Difference between revisions of "Tailor Clothing (Game Mechanics)"
From SWGANH Wiki
(→Item Attributes) |
m (→Tailor Clothing Experimentation Mechanics) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 50: | Line 50: | ||
{| align="center" | {| align="center" | ||
|- | |- | ||
− | ||{{ | + | ||{{D25%}} |
|- | |- | ||
||{{GameMechanics}} | ||{{GameMechanics}} | ||
Line 59: | Line 59: | ||
== Tailor Clothing Experimentation Mechanics == | == Tailor Clothing Experimentation Mechanics == | ||
+ | |||
+ | |||
+ | Note On Crafter's Aprons: | ||
+ | |||
+ | |||
+ | |||
+ | The quality of the crafting tools which are ingredients for some of the aprons do count. You cannot use a crafting tool that has decayed - the schematic will not accept it. The functionality of these crafting tools doesn't matter at all. | ||
== Items Affected == | == Items Affected == | ||
Line 628: | Line 635: | ||
+ | The following attributes are those that appear on the synthetic cloth and reinforced fiber panel material when the player places a bio engineer tissue component in them. Each Synthetic Cloth or Reinforced Fiberplast Panel can contain one matching tissue, therefore only one set of attributes can be passed on to each panel or cloth slot within clothing items. These items are then transferred into the clothing items that are able to accept synthetic cloth and reinforced fiber panels | ||
+ | |||
+ | The following attributes are those that are transferred into synthetic cloth and fiberplast panel by the bio engineer tissue components.<br><br> | ||
+ | |||
+ | * '''Bleeding Defense''' (Reinforced Fiberplast Panel) | ||
+ | |||
+ | Adding in [[Constrictor Cloth (Schematic)|Constrictor Cloth]] and [[Coagulant Agents (Schematic)|Coagulant Agents]] tissue components will carry over into the item as Bleed Resistance. | ||
+ | |||
+ | * '''Camouflage''' (Reinforced Fiberplast Panel) | ||
+ | |||
+ | Adding in [[Scent Camouflage (Schematic)|Scent Camouflage]] and [[Scent Neutralization (Schematic)|Scent Neutralization]] tissue components will increase the value on this attribute in reinforced fiberplast panels. | ||
+ | |||
+ | * '''Cover''' (Reinforced Fiberplast Panel) | ||
+ | |||
+ | Adding in [[Visual Camouflage (Schematic)|Visual Camouflage]] and [[Mimetic Circuitry (Schematic)|Mimetic Circuitry]] tissue components will increase the value on this attribute in reinforced fiberplast panels. | ||
+ | |||
+ | * '''Defense vs. Stun''' (Reinforced Fiberplast Panel) | ||
+ | |||
+ | |||
+ | Adding in [[Toughened Fibers (Schematic)|Toughened Fibers]] and [[Tensile Resistance (Schematic)|Tensile Resistance]] tissue components will increase the value on this attribute in reinforced fiberplast panels. | ||
+ | |||
+ | * '''Injury Treatment''' (Synthetic Cloth) | ||
+ | |||
+ | Adding in [[Passive Biosensors (Schematic)|Passive Biosensors]] and [[Active Biosensors (Schematic)|Active Biosensors]] tissue components will increase the value on this attribute in synthetic cloth. | ||
+ | |||
+ | |||
+ | |||
+ | * '''Intimidation ''' (Reinforced Fiberplast Panel) | ||
+ | |||
+ | |||
+ | Adding in [[Confidence Cloth (Schematic)|Confidence Cloth]] and [[Fear Release (Schematic)|Fear Release]] tissue components will increase the value on this attribute in reinforced fiberplast panels. | ||
+ | |||
+ | * '''Mask Scent''' (Reinforced Fiberplast Panel) | ||
+ | |||
+ | |||
+ | Adding in [[Scent Camouflage (Schematic)|Scent Camouflage]] and [[Scent Neutralization (Schematic)|Scent Neutralization]] tissue components will increase the value on this attribute in reinforced fiberplast panels. | ||
+ | |||
+ | * '''Melee Defense''' (Reinforced Fiberplast Panel) | ||
+ | |||
+ | |||
+ | Adding in [[Toughened Fibers (Schematic)|Toughened Fibers]] and [[Tensile Resistance (Schematic)|Tensile Resistance]] tissue components will increase the value on this attribute in reinforced fiberplast panels. | ||
+ | |||
+ | * '''Taming Vicious Creatures''' (Synthetic Cloth) | ||
+ | |||
+ | |||
+ | Adding in [[Passive Tranquilizers (Schematic)|Passive Tranquilizers]] and [[Active Tranquilizers (Schematic)|Active Tranquilizers]] tissue components will increase the value on this attribute in synthetic cloth. | ||
+ | |||
+ | |||
+ | * '''Taming Wild Creatures''' (Synthetic Cloth) | ||
+ | |||
+ | |||
+ | Adding in [[Passive Tranquilizers (Schematic)|Passive Tranquilizers]] [[Active Tranquilizers (Schematic)|Active Tranquilizers]] tissue components will increase the value on this attribute in synthetic cloth. | ||
+ | |||
+ | |||
+ | * '''Warcry''' (Reinforced Fiberplast Panel) | ||
+ | |||
+ | Adding in [[Confidence Cloth (Schematic)|Confidence Cloth]] and [[Fear Release (Schematic)|Fear Release]] tissue components will increase the value on this attribute in reinforced fiberplast panels. | ||
+ | |||
+ | * '''Wound Healing (Music)''' (Synthetic Cloth) | ||
+ | |||
+ | |||
+ | Adding in [[Myoflex Cloth Treatment (Schematic)|Myoflex Cloth Treatment]] and [[Enhanced Myoflex Treatment (Schematic)|Enhanced Myoflex Treatment]] tissue components will increase the value on this attribute in synthetic cloth. | ||
+ | |||
+ | * '''Wound Healing (Dancing)''' (Synthetic Cloth) | ||
+ | |||
+ | |||
+ | |||
+ | Adding in [[Myoflex Cloth Treatment (Schematic)|Myoflex Cloth Treatment]] and [[Enhanced Myoflex Treatment (Schematic)|Enhanced Myoflex Treatment]] tissue components will increase the value on this attribute in synthetic cloth. | ||
+ | |||
+ | |||
+ | * '''Wound Treatment''' (Synthetic Cloth) | ||
+ | |||
+ | |||
+ | Adding in [[Passive Biosensors (Schematic)|Passive Biosensors]] and [[Active Biosensors (Schematic)|Active Biosensors]] tissue components will increase the value on this attribute in synthetic cloth. | ||
==Source References== | ==Source References== |
Latest revision as of 14:21, 12 May 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.