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− | = Bounty Hunting =
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− | == Informants ==
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− | Bounty hunter missions reward players by requiring them to track down and kill npc and jedi player targets. Bounty hunters obtain their missions from exclusive Bounty Hunter mission terminals to which only they can have access to. Bounty hunter missions come in 3 tiers - Novice, Intermediate, and Advanced. Which tier a bounty hunter is in depends on the hunter's Bounty Mission Difficulty modifier. Each level of bounty mission difficulty modifier pushes the bounty hunter into the next subsequent tier. The bounty mission difficulty modifier also affects the mission payout cap and minimum payout range for each tier's missions.
| + | == Formulas Needed == |
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− | In order for the player to be able to seek out a bounty mark, the player must first obtain a mission from the bounty hunter terminal and then seek out a special npc called a [[Spynet Operative (Game Mechanics)|Spy Net Operative]].
| + | * Bounty Mission Payout Range |
| + | * Droid Precision Calculations |
| + | * Tracking Effectiveness Calculations |
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− | Once a player has interacted with the Spynet Operative, they may now begin their mission.
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− | Bounty Informant Types:
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− | * [[Novice Bounty Informants (Game Mechanics)|Novice Informants]]
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− | * [[Intermediate Bounty Informants (Game Mechanics)|Intermediate Informants]]
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− | * [[Advanced Bounty Informants (Game Mechanics)|Advanced Informants]]
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− | == Mission Types ==
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− | There are three types of bounty hunter missions available to a bounty hunter, depending on what level of the investigation tree they are currently trained in.
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− | * [[Bounty Mission Type I (Game Mechanics)|Same Planet Stationary Marks]] - Novice Bounty Hunter
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− | * [[Bounty Mission Type II (Game Mechanics)|Off World Stationary Marks]] - Investigation I
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− | * [[Bounty Mission Type III (Game Mechanics)|Off World Transitory Marks]] - Investigation II to Master
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− | == Bounty Mission Stfs ==
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− | '''Bounty Hunter Mission Terminals'''
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− | * /mission/mission_bounty_neutral_easy.stf
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− | * /mission/mission_bounty_neutral_medium.stf
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− | * /mission/mission_bounty_neutral_hard.stf
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− | * /mission/mission_bounty_jedi.stf
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− | '''Informant'''
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− | * /mission/mission_bounty_informant.stf
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− | '''General Use'''
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− | * /mission/mission_generic.stf
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− | == Analysis of Mission in Datapad Details ==
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− | * [[media:BountyMissionNovice2.jpg|Bounty Hunter Mission in datapad]]
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− | == Analysis of Mission Details ==
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− | There are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad.
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− | The parts of a Bounty Hunter mission details are:
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− | * Target
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− | * Location
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− | * Creator
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− | * Reward
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− | * Difficulty
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− | '''Target'''
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− | This is the npc or player that needs to be killed in order for the player to obtain their reward.
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− | '''Location'''
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− | Bounty missions do not display locations.
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− | '''Creator'''
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− | The name of the mission creator.
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− | '''Reward'''
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− | This is the payout to the player in credits for successfully completing the mission. Mission payout reward formula is currently unknown.
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− | '''Difficulty'''
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− | Challenge rating of the mission depends on the player and their pet's combined challenge levels. Other players and pets in the group do not affect the difficulty level of a bounty hunter mission. The bounty hunter's bounty mission difficulty affects the floor or base min and maxium credit rewards for missions but Difficulty level in bounty missions increases the minimum payout amount offered.
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− | See [[Combat Difficulty Rating (Game Mechanics)|Challenge Levels]] for more information about difficulty level calculations.
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− | == Bounty Mission STF Analysis ==
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− | '''m10d'''
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− | A bounty is hereby issued on a former chemist employed by Cassandran Distilleries. Target is believed lightly armed and low-threat. The client requests this message be given to the target before termination: "Hope you enjoyed your last Cassandran Sunrise."
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− | '''m10o'''
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− | Bounty Hunters' Guild
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− | '''m10s'''
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− | Client sends congratulations and this message: "Enjoy a drink on us."
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− | '''m10t'''
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− | Alcohol Chemist
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− | '''m10v'''
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− | I never thought they'd kill me for stealing just one little distillation process!
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− | Notes:
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− | '''m10d -'''
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− | This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.
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− | '''m10o'''
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− | Mission Creator
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− | '''m10s -'''
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− | Response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission. (Not used in game since there is no evidence so far that npcs gave bh missions)
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− | '''m10t -'''
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− | This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.
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− | '''m10v'''
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− | This is presumably the message that the mark gives upon being attacked.
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− | == Step By Step Progression of Tier 1 Bounty Mission ==
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− | * Player uses mission terminal and [[media:BountyMissionNovice1.jpg|obtains an bounty mission]]
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− | * Player interacts with appropriate novice level spynet operative to obtain [[media:BountyMissionNovice3.jpg|waypoint to mission target]]
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− | * Player attacks and kills npc target and [[media:BountyMissionNovice4.jpg|completes the mission]]
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− | == Step By Step Progression of Tier 2 Bounty Mission ==
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− | == Step By Step Progression of Tier 3 Bounty Mission ==
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− | == Using Arakyd Probe Droids ==
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− | == Using Seeker Droids ==
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− | == Bounty Marks ==
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− | Bounty marks are the bounty hunter's target that is required to be killed in order for them to receive credit.
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− | There are two types of bounty marks -
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− | * [[NPC Bounty Marks (Game Mechanics)|NPC Bounty Marks]]
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− | * [[Player Bounties (Game Mechanics)|Player Bounties]]
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| == Related Tags == | | == Related Tags == |
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− | == Mission Difficulty ==
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− | Bounty Mission difficulty ideas:
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− | I think the missions have some sort of base cap to them that gets added onto by the difficulty modifier. This may explain why a novice bh that has difficult 31 missions with LLC 4 tree gets 8k missions and an investigation 3 bh with LLC4 gets 22k doing the same difficulty 31 mission.
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− | Second, i think there is a payout range (like with other missions) that is increased based on difficulty. Players have a base payout range at a certain difficulty and that payout range or min/max range is increased based on their personal difficulty modifier. So this affects the payout as well as the modifier. Example, 8k novice mission with no llc equiped turns into a 10k mission with llc with the only changes being the difficulty of it. The payout ranges for a diff 31 mission may be 10k-10600 or something like that.
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− | == Jedi Bounty Missions: ==
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− | {|
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− | ||[[image:BH-JediMissionPostPub9.jpg|200px|thumb|POST-Publish 9 Jedi Bounty]]||[[Image:BH-JedimissionPrepub9.jpg|200px|thumb|Pre-Publish 9 Jedi Bounty]]||[[image:BH-Jedimission2.jpg|200px|thumb|POST-Publish 9 Factioned Jedi Bounty]]
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− | |- align="center"
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− | ||[[image:BH-Jedimission2PostPub9.jpg|200px|thumb|POST-Publish 9 Jedi Bounty]]||[[image:BH-JediMissionOnTerminal.jpg|200px|thumb|Jedi Mission On Terminal]]
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− | |}
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− | Once you have gained enough visibility you will appear on the Bounty Hunter Terminals, where up to five BH's can pick up the mission and try to hunt you down to kill you.
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− | Bounty Hunters with a mission will gain a BH TEF that allows them to freely attack the Jedi that they have a mission for.
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− | Once the BH attacks the Jedi the BH TEF will be shared, allowing the Jedi to attack the BH back.
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− | At this point both players will be put in a healing “lock down” situation, where outside parties (including group members) cannot perform healing or beneficial actions on either player. You can still be attacked though if you are PvP Enabled - Special Forces.
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− | The healing “lock down” is supposed to be removed once the battle ends.
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− | If the BH kills you he will complete the mission and receive the reward. Your Visibility should be reset after this and all other BH’s with your mission should fail it.
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− | If you kill the BH, then only that BH will fail the mission and lose the BH TEF on you. All other BH’s with your mission will maintain it and your Visibility will still remain the same.
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− | Jedi must deathblow BH’s in order to make them fail their mission.
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− | FRS Jedi will gain Force Ranking experience from killing Master Bounty Hunters.
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− | There are currently many problems with BH Jedi Missions, such as triple incapping a Jedi to avoid losing the BH TEF, the BH TEF not clearing after killing the Jedi, healing being allowed through the “lock down”, entering private structures during combat, and so on...
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− | == Death Penalty ==
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− | Upon death Jedi now suffer Jedi XP loss.
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− | If you clone you will lose an amount of Jedi XP based on your skill level:
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− | :* -4,500 XP if you are only a Jedi Initiate or below (haven’t completed Padawan Trials yet).
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− | :* -5,000 XP if you have no novice boxes in any of the Jedi Disciplines (new Padawan).
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− | :* -15,000 XP if you have any novice boxes in any Jedi Discipline.
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− | :* -30,000 XP if you have any level 1 boxes in any Jedi Discipline.
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− | :* -50,000 XP if you have any level 2 boxes in any Jedi Discipline.
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− | :* -100,000 XP if you have any level 3 boxes in any Jedi Discipline.
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− | :* -200,000 XP if you have any level 4 boxes (a full branch) in any Jedi Discipline.
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− | :* If you use Regain Consciousness you will lose -50,000 Jedi XP (but not the -200K).
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− | :* If you get rez'd by a doc you do not lose any Jedi XP (unless DB'd by a BH of course).
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− | The cap for negative XP is -10 million and it will not 'decay', so be careful!
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− | '''The death penalty from Bounty Hunter missions changed in Publish 10.3, it is now calculated as follows:'''
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− | :* Payout for Jedi Missions is now 1000 times the number of skill points the Jedi has devoted to Jedi and Force Sensitive skills. The minimum payout is 25,000 and the maximum (for a Padawan) is 250,000.
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− | :* If a Jedi is defeated by a BH their payout will default to the minimum (25K) for a few days (3?).
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− | :* Jedi experience loss for dying from a BH with a mission is twice the payout of the mission, or rather 2000 times the number of skill points the Jedi has spent on Jedi and FS skills (unless they've been killed by a BH recently, then it's the minimum loss). The minimum XP loss is -50,000 and the maximum is -500,000.
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− | :* This penalty is incurred at the moment the BH deathblows the Jedi, so Cloning and Regain Consciousness penalties still apply as well. (I feel this is a little harsh...)
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− | Jedi do not suffer a death penalty from dying in space (except in the case of Multiplayer Ships as passengers).
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− | FRS Jedi remain PvP Enabled - Special Forces on cloning, unlike regular players.
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