Difference between revisions of "Heal Wound (Ability)"

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= Ability Breakdown & Details =
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== Ability Breakdown & Details ==
  
Uses wound pack to heal wounds. SWG will first take the worst wound with each attempt, until no wound is found. Heal Wound works as long as you have the proper Wound Medpacks in your inventory, one for each of the six stats.As a medic you can heal the black wounds in the health and action bars, but only in medical centers, scout camps, or certain player-made buildings. You use medpacks in the same way as stims, except you select "heal wound" and the wound type from the patient's radial menu. You can double-click medpacks in your inventory, use the medpack's own radial menu, or use the /healwound command (can shorten to /healw) with the type of wound: /healwound action, or /healwound health. Using /healwound on its own does nothing unless you give it a wound type, so the default /healwound hotkey is useless. Wounds also repair themselves very slowly if a character rests in a medical centre, scout camp or player-made building. Healing range is only 6m.
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The healwound ability Uses wound packs to heal wounds. SWG will first take the worst wound with each attempt, until no wound is found. Heal Wound works as long as you have the proper Wound Medpacks in your inventory, one for each of the six stats.As a medic you can heal wounds in action and health ham pools, but only while in areas that have medical ratings such as droids, medical centers, scout camps, or player-made buildings. If a player has acquired wounds then they will have a "Heal Wound" radial menu display when a medic player opens that player's radial list. You use medpacks in the same way as stims, except you select the "heal wound" radial menu on the player and then select from the 6 possible wound types that show up as radial menu options. You can double-click medpacks in your inventory, use the medpack's own radial menu, or use the /healwound command with the type of wound: /healwound action, or /healwound health. Using /healwound on its own does nothing unless you give it a wound type. Healwound can be directed at specific targets by using parameters such as /healwound self action if the player wishes to target themself and heal action wounds. To target other players or pets the player needs to input a parameter such as /healwound playername action for players or /healwound (petname) action for pets. Healing range is only 6m.
  
 
Heal Wound is on the Wound treatment speed and Wound treatment modifiers
 
Heal Wound is on the Wound treatment speed and Wound treatment modifiers
The skill is on a base 10 sec timer between heals at this level before modifiers.  A minimum of  1 sec min timer can be obtained with foods and other wound treatment speed modifiers.  
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The skill is on a base 10 sec timer between heals at this level before modifiers.  A minimum of  1 sec min timer can be obtained with foods and other wound treatment speed modifiers.
  
 +
== Experience ==
  
{| border="0" width="100%" cellpadding=6
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Experience from healing wounds is equal to:
|-
+
|valign=top|
+
  
==Ability Flow==
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exp = 2.5 * wound amount healed
{| align="center"
+
|-
+
||
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<graphviz>
+
digraph G
+
{
+
        rankdir = LR;
+
        node [shape=record, width=.2, height=.2];
+
        node [width=1];
+
        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
+
  
fontcolor="#929292", URL="Test101"];
 
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
 
  
fontcolor="#458CAF", URL="Test102"];
 
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
 
  
fontcolor="#458CAF", URL="Test101"];
 
        node1 -> node2:w [color="#929292"];
 
        node2:w -> node3:e [color="#515FCA", constraint=false];
 
}
 
</graphviz>
 
|}
 
==System Messages==
 
  
==SUI Prompt==
+
== Using Heal Wound ==
  
==Combat Chat Spam==
+
There are several ways to use the Heal Wound ability:
  
==Fly Text==
+
'''Command line options'''
  
== Formula(s)==
+
* /healwound self (parameter) Sets the healing to affect the player only.
 +
* /healwound action
 +
* /healwound health
 +
* /healwound stamina
 +
* /healwound quickness
 +
* /healwound constitution
 +
* /healwound strength
  
  
 +
'''Player Radial Menu Options'''
  
 +
* Medic with heal wound will have an Heal Wound radial menu appear on the target
 +
* Select "Heal Wound" radial menu on the player
 +
* Choose from Heal Action Wound,Heal Quickness Wound,Heal Stamina Wound,Heal Health Wound,Heal Constitution Wound and Heal Strength Wound radial option
  
  
<br>
 
<br>
 
<br>
 
  
 +
'''Woundpack Radial Menu Options'''
  
'''Wound Healing formula'''
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* Select the "Use" radial menu
 +
* Choose from the Use Item on Self and Use Item on Target options.
  
  
 +
'''Toolbar Options'''
  
 +
* Place woundpack on toolbar and press corresponding button while having target in reticle
  
Heal Power of Pack x Environment x [(100 + Wound Treatment Modifier + Bivoli + BE modded clothes) / 100] x Med City Bonus
 
  
 +
'''From Inventory'''
  
for example:
+
* Double click on woundpack in inventory while having target in reticle
  
<pre>
 
900 Heal Power Wound pack
 
110 Med Module Droid
 
100 Master Doctor Skill
 
25 Bivoli
 
25 BE clothes
 
10% Medical City Specialization Bonus
 
  
900 x 1.1 x [(100+100+25+25)/100] x 1.1 = 2722 total wound heal
 
 
--------------------------------------------------------------------------------
 
Now how Battle Fatigue affects this...
 
 
If player Battle Fatigue is 0 - 250 = no change in wound heal value.
 
 
If player Battle Fatigue is greater than 250 then...
 
 
Wound Heal - [Wound Heal x (Battle Fatigue-250) / 1000] = wound heal after Battle Fatigue
 
 
so with 696 Battle Fatigue (Randomly chosen number)
 
 
2722 - [ 2722 x (696 - 250) / 1000] = 1507 wounds healed after 696 Battle Fatigue
 
 
 
 
 
Bio-engineered clothes effectively cap at +25/+25 so a
 
person with +9999/ +9999 will do the SAME as one with only
 
+25/+25 injury/wound treatment clothes.
 
 
Bivoli DOES STACK with BE clothes.
 
 
Battle Fatigue does NOT affect wound heal performance until
 
250 Battle Fatigue. One could have 249 Battle Fatigue and it
 
will be the same as one with 0 Battle Fatigue.
 
 
Battle Fatigue after 250 - affects the wound heal performance
 
by 1% per 10 Battle Fatigue.
 
 
At 1000 Battle Fatigue (when Battle Fatigue caps)
 
wound heal performance is reduced by 75%.
 
 
At 750 Battle Fatigue wound heal performance is reduced by 50%.
 
At 500 Battle Fatigue wound heal performance is reduced by 25%.
 
 
Medical centers and scout camps override droid bonuses.
 
 
If not in a Medical Specialized Player City - the variable
 
is calculated at 1.0.
 
 
If in a Medical Specialized Player City - the varible
 
is calculated at 1.1.
 
 
 
Wound Treatment Speed are at a minimum of 10 seconds at
 
Novice medic and decreases to about 6 seconds at master doctor.
 
 
Wound Treatment Speed can be affected by consuming Ruby Bliel or Havla.
 
</pre>
 
 
 
 
 
 
                                    '''Wound Treatment Speed'''
 
 
 
 
 
1.  This needs a formula but I think the formula for wound treatment speed goes like this:
 
 
<pre>
 
 
speed = ( ( 100-foodbuff)/100 ) x  ( ( 100 -  ( WoundTreatmentSpeed x 0.5 )    ) /100 ) x base wound healing speed
 
 
 
</pre>
 
  
 +
{| border="0" width="100%" cellpadding=6
 +
|-
 +
|valign=top|
  
Where base healing speed = 10 seconds
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== System Messages ==
  
 +
* [[Heal Wound System Messages (Game Messages)|Heal Wound]]<br>
  
  
Where foodbuff = value of the foods used
 
  
 +
== Radial Menus ==
  
example:
 
Ruby Bliel = .25
 
or Havla =  .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
 
  
 +
* [[Heal Wound Radial Menu 1 (Game Messages)|Heal Wound]]
  
 +
== Formulas ==
  
  
If the final value for Speed is less than 1 then speed is set to 1 second as  1 second is the absolute minimum for wound healing actions.
+
* [[Wound Treatment (Game Mechanics)|Wound Treatment]]
 +
* [[Wound Treatment Speed (Game Mechanics)|Wound Treatment Speed]]
  
 
==Source References==
 
==Source References==
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||[[Heal Wound 2 (Source)|Source 2]]||[[Heal Wound Context 2 (Source)|Source 2]]
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||[[Heal Wound 2 (Source)|Source 2]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=353132245&t=233638 Source 2]]
  
 
|- align="center"
 
|- align="center"
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|- align="center"
 
|- align="center"
  
||[[Heal Wound 4 (Source)|Source 4]]||[[Heal Wound Context 4 (Source)|Source 4]]
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||[[Heal Wound 4 (Source)|Source 4]]||[[http://soe.lithium.com/swg/board/message?board.id=doctor&message.id=80366&query.id=568631#M80366 Source 4]]
  
 
|- align="center"
 
|- align="center"

Latest revision as of 11:23, 9 September 2009

Ability - Heal Wound

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/healwound: This command will heal wounded stat pools, if you have the requisite skills and medicine.

Command: /healWound
CommandQueue Entry: healwound (2087CE04)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Medic This document is related to the Medic Profession.

Ability Breakdown & Details

The healwound ability Uses wound packs to heal wounds. SWG will first take the worst wound with each attempt, until no wound is found. Heal Wound works as long as you have the proper Wound Medpacks in your inventory, one for each of the six stats.As a medic you can heal wounds in action and health ham pools, but only while in areas that have medical ratings such as droids, medical centers, scout camps, or player-made buildings. If a player has acquired wounds then they will have a "Heal Wound" radial menu display when a medic player opens that player's radial list. You use medpacks in the same way as stims, except you select the "heal wound" radial menu on the player and then select from the 6 possible wound types that show up as radial menu options. You can double-click medpacks in your inventory, use the medpack's own radial menu, or use the /healwound command with the type of wound: /healwound action, or /healwound health. Using /healwound on its own does nothing unless you give it a wound type. Healwound can be directed at specific targets by using parameters such as /healwound self action if the player wishes to target themself and heal action wounds. To target other players or pets the player needs to input a parameter such as /healwound playername action for players or /healwound (petname) action for pets. Healing range is only 6m.

Heal Wound is on the Wound treatment speed and Wound treatment modifiers The skill is on a base 10 sec timer between heals at this level before modifiers. A minimum of 1 sec min timer can be obtained with foods and other wound treatment speed modifiers.

Experience

Experience from healing wounds is equal to:

exp = 2.5 * wound amount healed



Using Heal Wound

There are several ways to use the Heal Wound ability:

Command line options

  • /healwound self (parameter) Sets the healing to affect the player only.
  • /healwound action
  • /healwound health
  • /healwound stamina
  • /healwound quickness
  • /healwound constitution
  • /healwound strength


Player Radial Menu Options

  • Medic with heal wound will have an Heal Wound radial menu appear on the target
  • Select "Heal Wound" radial menu on the player
  • Choose from Heal Action Wound,Heal Quickness Wound,Heal Stamina Wound,Heal Health Wound,Heal Constitution Wound and Heal Strength Wound radial option


Woundpack Radial Menu Options

  • Select the "Use" radial menu
  • Choose from the Use Item on Self and Use Item on Target options.


Toolbar Options

  • Place woundpack on toolbar and press corresponding button while having target in reticle


From Inventory

  • Double click on woundpack in inventory while having target in reticle


System Messages


Radial Menus

Formulas

Source References

Source Source in Context
Source 1 Source 1
Source 2 [Source 2]
Source 3 Source 3
Source 4 [Source 4]
Source 5 Source 5
Source 6 Source 6
Source 7 Source 7
Source 8 Source 8
Source 9 Source 9

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 140
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10