Difference between revisions of "Cure Disease (Ability)"

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= Ability Breakdown & Details =
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== Ability Breakdown & Details ==
  
Cure Disease ability allows for the player to be able to use single and area of effect type cures to heal other players/pets from diseases. These skills have a range of 6m and are on the treat injury speed modifier.
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Cure Disease ability allows for the player to be able to use single and area of effect type cures to heal themselves, players and pets from diseases. These skills have a range of 6m and are on the treat injury speed modifier.
  
  
 +
== Area of Effect Cure Disease ==
  
  
  
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Area of effect cures emanate a radius from the doctor to cure all friendly targets within that radius. The radius is determined by the radius attribute on the cure packs.
  
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== Using Cure Disease ==
  
 +
There are several ways to use the cure disease ability:
  
 +
'''Command line options'''
  
 +
* /curedisease (no paramater) - Using this command will cure disease on the current target
 +
* /curedisease self - Using this command will cure disease on the player
  
  
  
  
'''How strong do disease and cure packs need to be to cure any disease or poison?'''
 
  
 +
'''Disease Cure Radial Menu Options'''
  
If you're refering to PVP poisons/diseases made by a CM, then the only answer I can give is, stronger than the poison or disease. Cures (both single and area) have an effectiveness rating. In the case of a single cure, that effectiveness checks against the effectiveness of the poison/disease pack itself. If the cure is at least as effective as the poison/disease, it will cure it in one application.
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* Select the "Use" radial menu
 +
* Choose from the Use Item on Self and Use Item on Target options.  
  
  
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'''Toolbar Options'''
  
 +
* Place disease cure on toolbar and press corresponding button while having target in reticle
  
Area cures are less effective. They check directly against the damage a poison does, or the wounds that a disease gives before BF is factored in. That means that the CM's combat medic effectiveness modifier comes into play when a doc uses an area cure. This modifier is used to determine the real damage or wounds that a poison or disease will produce. If you're up against a master CM, that means an area cure is only half as effective as a single cure with the same effectiveness rating.
 
  
<br>
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'''From Inventory'''
<br>
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'''This is the formula that determines how much damage a poison will do every tick:
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* Double click on disease cure in inventory while having target in reticle
  
damage = pack effectiveness * ((100 + CM effectiveness mod)/100)'''
 
  
  
  
<br>
 
<br>
 
  
 +
== System Messages ==
  
In this example, a doctor has a 250 effectiveness single Cure poison C pack.  The target player is hit with a 250 effectiveness poison.  Since both the poison and the cure poison pack are 250 effectiveness, the poison is immediately removed.  If the player was hit with a 300 effectiveness poison then the pack would have reduced the poison tick down to a rating as if it were from a 50 effectiveness poison pack. A second applicatoin from the cure poison would heal this poison completely.
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* [[Cure Disease System Messages (Game Messages)|Cure Disease]]<br>
  
 +
== Formulas ==
  
The same formula can be used to determine the wounds given the first time a disease ticks on a target that has 0 battle fatigue. Area cures check against the damage itself, singles check against the pack effectiveness
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* [[Injury Treatment Speed (Game Mechanics)|Injury Treatment Speed]]
 +
* [[Cure Disease Effectiveness (Game Mechanics)|Cure Disease Effectiveness]]
  
  
The cure mod is wound treatment and the formula seems to be as follows:
 
<br>
 
<br>
 
'''[ cure effectiveness ] x ( 1 + ( ( wound heal mod + BE clothes + food ) / 100 ) ) = the amount of poison tick a doctor can cure.'''
 
  
<br>
 
<br>
 
  
Take this example:
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{| border="0" width="100%" cellpadding=6
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|-
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|valign=top|
  
A master CM tosses an AOE mind poison with 400 effectiveness on a master doctor which will tick for 800 points, he then tosses a single mind poison with 550 effectivness which will tick for 1100, together they will tick for 1900. The master doctor, who is wearing +25 wound treatment clothes and taking +25 wound treatment bivoli uses a 550 power cure poison C will heal 1375 points off of the poison tick leaving him with a 525 poison tick for his next cure.
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==Source References==
  
'''The heal mod formula in this example was 550*(1+(150/100)) = 550*2.5 = 1375'''
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{| align="center"
 +
|-
 +
||
 +
{| class="wikitable"
 +
|- align="center" style="background-color:#ffffcc;"
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|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
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|- align="center"
 +
||[[Cure Poison 1 (Source)|Source 1]]||[[http://soe.lithium.com/swg/board/message?board.id=doctor&message.id=80495&query.id=56790#M80495 Source 1]]
  
 +
|- align="center"
  
  
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||[[Cure Poison 2 (Source)|Source 2]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=1653663407&t=190936 Source 2]]
  
 +
|- align="center"
  
'''Area Poison/Disease Cures'''
 
  
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||[[Cure Poison 3 (Source)|Source 3]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=120888414&t=131099 Source 3]]
  
How do these work?
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|- align="center"
  
  
Ok .. Isn't the "area" surrounding the person who is doing the curing called a radius?
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||[[Cure Poison 4 (Source)|Source 4]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=120888414&t=131097 Source 4]]
  
With "range" being a factor in making ADM's how could these cures not be considered ranged?
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|- align="center"
  
If I am curing a group of people that are 10 meters away and I have a skill tape to increase my healing range .. wouldn't this in fact increase the area?
 
  
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||[[Cure Poison 5 (Source)|Source 5]]||[[Cure Poison Context 5 (Source)|Source 5]]
  
'''Answer:'''
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|- align="center"
  
  
These items have an AREA OF EFFECT.
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||[[Cure Poison 6 (Source)|Source 6]]||[[Cure Poison Context 6 (Source)|Source 6]]
  
The Range component of Dispersal Mechanisms doesn't matter, only the Radius of the AoE.
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|- align="center"
  
Regardless of how large the radius, the target of your heal must be within 6m (or you can just use yourself as the target, and the Area of effect will hit everything within the radius).
 
  
We are not tossing the kits anywhere. You can't sit outside of combat and toss them into battle. You have to be at MOST 6m (melee range) from your target.
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||[[Cure Poison 7 (Source)|Source 7]]||[[Cure Poison Context 7 (Source)|Source 7]]
  
AoE does not mean "ranged."  
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|- align="center"
  
  
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||[[Cure Poison 8 (Source)|Source 8]]||[[Cure Poison Context 8 (Source)|Source 8]]
  
{| border="0" width="100%" cellpadding=6
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|- align="center"
|-
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|valign=top|
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==Ability Flow==
 
{| align="center"
 
|-
 
||
 
<graphviz>
 
digraph G
 
{
 
        rankdir = LR;
 
        node [shape=record, width=.2, height=.2];
 
        node [width=1];
 
        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
 
  
fontcolor="#929292", URL="Test101"];
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||[[Cure Poison 9 (Source)|Source 9]]||[[Cure Poison Context 9 (Source)|Source 9]]
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
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fontcolor="#458CAF", URL="Test102"];
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|- align="center"
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
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fontcolor="#458CAF", URL="Test101"];
 
        node1 -> node2:w [color="#929292"];
 
        node2:w -> node3:e [color="#515FCA", constraint=false];
 
}
 
</graphviz>
 
|}
 
==System Messages==
 
  
==SUI Prompt==
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||[[Cure Poison 10 (Source)|Source 10]]||[[Cure Poison Context 10 (Source)|Source 10]]
  
==Combat Chat Spam==
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|- align="center"
  
==Fly Text==
 
  
==Formula(s)==
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||[[Cure Poison 11 (Source)|Source 11]]||[[Cure Poison Context 11 (Source)|Source 11]]
  
<br>
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|- align="center"
<br>
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<br>
+
  
  
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||[[Cure Poison 12 (Source)|Source 12]]||[[Cure Poison Context 12 (Source)|Source 12]]
  
The amount of poison/disease tick a doctor can cure =
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|- align="center"
  
'''[ cure effectiveness ] x ( 1 + ( ( wound heal mod + BE clothes + food ) / 100 ) )'''
 
  
 +
||[[Cure Poison 13 (Source)|Source 13]]||[[Cure Poison Context 13 (Source)|Source 13]]
  
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|- align="center"
  
  
  
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||[[Cure Poison 14 (Source)|Source 14]]||[[Cure Poison Context 14 (Source)|Source 14]]
  
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|- align="center"
  
                                      '''Injury Treatment Speed'''
 
  
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||[[Cure Poison 15 (Source)|Source 15]]||[[Cure Poison Context 15 (Source)|Source 15]]
  
 +
|- align="center"
  
  
1.  This needs a formula but I think the formula for injury treatment speed goes like this:
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||[[Cure Poison 16 (Source)|Source 16]]||[[Cure Poison Context 16 (Source)|Source 16]]
  
<pre>
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|- align="center"
  
speed = ( ( 100-foodbuff)/100 ) x  ( ( 100 -  InjuryTreatmentSpeed  ) /100 ) x base healing speed
 
  
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||[[Cure Poison 17 (Source)|Source 17]]||[[Cure Poison Context 17 (Source)|Source 17]]
  
</pre>
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|- align="center"
  
  
Where base healing speed = 10 seconds
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||[[Cure Poison 18 (Source)|Source 18]]||[[Cure Poison Context 18 (Source)|Source 18]]
  
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|- align="center"
  
  
Where foodbuff = value of the foods used
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||[[Cure Poison 19 (Source)|Source 19]]||[[Cure Poison Context 19 (Source)|Source 19]]
  
 +
|- align="center"
  
example:
 
Ruby Bliel = .25
 
or Havla =  .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
 
  
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||[[Cure Poison 20 (Source)|Source 20]]||[[Cure Poison Context 20 (Source)|Source 20]]
  
 +
|- align="center"
  
  
If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions.
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||[[Cure Poison 21 (Source)|Source 21]]||[[Cure Poison Context 21 (Source)|Source 21]]
  
==Source References==
 
 
{| align="center"
 
|-
 
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{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
 
 
|- align="center"
 
|- align="center"
||[[OneHandLunge1_Source1|Prima Guide]]||[[somelink1 Source1]]
 
 
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||Damage||align="center" |0
 
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||Delay Time||align="center" |0
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||Delay Time||align="center" |10
 
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Latest revision as of 08:22, 9 September 2009

Ability - Cure Disease

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/curedisease <target>: This command enables you to cure disease from a target, if you have the appropriate medical equipment.

Command: /cureDisease
CommandQueue Entry: curedisease (E994DE9C)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Doctor This document is related to the Doctor Profession.

Ability Breakdown & Details

Cure Disease ability allows for the player to be able to use single and area of effect type cures to heal themselves, players and pets from diseases. These skills have a range of 6m and are on the treat injury speed modifier.


Area of Effect Cure Disease

Area of effect cures emanate a radius from the doctor to cure all friendly targets within that radius. The radius is determined by the radius attribute on the cure packs.

Using Cure Disease

There are several ways to use the cure disease ability:

Command line options

  • /curedisease (no paramater) - Using this command will cure disease on the current target
  • /curedisease self - Using this command will cure disease on the player



Disease Cure Radial Menu Options

  • Select the "Use" radial menu
  • Choose from the Use Item on Self and Use Item on Target options.


Toolbar Options

  • Place disease cure on toolbar and press corresponding button while having target in reticle


From Inventory

  • Double click on disease cure in inventory while having target in reticle



System Messages

Formulas



Source References

Source Source in Context
Source 1 [Source 1]
Source 2 [Source 2]
Source 3 [Source 3]
Source 4 [Source 4]
Source 5 Source 5
Source 6 Source 6
Source 7 Source 7
Source 8 Source 8
Source 9 Source 9
Source 10 Source 10
Source 11 Source 11
Source 12 Source 12
Source 13 Source 13
Source 14 Source 14
Source 15 Source 15
Source 16 Source 16
Source 17 Source 17
Source 18 Source 18
Source 19 Source 19
Source 20 Source 20
Source 21 Source 21

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 140
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10