Difference between revisions of "Medic (Profession)"

From SWGANH Wiki
Jump to: navigation, search
(Profession Overview)
(Experience)
 
(8 intermediate revisions by the same user not shown)
Line 24: Line 24:
 
Medic is one of the basic starting professions.  It branches off into the elite professions Bio-Engineer, Combat Medic and Doctor.  Medic abilities are designed around crafting medicines and treating patients.   
 
Medic is one of the basic starting professions.  It branches off into the elite professions Bio-Engineer, Combat Medic and Doctor.  Medic abilities are designed around crafting medicines and treating patients.   
  
'''Medic Skill Tree and Experience Information'''
 
  
The First Aid branch increases your skill to heal damages and gives you abilities to stop bleeding and to quickly heal damages.
 
  
The Diagnostics branch increases the speed you can heal damages, but not wounds. More exactly, the preparation time between heals is shortened. You also get the very useful ability to drag incapacitated (incap for short) fellows into safety.
 
  
The Pharmacology branch gives you access to more effective medical supplies.
 
  
  
The Organic Chemistry branch uses Medical Crafting XP which you level by crafting your medical supplies. Rather soon you can craft more powerful supplies and then you may need one or more boxes from Pharmacology.
+
== Medic Features ==
  
 +
* [[Medic Crafting (Game Mechanics)|Medic Crafting]]<br>
 +
* [[Medical Rating (Game Mechanics)|Medical Rating]]<br>
 +
* [[Diagnose (Ability)|Diagnose]]
 +
* [[Drag Incapacitated Player (Ability)|Drag Incapacitated Player]]
 +
* [[First Aid (Ability)|First Aid]]
 +
* [[Heal Damage (Ability)|Heal Damage]]
 +
* [[Heal Wound (Ability)|Heal Wound]]
 +
* [[Medical Forage (Ability)|Medical Forage]]
 +
* [[Quick Heal (Ability)|Quick Heal]]
 +
* [[Tend Damage (Ability)|Tend Damage]]
 +
* [[Tend Wound (Ability)|Tend Wound]]
  
 +
== Experience ==
  
  
'''Medical Rating'''
+
There are 2 types of experience types available to the medic profession, Medical and Medicine Crafting.
  
Let's discuss healing outside of the medical center. Any location in which you can heal wounds  has a "medical rating." That rating directly applies to how well you can heal wounds and damage (this also applies to application of enhancements) in that location. A medical center has a rating of 1 (or 100% ability), while a basic camp has a rating of .65 (or 65% ability). Therefore, your healing abilities in a basic camp are going to be greatly reduced compared to how they would be in a medical center.
 
  
 +
Medical
  
All player structures (houses, hospitals, cantina, merchant tents, theaters, PC cloning centers, city halls and guild halls) have a 1.0 rating, as do NPC med centers and Taverns.
+
* Healing player target Health & Action pools (Self Healing isn't counted)
If you are in a camp, med center or any player structure, you will be able to buff without a droid or with a droid that has no power, but the droid's modifier will not take effect.
+
* Healing player target Health & Action wounds (Self Healing isn't counted)
  
Medical centers and scout camps override droid bonuses.
 
If not in a Medical Specialized Player City - the variable is calculated at 1.0. If in a Medical Specialized Player City - the varible is calculated at 1.1.
 
  
 +
Medicine Crafting
  
 
+
* Crafting medical objects
 
+
'''Medical Experience'''
+
 
+
 
+
Medical experience is obtained by performing healing actions such as healing wounds, and healing damage as well as resucitations.
+
 
+
Experience obtained from healing damage conforms to the rate of 1 experience point for every 4 points of damage healed.
+
 
+
Experience obtained from wound healing confirms to the rate of 2.5 experience for every 1 wound poin thealed.
+
 
+
 
+
 
+
 
+
'''Game Mechanics'''<br>
+
1. [[Healing Checks(Game Mechanics)|Healing & the GCW]]<br>
+
2. [[Medic Crafting (Game Mechanics)|Medic Crafting]]<br>
+
3. [[Medic Experience (Game Mechanics)|Medic Experience]]<br>
+
4. [[Medical Rating (Game Mechanics)|Medical Rating]]<br>
+
5. [[Assembly Mechanics (Game Mechanics)|Assembly Mechanics]]<br>
+
6. [[Experimentation Mechanics (Game Mechanics)|Experimentation Mechanics]]<br>
+
  
 
== Getting Started ==
 
== Getting Started ==

Latest revision as of 12:18, 11 September 2009

Profession - Medic

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Skill Tree

Master Medic
First Aid IV
Quick Heal
Diagnostics IV
Technical Diagnosis
Pharmacology IV
Xeno Pharmacology
Organic Chemistry IV
Experimental Chemistry
First Aid III
Field Dressing
Diagnostics III
Accelerated Healing
Pharmacology III
Combat Medicine
Organic Chemistry III
Complex Wound Treatment
First Aid II
Treat Bleeding
Diagnostics II
Transport Patient
Pharmacology II
Practical Medicine
Organic Chemistry II
Enhanced Stimpacks
First Aid I
Simple Bandaging
Diagnostics I
Rapid Diagnosis
Pharmacology I
Applications of Medicine
Organic Chemistry I
Basic Wound Treatment
Novice Medic

Related Tags

100% This document is complete.

Profession This document relates to a Profession.

Medic This document is related to the Medic Profession.

Profession Overview

Medic Professions

Medic is one of the basic starting professions. It branches off into the elite professions Bio-Engineer, Combat Medic and Doctor. Medic abilities are designed around crafting medicines and treating patients.




Medic Features

Experience

There are 2 types of experience types available to the medic profession, Medical and Medicine Crafting.


Medical

  • Healing player target Health & Action pools (Self Healing isn't counted)
  • Healing player target Health & Action wounds (Self Healing isn't counted)


Medicine Crafting

  • Crafting medical objects

Getting Started

You can find a Medic trainer in one of the following locations:

Corellia

Coronet (-172, -4691)
Coronet (-33, -4422)
Coronet (-104, -4444)
Coronet (-71, -4439)
Doaba Guerfel (3341, 5516)
Kor Vella (-3786, 3130)
Kor Vella (-3139, 2793)
Tyrena (-5027, -2311)
Tyrena (-4971, -2467)
Tyrena (-5014, -2471)
Tyrena (-4989, -2491)








Talus

Dearic (317, -3054)
Nashal (4389, 5281)

Naboo

Kaadara (5211, 6694)
Kaadara (5095, 6624)
Kaadara (5113, 6651)
Keren (1541, 2785)
Keren (1784, 2714)
Keren (1956, 2605)
Keren (1952, 2636)
Keren (1982, 2598)
Moenia (4932, -4923)
Moenia (4901, -4930)
Moenia (4808, -4724)
Moenia (4772, -4814)
Theed (-4592, 4125)
Theed (-5031, 4172)
Theed (-5004, 4157)
Theed (-4934, 4153)
Theed (-5968, 4277)

Tatooine

Bestine (-1312, -3483)
Bestine (-1263, -3576)
Mos Eisley (3522, -4774)
Mos Entha (1325, 3148)
Mos Entha (1338, 3291)
Mos Espa (-3157, 2123)
Mos Espa (-2930, 2116)
Wayfar (-5123, -6615)

Rori

Narmle (-5154, -2238)
Narmle (-4998, -2412)
Narmle (-5110, -2212)
Narmle (-5139, -2216)
Restuss (5315, 5592)
Restuss (5284, 5587)
Restuss (5373, 5588)












Lok

Nym's Stronghold (588, 5145)

Skill Modifiers

Abilities

Ability Details Ability Activation Ability Granted At Ability CRC
Diagnose (Ability) /diagnose <target> Novice Medic Diagnose
Drag Incapacitated Player (Ability) /dragincapacitatedplayer <target> Diagnostics II Dragincapacitatedplayer
First Aid (Ability) /firstaid <target> First Aid II Firstaid
Heal Damage (Ability) /healdamage Novice Medic Healdamage
Heal Wound (Ability) /healwound Novice Medic Healwound
Medical Forage (Ability) /medicalforage Novice Medic Medicalforage
Quick Heal (Ability) /quickheal <target> First Aid IV Quickheal
Tend Damage (Ability) /tenddamage Novice Medic Tenddamage
Tend Wound (Ability) /tendwound Novice Medic Tendwound

Certifications

N/A

Schematics Granted

Components

Crafting Tools

Stat Healing Medicines

Wound Healing Medicines

Community Information

Medic Forum:

http://swgforums.swganh.org/index.php?f=122


Trainer Locations:

  • Allakhazam [1]


Former Correspondents:

  • Meretseger [2]