Difference between revisions of "Underworld III (Ability)"
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== Description == | == Description == | ||
− | + | A Smuggler is motivated by two things: survival and profit. Sometimes it's necessary to change sides in a conflict to achieve those goals. With the "Selling Out" skill, a Smuggler can trade faction points for cash at any opposing faction recruiter. | |
<br><br>'''Command:''' /command | <br><br>'''Command:''' /command | ||
<br>'''CommandQueue Entry:''' '''[[CommandQueue Link Goes Here]]''' | <br>'''CommandQueue Entry:''' '''[[CommandQueue Link Goes Here]]''' | ||
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= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
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+ | [[image:VisualGuideToFactionMacroing.jpg|200px|thumb|Conversation with Faction Recruiter]] | ||
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+ | |} | ||
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+ | '''Who can I buy faction with?''' | ||
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+ | Rebel or Imperial only. You buy at the recruiter. | ||
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+ | '''How do I Buy/Sell faction points?''' | ||
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+ | At Underworld III you get Sell Out which lets you sell your faction points. The smuggler loses 25FP and gains 210-300 credits on average, but sometimes they pay you nothing. Previously, to use this skill you would go to the opposite recruiter of the faction you would like to sell, and select, "I have some valuable information for you" dialog. Currently however, this option is no-longer available and it is unclear whether this is a bug or if the skill has been intentionally removed. | ||
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+ | '''Avoid Scans (Smuggling)''' | ||
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+ | Thunderheart- Novice Smugglers with “underworld” abilities will have a 15% chance to evade contraband searches plus an additional 15% for each skill box and Master Smugglers add another 20% for a total of 95%. Players in both the wilderness and cantinas may avoid shakedown searches if grouped with smugglers for the same bonuses. In order to receive the smuggler bonus from being grouped with the player the smuggler must be within range (35m). | ||
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+ | '''What is 'Contraband'?''' | ||
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+ | Contraband is: Rebel Faction Equipment, Spice, Sliced weapons and armor. Player items are not confiscated. “Crackdowns” occur in the wilderness, “Shakedowns” look for covert rebels and occur in Planetary Cantinas (not player Cantinas) | ||
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+ | '''Can I Evade Faction scans?''' | ||
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+ | Yes, you receive the same protection from Faction scans as you do for contraband scans (dependent on your character's ability). | ||
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+ | '''What are 'Faction scans'?''' | ||
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+ | Ever since the GCW meta game was introduced faction players are now always in one of three states, Special Forces (PvP enabled), Combatant (PvE enabled), or On Leave (to all intents and purposes neutral). Players that are On Leave can be scanned by NPC forces of opposing factions and if discovered will have their status changed to that of Combatant and attacked. | ||
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==Combat Chat Spam== | ==Combat Chat Spam== | ||
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==Fly Text== | ==Fly Text== | ||
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==Formula(s)== | ==Formula(s)== | ||
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|width="150px"|'''Source'''||width="650px"|'''Source in Context''' | |width="150px"|'''Source'''||width="650px"|'''Source in Context''' | ||
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− | ||[[ | + | ||[[Underworld 1 (Source)|Source 1]]||[[http://soe.lithium.com/swg/board/message?board.id=smuggler&message.id=164047&view=by_date_ascending&page=1 Source 1]] |
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+ | ||[[Underworld 2 (Source)|Source 2]]||[[http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=140781 Source 2]] | ||
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+ | ||[[Underworld 3 (Source)|Source 3]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=1923997373&t=477571 Source 3]] | ||
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+ | ||[[Underworld 4 (Source)|Source 4]]||[[Underworld Context 4 (Source)|Source 4]] | ||
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+ | ||[[Underworld 5 (Source)|Source 5]]||[[Underworld Context 5 (Source)|Source 5]] | ||
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+ | ||[[Underworld 6 (Source)|Source 6]]||[[Underworld Context 6 (Source)|Source 6]] | ||
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Latest revision as of 03:57, 13 December 2007
Ability - Underworld III
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DescriptionA Smuggler is motivated by two things: survival and profit. Sometimes it's necessary to change sides in a conflict to achieve those goals. With the "Selling Out" skill, a Smuggler can trade faction points for cash at any opposing faction recruiter.
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Related Tags
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Ability Breakdown & Details
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Who can I buy faction with?
Rebel or Imperial only. You buy at the recruiter.
How do I Buy/Sell faction points?
At Underworld III you get Sell Out which lets you sell your faction points. The smuggler loses 25FP and gains 210-300 credits on average, but sometimes they pay you nothing. Previously, to use this skill you would go to the opposite recruiter of the faction you would like to sell, and select, "I have some valuable information for you" dialog. Currently however, this option is no-longer available and it is unclear whether this is a bug or if the skill has been intentionally removed.
Avoid Scans (Smuggling)
Thunderheart- Novice Smugglers with “underworld” abilities will have a 15% chance to evade contraband searches plus an additional 15% for each skill box and Master Smugglers add another 20% for a total of 95%. Players in both the wilderness and cantinas may avoid shakedown searches if grouped with smugglers for the same bonuses. In order to receive the smuggler bonus from being grouped with the player the smuggler must be within range (35m).
What is 'Contraband'?
Contraband is: Rebel Faction Equipment, Spice, Sliced weapons and armor. Player items are not confiscated. “Crackdowns” occur in the wilderness, “Shakedowns” look for covert rebels and occur in Planetary Cantinas (not player Cantinas)
Can I Evade Faction scans?
Yes, you receive the same protection from Faction scans as you do for contraband scans (dependent on your character's ability).
What are 'Faction scans'?
Ever since the GCW meta game was introduced faction players are now always in one of three states, Special Forces (PvP enabled), Combatant (PvE enabled), or On Leave (to all intents and purposes neutral). Players that are On Leave can be scanned by NPC forces of opposing factions and if discovered will have their status changed to that of Combatant and attacked.
Ability Flow
System Messages
SUI Prompt
Combat Chat SpamFly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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