fat.
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Note: Dungeon and cell areas do not contain resource maps, and any creature harvested in these areas are defaulted to only allowing 1 unit of resource.
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{| border="0" width="100%" cellpadding=6
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|-
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|valign=top|
  
fontcolor="#458CAF", URL="Test101"];
 
        node1 -> node2:w [color="#929292"];
 
        node2:w -> node3:e [color="#515FCA", constraint=false];
 
}
 
</graphviz>
 
|}
 
 
==System Messages==
 
==System Messages==
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* [[Harvest Corpse Messages (Game Messages)|Harvest Corpse]]
  
 
==SUI Prompt==
 
==SUI Prompt==
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==Formula(s)==
 
==Formula(s)==
  
* '''1 + 1 = 3'''
 
  
* '''2 - 2 + 2 = 3'''
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'''Formulas:'''
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* [[Player - Adult Creature Harvesting (Game Mechanics)|Player - Adult Creature Harvesting]]
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* [[Player - Baby Creature Harvesting (Game Mechanics)|Player - Baby Creature Harvesting]]
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* [[Droid - Adult Creature Harvesting (Game Mechanics)|Droid - Adult Creature Harvesting]]
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* [[Droid - Baby Creature Harvesting (Game Mechanics)|Droid - Baby Creature Harvesting]]
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'''Formula Elements:'''
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* [[Harvest Skill Factor (Game Mechanics)|Harvest Skill Factor]]
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* [[Creature Factor (Game Mechanics)|Creature Factor]]
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* [[Concentration Factor (Game Mechanics)|Concentration Factor]]
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* [[Group Harvest Bonus (Game Mechanics)|Group Harvest Bonus]]
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* [[Droid Harvest Bonus (Game Mechanics)|Droid Harvest Bonus]]
  
 
==Source References==
 
==Source References==
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{| class="wikitable"
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
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|width="150px"|'''Source'''||width="650px"|'''Source in Context'''
 
|- align="center"
 
|- align="center"
||[[Harvest Corpse 1 (Source)|Source 1]]||[[http://www.swgcraft.com/forum/showthread.php?t=13107 Source 1]]
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||[[Harvest Corpse 1 (Source)|Source 1]]||http://www.swgcraft.com/forum/showthread.php?t=13107
  
 
|- align="center"
 
|- align="center"

Latest revision as of 14:58, 15 May 2010

Ability - Harvest Corpse

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Description

/harvestcorpse <corpse>: This command allows you to withdraw Meat, Hide or Bone from a harvestable creature corpse. Not all creatures will have all 3 of these options, and some may have none.



Harvest Radial
Harvest Corpse Radial (NGE)
Harvest Radial Options (NGE)
Harvest Messages
Harvesting with ranger bonus present (CU)



Command: /harvestcorpse
CommandQueue Entry: harvestcorpse (029D0CC5)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Scout This document is related to the Scout Profession.

Ranger This document is related to the Ranger Profession.


Using Harvest Corpse

Once a creature has been killed, players have the option to harvest its remains for usable resources using the Harvest Corpse radial menu. Harvesting cannot be done while in combat however,so all combat actions must be completed before a player may use the harvest radials. When using the harvest corpse radial option, there are 3 options to choose from if an animal has these resources availible to them:

  • Bone
  • Meat
  • Hide

Using the harvest corpse command without selecting a type of resource to gather will randomly choose a resource to gather if none has been previously selected, or it will use the last type resource that was harvested. A player may harvest only one resource per creature. Players can only harvest from creatures for which they have loot permissions; mobs that they or their group have gotten loot rights to. If a creature is left untouched for 5 minutes, its corpse will de-spawn from the game. If the body has been looted and/or harvested, by ANYONE, the corpse will de-spawn after 30 seconds.


Players may also collect resources using droids with creature harvest modules equipped. See Creature Harvest Module Usage



Experience

Harvesting creatures gives scouting experience and the amount of experience given is based solely on the challenge level of the creature that is harvested. The experience for these values are fixed for each CL through using the calculated value at the Creature Factor attribute and harvesting from two different mobs of the same CL will give the same experience. The experience cap for harvesting is set at 2000.




Harvest Yields

Harvesting yields are based on the harvesting skill modifier, grouping bonuses, droid bonuses, creature factors and finally resource concentration factors. Resource yields come under 3 categories based on their amount: Scrawny, medium, fat.


Note: Dungeon and cell areas do not contain resource maps, and any creature harvested in these areas are defaulted to only allowing 1 unit of resource.




System Messages

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

Formulas:



Formula Elements:


Source References

Source Source in Context
Source 1 http://www.swgcraft.com/forum/showthread.php?t=13107
Source 2 Source 2
Source 3 Source 3
Source 4 Source 4
Source 5 Source 5
Source 6 Source 6
Source 7 Source 7
Source 8 Source 8
Source 9 Source 9

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0