Difference between revisions of "Droid Deeds (Game Mechanics)"
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It is recommended that you use the highest OQ resources when building any of the Combat rated droids. Non-Combat droids have a very small difference between 0% and 100% Effectiveness, so it is suggested that you only use high OQ materials where requested, or if you have a high abundance of materials. | It is recommended that you use the highest OQ resources when building any of the Combat rated droids. Non-Combat droids have a very small difference between 0% and 100% Effectiveness, so it is suggested that you only use high OQ materials where requested, or if you have a high abundance of materials. | ||
+ | |||
+ | Experimental Effectiveness controls the Health, Action, and Mind attributes for Droid Deeds. By association, To Hit and Attack Speed attributes are affected by the resulting values from HAM. These attributes do not show up unless the droid is being reviewed in the datapad of the owner. Deeds only display the basic HAM attributes and module statistics with the exception of armor modules. | ||
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+ | <br><br> | ||
== Item Attributes Affected == | == Item Attributes Affected == | ||
+ | |||
+ | '''Variation Of:''' | ||
+ | |||
+ | |||
+ | This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as. | ||
+ | |||
+ | |||
+ | For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)| | ||
+ | General Item Mechanics]] | ||
+ | |||
+ | |||
+ | |||
+ | '''Volumn:''' | ||
+ | |||
+ | Represents the current container contents of the Item. | ||
+ | |||
+ | For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]] | ||
+ | |||
+ | |||
+ | |||
+ | '''Object Creator:''' | ||
+ | |||
+ | This attribute appears only on crafted items or looted components. The crafter's name is listed here. | ||
+ | |||
+ | [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
+ | |||
+ | |||
+ | |||
+ | '''Serial Number:''' | ||
+ | |||
+ | This attribute only appears on crafted items. This represents the alphanumeric code given to the item. | ||
+ | |||
+ | |||
+ | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
'''Health:''' | '''Health:''' | ||
+ | |||
+ | Attribute appears during the droid deed crafting process and on the final droid deed item. All HAM attributes will experiment to the same amount, meaning All three ham bars will be equal in value from the experimentation process. This attribute's value is increased through the experimentation process. | ||
+ | |||
+ | See [[Droid Models (Game Mechanics)|Droid Models]] for more information about min and max HAM available to player crafted droids. | ||
'''Action:''' | '''Action:''' | ||
+ | |||
+ | Attribute appears during the droid deed crafting process and on the final droid deed item. All HAM attributes will experiment to the same amount, meaning All three ham bars will be equal in value from the experimentation process. This attribute's value is increased through the experimentation process. | ||
+ | |||
+ | |||
+ | See [[Droid Models (Game Mechanics)|Droid Models]] for more information about min and max HAM available to player crafted droids. | ||
'''Mind:''' | '''Mind:''' | ||
+ | |||
+ | |||
+ | Attribute appears during the droid deed crafting process and on the final droid deed item. All HAM attributes will experiment to the same amount, meaning All three ham bars will be equal in value from the experimentation process. This attribute's value is increased through the experimentation process. | ||
+ | |||
+ | |||
+ | |||
+ | See [[Droid Models (Game Mechanics)|Droid Models]] for more information about min and max HAM available to player crafted droids. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Repair Module Installed:''' | ||
+ | |||
+ | This attribute appears on droids that have a droid repair module installed. | ||
+ | |||
+ | For more information about droid repair modules see [[Droid Repair Module Usage (Game Mechanics)|Droid Repair Module Usage]] and [[Droid Standard Modules (Game Mechanics)|Droid Standard Modules]] | ||
+ | |||
+ | '''Storage Module Rating:''' | ||
+ | |||
+ | This attribute appears on droids that have an item storage module installed. | ||
+ | |||
+ | For more information about droid item storage modules see [[Droid Item Storage Module Usage (Game Mechanics)|Droid Item Storage Module Usage]] and [[Droid Level Based Modules (Game Mechanics)|Droid Level Based Modules]] | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Pilot's Required Astromech Certification:''' ( [[media:ScreenshotImageName.jpg|Screenshot]] ) | ||
+ | |||
+ | This attribute appears on all R unit droids that have a data module installed in them. The astromech rating is determined by the data module size. | ||
+ | |||
+ | For more information concerning Astromech droids and droid data modules, see [[Droid Data Module Usage (Game Mechanics)|Droid Data Module Usage]] | ||
+ | |||
+ | |||
+ | |||
+ | '''Private Crafting Station Capability:''' | ||
+ | |||
+ | This attribute appears on all droids that have a crafting station module installed in them. | ||
+ | |||
+ | For more information see [[Droid Crafting Station Modules (Game Mechanics)|Droid Crafting Station Modules]] | ||
+ | |||
+ | |||
+ | '''Ship Component Crafting Capability:''' | ||
+ | |||
+ | This attribute appears on all droids that have a Ship Component module installed in them. | ||
+ | |||
+ | For more information see [[Droid Crafting Station Modules (Game Mechanics)|Droid Crafting Station Modules]] | ||
+ | |||
+ | |||
+ | '''Structure Crafting Capability:''' | ||
+ | |||
+ | This attribute appears on all droids that have a Structure Crafting module installed in them. | ||
+ | |||
+ | For more information see [[Droid Crafting Station Modules (Game Mechanics)|Droid Crafting Station Modules]] | ||
+ | |||
+ | '''Clothing Crafting Capability:''' | ||
+ | |||
+ | This attribute appears on all droids that have a Clothing Crafting station module installed in them. | ||
+ | |||
+ | For more information see [[Droid Crafting Station Modules (Game Mechanics)|Droid Crafting Station Modules]] | ||
+ | |||
+ | |||
+ | '''Food Crafting Capability:''' | ||
+ | |||
+ | This attribute appears on all droids that have a Food Crafting crafting station module installed in them. | ||
+ | |||
+ | For more information see [[Droid Crafting Station Modules (Game Mechanics)|Droid Crafting Station Modules]] | ||
+ | |||
+ | |||
+ | '''Weapon, Droid, and Generic Item Crafting Capability:''' | ||
+ | |||
+ | This attribute appears on all droids that have a weapon, droid, and generic item crafting station module installed in them. | ||
+ | |||
+ | For more information see [[Droid Crafting Station Modules (Game Mechanics)|Droid Crafting Station Modules]] | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Personality Chip Installed:''' | ||
+ | |||
+ | This attribute indicates what type of personality chip is installed into the droid. Attribute appears on the finally assembly of droid deeds for All droids, however only Protocol, LE-Repair and Surgical model droids can have a specialized chip to offer conversation dialog options. This attribute signifies that the droid will have a distinct personality when entered into a conversation , of which is chosen from 6 types. If no personality chip is installed into the droid then it will be given a default type, which is the default radial options available to droids to learn commands and their built in modular functions. | ||
+ | |||
+ | For more information on personality chips, see [[Droid Personality Chip Usage (Game Mechanics)|Droid Personality Chip Usage]] | ||
+ | |||
+ | |||
+ | '''Foam Effect:''' | ||
+ | |||
+ | Attribute appears on components and the final droid deed when a Foam effects module is installed. | ||
+ | |||
+ | For more information on effect modules see [[Effects Module Usage (Game Mechanics)|Effects Module]] | ||
+ | |||
+ | |||
+ | |||
+ | '''Electric Fog Effect:''' | ||
+ | |||
+ | Attribute appears on components and the final droid deed when a Electric Fog effects module is installed. | ||
+ | |||
+ | For more information on effect modules see [[Effects Module Usage (Game Mechanics)|Effects Module]] | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Confetti Effect:''' | ||
+ | |||
+ | Attribute appears on components and the final droid deed when a Confetti effects module is installed. | ||
+ | |||
+ | |||
+ | |||
+ | '''Mind Bloom Effect:''' | ||
+ | |||
+ | Attribute appears on components and the final droid deed when a Mind Bloom effects module is installed. | ||
+ | |||
+ | For more information on effect modules see [[Effects Module Usage (Game Mechanics)|Effects Module]] | ||
+ | |||
+ | |||
+ | |||
+ | '''Dancing Jawa Effect:''' | ||
+ | |||
+ | Attribute appears on components and the final droid deed when a Dancing Jawa effects module is installed. | ||
+ | |||
+ | For more information on effect modules see [[Effects Module Usage (Game Mechanics)|Effects Module]] | ||
+ | |||
+ | |||
+ | |||
+ | '''Avian Effect:''' | ||
+ | |||
+ | |||
+ | Attribute appears on components and the final droid deed when a Avian effects module is installed. | ||
+ | |||
+ | |||
+ | For more information on effect modules see [[Effects Module Usage (Game Mechanics)|Effects Module]] | ||
+ | |||
+ | |||
+ | |||
+ | '''Playback Tracks:''' | ||
+ | |||
+ | Attribute that appears on components and the final droid deed when a playback module is installed. Each playback module that is installed adds 1 to the value listed. | ||
+ | |||
+ | For more information about playback track droids see [[Playback Module Usage (Game Mechanics)|Playback Module Usage]] | ||
+ | |||
+ | |||
+ | '''Medical Capability Rating''' | ||
+ | |||
+ | Attribute is found on any droid that has a medical module installed. | ||
+ | |||
+ | For more information about droid medical modules see [[Droid Medical Module Usage (Game Mechanics)|Droid Medical Module Usage]] | ||
+ | |||
+ | '''Detonation Power:''' | ||
+ | |||
+ | This attribute is found on any droid that has a detonation module installed. | ||
+ | A higher attribute increases the blast damage amount on the droid after the player intiiates the /detonatedroid command. | ||
+ | |||
+ | For more information on droid detonation modules see [[Detonation Module Usage (Game Mechanics)|Detonation Module Usage]] and [[Droid Utility Modules (Game Mechanics)|Droid Utility Modules]] | ||
+ | |||
+ | |||
+ | '''Merchant Barker:''' | ||
+ | |||
+ | Attribute appears on droids that have a merchant barker module installed. | ||
+ | |||
+ | For more information concerning Merchant Barker modules, see [[Merchant Module Usage (Game Mechanics)|Merchant Module Usage]] | ||
+ | |||
+ | |||
+ | '''Auto-Repair Power:''' | ||
+ | |||
+ | Attribute appears on droids that have an auto-repair module installed. | ||
+ | |||
+ | For more information on auto-repair modules see [[Auto-Repair Module Usage (Game Mechanics)|Auto-Repair Module Usage]] and [[Droid Utility Modules (Game Mechanics)|Droid Utility Modules]] | ||
+ | |||
+ | |||
+ | '''Harvest Bonus:''' | ||
+ | |||
+ | |||
+ | Attribute appears on droids that have a creature harvest module installed. | ||
+ | |||
+ | For information regarding droid creature harvest modules see [[Creature Harvest Module Usage (Game Mechanics)|Creature Harvest Module Usage]] and [[Droid Utility Modules (Game Mechanics)|Droid Utility Modules]] | ||
+ | |||
+ | '''Trap Bonus''' | ||
+ | |||
+ | Attribute appears on droids that have a Scout Trap Projectile Module installed. | ||
+ | |||
+ | For more information about Scout Trap Projectile Modules see [[Droid Utility Modules (Game Mechanics)|Droid Utility Modules]] and [[Scout Trap Projectile Unit Module Usage (Game Mechanics)|Scout Trap Projectile Unit Module Usage]] | ||
+ | |||
+ | |||
+ | '''Stimpack Capacity:''' | ||
+ | |||
+ | |||
+ | Attribute appears on all droids that have a Stimpack Dispensor Module installed. | ||
+ | |||
+ | For more information on stimpack dispensor modules see [[Droid Utility Modules (Game Mechanics)|Droid Utility Modules]] and [[Stimpack Dispensor Module (Game Mechanics)|Stimpack Dispensor Module]] | ||
+ | |||
+ | |||
+ | '''Stimpack Delivery:''' | ||
+ | |||
+ | |||
+ | Attribute appears on all droids that have a Stimpack Dispensor Module installed. | ||
+ | |||
+ | For more information on stimpack dispensor modules see [[Droid Utility Modules (Game Mechanics)|Droid Utility Modules]] and [[Stimpack Dispensor Module (Game Mechanics)|Stimpack Dispensor Module]] | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Combat Rating:''' | ||
+ | |||
+ | |||
+ | |||
+ | This attribute appears when a combat module is installed. The combat rating attribute is used as an indicator to the user of the potential stat range for the droid's offensive capabilities. The rating is used to calculate the displayed min-max damage, along with the droid's challenge level. | ||
+ | |||
+ | This is the transferred form of the Combat Module Rating attribute into the droid deed itself. When using components that contain combat modules in the final deed crafting process, the combat module rating attribute's values change over into the Combat Rating attribute. | ||
+ | |||
+ | |||
+ | 1. Adding in [[Droid Combat Module (Schematic)|Droid Combat Module]] will add, and increase the Combat Rating attribute on droid deeds. | ||
+ | |||
+ | |||
+ | |||
+ | For more information about Combat Modules see [[Droid Utility Modules (Game Mechanics)|Droid Utility Modules]] and [[Droid Combat Module Usage (Game Mechanics)|Droid Combat Module Usage]] | ||
+ | |||
+ | |||
+ | '''Structure Maintenance Rating:''' | ||
+ | |||
+ | This attribute appears on all droids that have a Structure Maintenance Module installed. | ||
+ | |||
+ | |||
+ | For more information see [[Droid Structure Maintenance Module Usage (Game Mechanics)|Droid Structure Maintenance Module Usage]] and [[Droid Level Based Modules (Game Mechanics)|Droid Level Based Modules]] | ||
+ | '''Bold text''' | ||
==Source References== | ==Source References== | ||
{{SourceReferences | {{SourceReferences | ||
− | | SourcePage01 = | + | | SourcePage01 = Droid Crafting Source 1 |
− | | OriginalPageLink01 = | + | | OriginalPageLink01 = http://forums.swganh.org/viewtopic.php?f=23&t=205&st=0&sk=t&sd=a |
| SourcePage02 = | | SourcePage02 = | ||
| OriginalPageLink02 = | | OriginalPageLink02 = |
Latest revision as of 12:30, 22 June 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Droid Deed Experimentation MechanicsItems AffectedCombat Rated Droids come with the innate ability to engage in combat and do not attempt to disengage from pursuers. They will only do 1 point of damage however unless an combat module is added into them. Combat Rated droids are droids that are allowed to include combat modules, but do not come with innate combat features. They must obtain combat modules to gain the basic combat commands and their abilities. Non Combat Droids are droids that may not receive combat modules. Combat Rated-
Combat-Capable 1. Deed for: LE Repair Droid, Advanced Model
Non Combat Capable- 1. Deed for: Binary Load Lifter Droid, Advanced Model Experimentation LinesDroid Deeds have three lines of experimentation - 1. Experimental Durability Both Durability and Quality require 50% SR and 50% UT. Effectiveness requires 100% OQ and appears to be the only experimentation value that will affect a droid. Effectiveness Experimentation is linked to the HAM value of all droids and the To Hit and Attack Speed on combat Droids.. The above list is broken down into two separate groups - Combat and non-Combat rated droids. It is recommended that you use the highest OQ resources when building any of the Combat rated droids. Non-Combat droids have a very small difference between 0% and 100% Effectiveness, so it is suggested that you only use high OQ materials where requested, or if you have a high abundance of materials.
Item Attributes AffectedVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Health: Attribute appears during the droid deed crafting process and on the final droid deed item. All HAM attributes will experiment to the same amount, meaning All three ham bars will be equal in value from the experimentation process. This attribute's value is increased through the experimentation process. See Droid Models for more information about min and max HAM available to player crafted droids.
Mind:
See Droid Models for more information about min and max HAM available to player crafted droids.
This attribute appears on droids that have a droid repair module installed. For more information about droid repair modules see Droid Repair Module Usage and Droid Standard Modules Storage Module Rating: This attribute appears on droids that have an item storage module installed. For more information about droid item storage modules see Droid Item Storage Module Usage and Droid Level Based Modules
Pilot's Required Astromech Certification: ( Screenshot ) This attribute appears on all R unit droids that have a data module installed in them. The astromech rating is determined by the data module size. For more information concerning Astromech droids and droid data modules, see Droid Data Module Usage
Private Crafting Station Capability: This attribute appears on all droids that have a crafting station module installed in them. For more information see Droid Crafting Station Modules
This attribute appears on all droids that have a Ship Component module installed in them. For more information see Droid Crafting Station Modules
This attribute appears on all droids that have a Structure Crafting module installed in them. For more information see Droid Crafting Station Modules Clothing Crafting Capability: This attribute appears on all droids that have a Clothing Crafting station module installed in them. For more information see Droid Crafting Station Modules
This attribute appears on all droids that have a Food Crafting crafting station module installed in them. For more information see Droid Crafting Station Modules
This attribute appears on all droids that have a weapon, droid, and generic item crafting station module installed in them. For more information see Droid Crafting Station Modules
This attribute indicates what type of personality chip is installed into the droid. Attribute appears on the finally assembly of droid deeds for All droids, however only Protocol, LE-Repair and Surgical model droids can have a specialized chip to offer conversation dialog options. This attribute signifies that the droid will have a distinct personality when entered into a conversation , of which is chosen from 6 types. If no personality chip is installed into the droid then it will be given a default type, which is the default radial options available to droids to learn commands and their built in modular functions. For more information on personality chips, see Droid Personality Chip Usage
Attribute appears on components and the final droid deed when a Foam effects module is installed. For more information on effect modules see Effects Module
Electric Fog Effect: Attribute appears on components and the final droid deed when a Electric Fog effects module is installed. For more information on effect modules see Effects Module
Attribute appears on components and the final droid deed when a Confetti effects module is installed.
Mind Bloom Effect: Attribute appears on components and the final droid deed when a Mind Bloom effects module is installed. For more information on effect modules see Effects Module
Dancing Jawa Effect: Attribute appears on components and the final droid deed when a Dancing Jawa effects module is installed. For more information on effect modules see Effects Module
Avian Effect:
Playback Tracks: Attribute that appears on components and the final droid deed when a playback module is installed. Each playback module that is installed adds 1 to the value listed. For more information about playback track droids see Playback Module Usage
Attribute is found on any droid that has a medical module installed. For more information about droid medical modules see Droid Medical Module Usage Detonation Power: This attribute is found on any droid that has a detonation module installed. A higher attribute increases the blast damage amount on the droid after the player intiiates the /detonatedroid command. For more information on droid detonation modules see Detonation Module Usage and Droid Utility Modules
Attribute appears on droids that have a merchant barker module installed. For more information concerning Merchant Barker modules, see Merchant Module Usage
Attribute appears on droids that have an auto-repair module installed. For more information on auto-repair modules see Auto-Repair Module Usage and Droid Utility Modules
For information regarding droid creature harvest modules see Creature Harvest Module Usage and Droid Utility Modules Trap Bonus Attribute appears on droids that have a Scout Trap Projectile Module installed. For more information about Scout Trap Projectile Modules see Droid Utility Modules and Scout Trap Projectile Unit Module Usage
For more information on stimpack dispensor modules see Droid Utility Modules and Stimpack Dispensor Module
For more information on stimpack dispensor modules see Droid Utility Modules and Stimpack Dispensor Module
This attribute appears when a combat module is installed. The combat rating attribute is used as an indicator to the user of the potential stat range for the droid's offensive capabilities. The rating is used to calculate the displayed min-max damage, along with the droid's challenge level. This is the transferred form of the Combat Module Rating attribute into the droid deed itself. When using components that contain combat modules in the final deed crafting process, the combat module rating attribute's values change over into the Combat Rating attribute.
For more information about Combat Modules see Droid Utility Modules and Droid Combat Module Usage
This attribute appears on all droids that have a Structure Maintenance Module installed.
Source References
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