Difference between revisions of "Heal Wound (Ability)"

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= Ability Breakdown & Details =
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== Ability Breakdown & Details ==
  
Uses wound pack to heal wounds. SWG will first take the worst wound with each attempt, until no wound is found. Heal Wound works as long as you have the proper Wound Medpacks in your inventory, one for each of the six stats.As a medic you can heal the black wounds in the health and action bars, but only in medical centers, scout camps, or certain player-made buildings. You use medpacks in the same way as stims, except you select "heal wound" and the wound type from the patient's radial menu. You can double-click medpacks in your inventory, use the medpack's own radial menu, or use the /healwound command (can shorten to /healw) with the type of wound: /healwound action, or /healwound health. Using /healwound on its own does nothing unless you give it a wound type, so the default /healwound hotkey is useless. Wounds also repair themselves very slowly if a character rests in a medical centre, scout camp or player-made building. Healing range is only 6m.
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The healwound ability Uses wound packs to heal wounds. SWG will first take the worst wound with each attempt, until no wound is found. Heal Wound works as long as you have the proper Wound Medpacks in your inventory, one for each of the six stats.As a medic you can heal wounds in action and health ham pools, but only while in areas that have medical ratings such as droids, medical centers, scout camps, or player-made buildings. If a player has acquired wounds then they will have a "Heal Wound" radial menu display when a medic player opens that player's radial list. You use medpacks in the same way as stims, except you select the "heal wound" radial menu on the player and then select from the 6 possible wound types that show up as radial menu options. You can double-click medpacks in your inventory, use the medpack's own radial menu, or use the /healwound command with the type of wound: /healwound action, or /healwound health. Using /healwound on its own does nothing unless you give it a wound type. Healwound can be directed at specific targets by using parameters such as /healwound self action if the player wishes to target themself and heal action wounds. To target other players or pets the player needs to input a parameter such as /healwound playername action for players or /healwound (petname) action for pets. Healing range is only 6m.
  
 
Heal Wound is on the Wound treatment speed and Wound treatment modifiers
 
Heal Wound is on the Wound treatment speed and Wound treatment modifiers
The skill is on a base 10 sec timer between heals at this level before modifiers.  A minimum of  1 sec min timer can be obtained with foods and other wound treatment speed modifiers.  
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The skill is on a base 10 sec timer between heals at this level before modifiers.  A minimum of  1 sec min timer can be obtained with foods and other wound treatment speed modifiers.
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== Experience ==
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Experience from healing wounds is equal to:
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exp = 2.5 * wound amount healed
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== Using Heal Wound ==
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There are several ways to use the Heal Wound ability:
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'''Command line options'''
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* /healwound self (parameter) Sets the healing to affect the player only.
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* /healwound action
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* /healwound health
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* /healwound stamina
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* /healwound quickness
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* /healwound constitution
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* /healwound strength
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'''Player Radial Menu Options'''
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* Medic with heal wound will have an Heal Wound radial menu appear on the target
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* Select "Heal Wound" radial menu on the player
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* Choose from Heal Action Wound,Heal Quickness Wound,Heal Stamina Wound,Heal Health Wound,Heal Constitution Wound and Heal Strength Wound radial option
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'''Woundpack Radial Menu Options'''
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* Select the "Use" radial menu
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* Choose from the Use Item on Self and Use Item on Target options.
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'''Toolbar Options'''
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* Place woundpack on toolbar and press corresponding button while having target in reticle
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'''From Inventory'''
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* Double click on woundpack in inventory while having target in reticle
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|valign=top|
 
|valign=top|
  
==Ability Flow==
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== System Messages ==
{| align="center"
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|-
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<graphviz>
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digraph G
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{
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        rankdir = LR;
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        node [shape=record, width=.2, height=.2];
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        node [width=1];
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        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
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fontcolor="#929292", URL="Test101"];
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* [[Heal Wound System Messages (Game Messages)|Heal Wound]]<br>
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
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fontcolor="#458CAF", URL="Test102"];
 
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
 
  
fontcolor="#458CAF", URL="Test101"];
 
        node1 -> node2:w [color="#929292"];
 
        node2:w -> node3:e [color="#515FCA", constraint=false];
 
}
 
</graphviz>
 
|}
 
==System Messages==
 
  
==SUI Prompt==
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== Radial Menus ==
  
==Combat Chat Spam==
 
  
==Fly Text==
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* [[Heal Wound Radial Menu 1 (Game Messages)|Heal Wound]]
  
==Formula(s)==
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== Formulas ==
  
* '''1 + 1 = 3'''
 
  
* '''2 - 2 + 2 = 3'''
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* [[Wound Treatment (Game Mechanics)|Wound Treatment]]
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* [[Wound Treatment Speed (Game Mechanics)|Wound Treatment Speed]]
  
 
==Source References==
 
==Source References==
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|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
 
|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
 
|- align="center"
 
|- align="center"
||[[OneHandLunge1_Source1|Prima Guide]]||[[somelink1 Source1]]
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||[[Heal Wound 1 (Source)|Source 1]]||[[Heal Wound Context 1 (Source)|Source 1]]
  
|-
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|- align="center"
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||[[Heal Wound 2 (Source)|Source 2]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=353132245&t=233638 Source 2]]
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|- align="center"
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||[[Heal Wound 3 (Source)|Source 3]]||[[Heal Wound Context 3 (Source)|Source 3]]
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|- align="center"
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||[[Heal Wound 4 (Source)|Source 4]]||[[http://soe.lithium.com/swg/board/message?board.id=doctor&message.id=80366&query.id=568631#M80366 Source 4]]
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|- align="center"
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||[[Heal Wound 5 (Source)|Source 5]]||[[Heal Wound Context 5 (Source)|Source 5]]
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|- align="center"
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||[[Heal Wound 6 (Source)|Source 6]]||[[Heal Wound Context 6 (Source)|Source 6]]
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|- align="center"
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||[[Heal Wound 7 (Source)|Source 7]]||[[Heal Wound Context 7 (Source)|Source 7]]
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|- align="center"
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||[[Heal Wound 8 (Source)|Source 8]]||[[Heal Wound Context 8 (Source)|Source 8]]
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|- align="center"
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||[[Heal Wound 9 (Source)|Source 9]]||[[Heal Wound Context 9 (Source)|Source 9]]
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|- align="center"
 
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Latest revision as of 11:23, 9 September 2009

Ability - Heal Wound

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Description

/healwound: This command will heal wounded stat pools, if you have the requisite skills and medicine.

Command: /healWound
CommandQueue Entry: healwound (2087CE04)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Medic This document is related to the Medic Profession.

Ability Breakdown & Details

The healwound ability Uses wound packs to heal wounds. SWG will first take the worst wound with each attempt, until no wound is found. Heal Wound works as long as you have the proper Wound Medpacks in your inventory, one for each of the six stats.As a medic you can heal wounds in action and health ham pools, but only while in areas that have medical ratings such as droids, medical centers, scout camps, or player-made buildings. If a player has acquired wounds then they will have a "Heal Wound" radial menu display when a medic player opens that player's radial list. You use medpacks in the same way as stims, except you select the "heal wound" radial menu on the player and then select from the 6 possible wound types that show up as radial menu options. You can double-click medpacks in your inventory, use the medpack's own radial menu, or use the /healwound command with the type of wound: /healwound action, or /healwound health. Using /healwound on its own does nothing unless you give it a wound type. Healwound can be directed at specific targets by using parameters such as /healwound self action if the player wishes to target themself and heal action wounds. To target other players or pets the player needs to input a parameter such as /healwound playername action for players or /healwound (petname) action for pets. Healing range is only 6m.

Heal Wound is on the Wound treatment speed and Wound treatment modifiers The skill is on a base 10 sec timer between heals at this level before modifiers. A minimum of 1 sec min timer can be obtained with foods and other wound treatment speed modifiers.

Experience

Experience from healing wounds is equal to:

exp = 2.5 * wound amount healed



Using Heal Wound

There are several ways to use the Heal Wound ability:

Command line options

  • /healwound self (parameter) Sets the healing to affect the player only.
  • /healwound action
  • /healwound health
  • /healwound stamina
  • /healwound quickness
  • /healwound constitution
  • /healwound strength


Player Radial Menu Options

  • Medic with heal wound will have an Heal Wound radial menu appear on the target
  • Select "Heal Wound" radial menu on the player
  • Choose from Heal Action Wound,Heal Quickness Wound,Heal Stamina Wound,Heal Health Wound,Heal Constitution Wound and Heal Strength Wound radial option


Woundpack Radial Menu Options

  • Select the "Use" radial menu
  • Choose from the Use Item on Self and Use Item on Target options.


Toolbar Options

  • Place woundpack on toolbar and press corresponding button while having target in reticle


From Inventory

  • Double click on woundpack in inventory while having target in reticle


System Messages


Radial Menus

Formulas

Source References

Source Source in Context
Source 1 Source 1
Source 2 [Source 2]
Source 3 Source 3
Source 4 [Source 4]
Source 5 Source 5
Source 6 Source 6
Source 7 Source 7
Source 8 Source 8
Source 9 Source 9

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 140
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10