Difference between revisions of "Medic - Master Medic (Skill)"

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* '''Components'''
 
:[[Advanced Dispersal Mechanism (Schematic)|Advanced Dispersal Mechanism]]
 
:[[Advanced Infection Amplifier (Schematic)|Advanced Infection Amplifier]]
 
:[[Advanced Resilience Compound (Schematic)|Advanced Resilience Compound]]
 
  
 
* '''Stim Healing Medicines'''
 
* '''Stim Healing Medicines'''

Latest revision as of 11:21, 20 March 2009

Skill - Master Medic

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Master Medic
First Aid IV
Quick Heal
Diagnostics IV
Technical Diagnosis
Pharmacology IV
Xeno Pharmacology
Organic Chemistry IV
Experimental Chemistry
First Aid III
Field Dressing
Diagnostics III
Accelerated Healing
Pharmacology III
Combat Medicine
Organic Chemistry III
Complex Wound Treatment
First Aid II
Treat Bleeding
Diagnostics II
Transport Patient
Pharmacology II
Practical Medicine
Organic Chemistry II
Enhanced Stimpacks
First Aid I
Simple Bandaging
Diagnostics I
Rapid Diagnosis
Pharmacology I
Applications of Medicine
Organic Chemistry I
Basic Wound Treatment
Novice Medic

Skill Summary

The Master Medic completes his or her education in crafting and applying medicines in the field. From here, the Master medic is one of the requirements to explore several elite and hybrid professions like Combat Medic and Doctor.

SkillPoint Cost 6
Experience Cost 0
Credit Cost 5000
Title Gained Master Medic

Skill Mods

Modifier Value
Injury Treatment +25
Medical Foraging +25
Medicine Use +10

Commands & Abilities Granted

Schematics


  • Stim Healing Medicines
Small Stimpack - D

Abilities

N/A

Certifications

N/A