Difference between revisions of "Clothing Tissue Crafting (Game Mechanics)"

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== Items Affected ==
 
== Items Affected ==
  
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* [[Myoflex Cloth Treatment (Schematic)|Myoflex Cloth Treatment]]<br>
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* [[Enhanced Myoflex Treatment (Schematic)|Enhanced Myoflex Treatment]]<br>
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* [[Passive Biosensors (Schematic)|Passive Biosensors]]<br>
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* [[Active Biosensors (Schematic)|Active Biosensors]]<br>
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* [[Passive Tranquilizers (Schematic)|Passive Tranquilizers]]<br>
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* [[Active Tranquilizers (Schematic)|Active Tranquilizers]]<br>
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* [[Constrictor Cloth (Schematic)|Constrictor Cloth]]<br>
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* [[Coagulant Agents (Schematic)|Coagulant Agents]]<br>
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* [[Scent Camouflage (Schematic)|Scent Camouflage]]<br>
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* [[Scent Neutralization (Schematic)|Scent Neutralization]]<br>
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* [[Visual Camouflage (Schematic)|Visual Camouflage]]<br>
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* [[Mimetic Circuitry (Schematic)|Mimetic Circuitry]]<br>
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* [[Toughened Fibers (Schematic)|Toughened Fibers]]<br>
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* [[Tensile Resistance (Schematic)|Tensile Resistance]]<br>
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* [[Confidence Cloth (Schematic)|Confidence Cloth]]<br>
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* [[Fear Release (Schematic)|Fear Release]]<br>
  
 
== Experimentation Lines ==
 
== Experimentation Lines ==
  
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There is one line of experimentation available to these items:
 +
 +
1. Experimental Effectiveness
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 +
 +
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The experimental effectiveness line has up to 2 experimental properties, depending on the item. The properties depend on 20% Flavor, 50% OQ and 30% PE.
 +
 +
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The Experimental Effectiveness line for Myoflex Cloth Treatment and Enhanced Myoflex Treatment has two experimental attributes, Mod One and Mod Two. Experimentation on this line will increase the Wound Healing (Dancing) and Wound Healing (Music) attributes on these items.
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 +
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The Experimental Effectiveness line for Passive Biosensors and Active Biosensors has two experimental attributes, Mod One and Mod Two. Experimentation on this line will increase the Injury Treatment and Wound Treatment attributes on these items.
 +
 +
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The Experimental Effectiveness line for Passive Tranquilizers and Active Tranquilizers has two experimental attributes, Mod One and Mod Two. Experimentation on this line will increase the Taming Vicious Creatures and Taming Wild Creatures attributes on these items.
 +
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The Experimental Effectiveness line for Constrictor Cloth and Coagulant Agents has the experimental attribute Mod Four. Experimentation on this line will increase the Bleeding Defense attribute on these items.
 +
 +
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The Experimental Effectiveness line for Scent Camouflage and Scent Neutralization has two experimental attributes, Mod Four and Mod Five. Experimentation on this line will increase the Camouflage and Mask Scent attributes on these items.
 +
 +
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The Experimental Effectiveness line for Visual Camouflage and Mimetic Circuitry has one experimental attribute, Mod Four. Experimentation on this line will increase the Cover attribute on these items.
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 +
 +
The Experimental Effectiveness line for Toughened Fibers and Tensile Resistance has two experimental attributes, Mod Four and Mod Five. Experimentation on this line will increase the Melee Defense and Defense vs. Stun attributes on these items.
 +
 +
The Experimental Effectiveness line for Confidence Cloth and Fear Release has two experimental attributes, Mod Four and Mod Five. Experimentation on this line will increase the Intimidation and Warcry attributes on these items.
  
 
== Item Attributes ==
 
== Item Attributes ==
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'''Variation Of:'''
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 +
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This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
 +
 +
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For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)|
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General Item Mechanics]]
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'''Volume:'''
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Represents the current container contents of the Item.
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For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]]
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'''Object Creator:'''
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This attribute appears only on crafted items or looted components. The crafter's name is listed here.
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[[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Serial Number:'''
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This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Bleeding Defense'''
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Appears on Coagulant Agents, Constrictor Cloth
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'''Wound Healing (Dancing)'''
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Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment
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'''Wound Healing (Music)'''
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Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment
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'''Warcry'''
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Appears on Confidence Cloth, Fear Release
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'''Intimidation'''
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Appears on Confidence Cloth, Fear Release
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'''Cover'''
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Appears on Visual Camouflage, Mimetic Circuitry
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'''Camouflage'''
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Appears on Scent Camouflage, Scent Neutralization
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'''Mask Scent'''
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Appears on Scent Camouflage, Scent Neutralization
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'''Taming Vicious Creatures'''
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Appears on Passive Tranquilizers, Active Tranquilizers
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'''Taming Wild Creatures'''
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Appears on Passive Tranquilizers, Active Tranquilizers
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 +
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'''Wound Treatment'''
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Appears on Passive Bio Sensors, Active Bio Sensors
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'''Injury Treatment'''
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Appears on Passive Bio Sensors, Active Bio Sensors
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'''Melee Defense'''
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Appears on Toughened Fibers, Tensile Resistance
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'''Defense Vs. Stun'''
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Appears on Toughened Fibers, Tensile Resistance
  
 
== Transferred Component Attributes ==
 
== Transferred Component Attributes ==

Latest revision as of 19:55, 31 August 2009




Game Mechanics - Mechanics Category

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Description

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Items Affected

Experimentation Lines

There is one line of experimentation available to these items:

1. Experimental Effectiveness


The experimental effectiveness line has up to 2 experimental properties, depending on the item. The properties depend on 20% Flavor, 50% OQ and 30% PE.


The Experimental Effectiveness line for Myoflex Cloth Treatment and Enhanced Myoflex Treatment has two experimental attributes, Mod One and Mod Two. Experimentation on this line will increase the Wound Healing (Dancing) and Wound Healing (Music) attributes on these items.



The Experimental Effectiveness line for Passive Biosensors and Active Biosensors has two experimental attributes, Mod One and Mod Two. Experimentation on this line will increase the Injury Treatment and Wound Treatment attributes on these items.


The Experimental Effectiveness line for Passive Tranquilizers and Active Tranquilizers has two experimental attributes, Mod One and Mod Two. Experimentation on this line will increase the Taming Vicious Creatures and Taming Wild Creatures attributes on these items.


The Experimental Effectiveness line for Constrictor Cloth and Coagulant Agents has the experimental attribute Mod Four. Experimentation on this line will increase the Bleeding Defense attribute on these items.


The Experimental Effectiveness line for Scent Camouflage and Scent Neutralization has two experimental attributes, Mod Four and Mod Five. Experimentation on this line will increase the Camouflage and Mask Scent attributes on these items.


The Experimental Effectiveness line for Visual Camouflage and Mimetic Circuitry has one experimental attribute, Mod Four. Experimentation on this line will increase the Cover attribute on these items.


The Experimental Effectiveness line for Toughened Fibers and Tensile Resistance has two experimental attributes, Mod Four and Mod Five. Experimentation on this line will increase the Melee Defense and Defense vs. Stun attributes on these items.

The Experimental Effectiveness line for Confidence Cloth and Fear Release has two experimental attributes, Mod Four and Mod Five. Experimentation on this line will increase the Intimidation and Warcry attributes on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Volume:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


Bleeding Defense

Appears on Coagulant Agents, Constrictor Cloth


Wound Healing (Dancing)

Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment


Wound Healing (Music)

Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment


Warcry

Appears on Confidence Cloth, Fear Release

Intimidation

Appears on Confidence Cloth, Fear Release


Cover

Appears on Visual Camouflage, Mimetic Circuitry


Camouflage

Appears on Scent Camouflage, Scent Neutralization


Mask Scent

Appears on Scent Camouflage, Scent Neutralization


Taming Vicious Creatures

Appears on Passive Tranquilizers, Active Tranquilizers

Taming Wild Creatures

Appears on Passive Tranquilizers, Active Tranquilizers


Wound Treatment


Appears on Passive Bio Sensors, Active Bio Sensors


Injury Treatment


Appears on Passive Bio Sensors, Active Bio Sensors


Melee Defense

Appears on Toughened Fibers, Tensile Resistance

Defense Vs. Stun

Appears on Toughened Fibers, Tensile Resistance

Transferred Component Attributes

Source References

Source Source in Context