Difference between revisions of "Trap Throw (Game Messages)"

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== System Messages ==
 
== System Messages ==
 +
  
 
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{| align="center"
 
|-
 
|-
 
||
 
||
{| class="anhsmalltable"
+
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
 +
 
|- align="center"
 
|- align="center"
||ID Value||/path/goes/here/||filename.stf||internal_command_string||System Message Text||Notes||Examples
+
 
 +
 
 +
||sys_miss
 +
||/string/en/trap/
 +
||trap.stf
 +
||internal_command_string
 +
||Your trap failed to affect the target.
 +
||Message sent when a trap misses the target.
 +
||[[Trap Throw 2 (Example)|Example]]
 +
|- align="center"
 +
 
 +
 
 +
||sys_creatures_only
 +
||/string/en/trap/
 +
||trap.stf
 +
||internal_command_string
 +
||The trap can only affect creatures!
 +
||Message sent if the player attempts to use a trap on an npc or object.
 +
||[[Trap Throw 3 (Example)|Example]]
 +
|- align="center"
 +
 
 +
||trap_tranq_dart_effect
 +
||/string/en/trap/
 +
||trap.stf
 +
||internal_command_string
 +
||%TT slows noticeably as the tranquilizer takes effect.
 +
||Notification sent when a player applies the Phecnacine Dart trap on a target
 +
||[[Trap Throw 4 (Example)|Example]]
 +
|- align="center"
 +
 
 +
||trap_spur_effect
 +
||/string/en/trap/
 +
||trap.stf
 +
||internal_command_string
 +
||%TT is blinded by the painful spur!
 +
||Notification sent when a player applies the sharp bone spur trap on a target
 +
||[[Trap Throw 5 (Example)|Example]]
 +
|- align="center"
 +
 
 +
||trap_noise_maker_effect
 +
||/string/en/trap/
 +
||trap.stf
 +
||internal_command_string
 +
||%TT is stunned by the piercing noise!
 +
||Notification sent when a player applies the noise maker trap effects on a target
 +
||[[Trap Throw 6 (Example)|Example]]
 +
|- align="center"
 +
 
 +
||trap_webber_effect
 +
||/string/en/trap/
 +
||trap.stf
 +
||internal_command_string
 +
||%TT has become entangled in the sticky mesh.
 +
||Notification sent when a player applies the adhesive mesh trap effects on a target
 +
||[[Trap Throw 7 (Example)|Example]]
 +
|- align="center"
 +
 
 +
||sys_cannot_throw
 +
||/string/en/trap/
 +
||trap.stf
 +
||internal_command_string
 +
||You cannot use a trap right now.
 +
||Message sent if a player is in a state, posture or action that prevents them from using traps
 +
||[[Trap Throw 8 (Example)|Example]]
 +
|- align="center"
 +
 
 +
||trap_no_skill
 +
||/string/en/trap/
 +
||trap.stf
 +
||internal_command_string
 +
||You do not have the skill to use traps.
 +
||Message sent if a player attempts to use a trap and they have not trained novice scout
 +
||[[Trap Throw 9 (Example)|Example]]
 +
|- align="center"
 +
 
 +
||trap_no_skill_this
 +
||/string/en/trap/
 +
||trap.stf
 +
||internal_command_string
 +
||Your trapping skill is too low to use this trap.
 +
||
 +
||[[Trap Throw 10 (Example)|Example]]
 +
 
 +
|- align="center"
 +
||trap_drowsy_effect
 +
||/string/en/trap/
 +
||trap.stf
 +
||internal_command_string
 +
||The dart's poison takes effect on %TT!
 +
||Notification sent when a player applies the Lecepanine Dart trap effects on a target
 +
||[[Trap Throw 11 (Example)|Example]]
 +
|- align="center"
 +
 
 +
 
 +
||trap_drowsy_effect_no
 +
||/string/en/trap/
 +
||trap.stf
 +
||internal_command_string
 +
||The trap hits, but the poison has no effect on %TT.
 +
||Message sent if the player successfully hits the target with a Lecepanine Dart trap but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply.
 +
||[[Trap Throw 12 (Example)|Example]]
 +
|- align="center"
 +
 
 +
||trap_spur_effect_no
 +
||/string/en/trap/
 +
||trap.stf
 +
||internal_command_string
 +
||The spur hits, but %TT ignores it in a blind rage!
 +
||Message sent if the player successfully hits the target with a sharp bone spur trap but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply.
 +
||[[Trap Throw 13 (Example)|Example]]
 +
|- align="center"
 +
 
 +
||trap_noise_maker_effect_no
 +
||/string/en/trap/
 +
||trap.stf
 +
||internal_command_string
 +
||%TT is already too stunned to be affected by the noise maker.
 +
||Message sent if the player successfully hits the target with a noise maker trap but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply.
 +
||[[Trap Throw 14 (Example)|Example]]
 +
|- align="center"
 +
 
 +
||trap_tranq_dart_effect_no
 +
||/string/en/trap/
 +
||trap.stf
 +
||internal_command_string
 +
||The tranquilizing poison has no evident effect on %TT.
 +
||Message sent if the player successfully hits the target with a Phecnacine Dart trap but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply.
 +
||[[Trap Throw 15 (Example)|Example]]
 +
|- align="center"
 +
 
 +
||trap_webber_effect_no
 +
||/string/en/trap/
 +
||trap.stf
 +
||internal_command_string
 +
||%TT does not appear to be affected by the adhesive.
 +
||Message sent if the player successfully hits the target with a Adhesive Mesh but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply.
 +
||[[Trap Throw 16 (Example)|Example]]
 +
|- align="center"
 +
 
 +
||trap_melee_def_1_effect
 +
||/string/en/trap/
 +
||trap.stf
 +
||internal_command_string
 +
||%TT becomes vulnerable to melee attacks!
 +
||Notification sent when a player applies the wire mesh trap effect on a target
 +
||[[Trap Throw 17 (Example)|Example]]
 +
|- align="center"
 +
 
 +
||trap_ranged_def_1_effect
 +
||/string/en/trap/
 +
||trap.stf
 +
||internal_command_string
 +
||%TT becomes vulnerable to ranged attacks!
 +
||Notification sent when a player applies the glow juice trap effect on a target
 +
||[[Trap Throw 18 (Example)|Example]]
 +
|- align="center"
 +
 
 +
||trap_melee_ranged_def_1_effect
 +
||/string/en/trap/
 +
||trap.stf
 +
||internal_command_string
 +
||%TT becomes more vulnerable to attacks!
 +
||Notification sent when a player applies the glow wire trap effect on a target
 +
||[[Trap Throw 19 (Example)|Example]]
 +
|- align="center"
 +
 
 +
||trap_state_def_1_effect
 +
||/string/en/trap/
 +
||trap.stf
 +
||internal_command_string
 +
||%TT becomes vulnerable to state effects!
 +
||Notification sent when a player applies the stink bomb trap effects on a target
 +
||[[Trap Throw 20 (Example)|Example]]
 +
|- align="center"
 +
 
 +
||trap_flash_bomb_effect
 +
||/string/en/trap/
 +
||trap.stf
 +
||internal_command_string
 +
||The flash bomb bursts, blinding nearby enemies!
 +
||Notification sent when a player applies the flash bomb trap effects on a target
 +
||[[Trap Throw 21 (Example)|Example]]
 +
|- align="center"
 +
 
 +
||trap_sonic_pulse_effect
 +
||/string/en/trap/
 +
||trap.stf
 +
||internal_command_string
 +
||The sonic pulse trap unleashes a piercing screech, stunning nearby enemies!
 +
||Notification sent when a player applies the sonic pulse trap effects on a target
 +
||[[Trap Throw 22 (Example)|Example]]
 +
|- align="center"
 +
 
 +
||sys_no_pets
 +
||/string/en/trap/
 +
||trap.stf
 +
||internal_command_string
 +
||That creature is not an enemy and cannot be trapped.
 +
||Message sent if a player attempts to use a trap on a pet
 +
||[[Trap Throw 23 (Example)|Example]]
 +
|- align="center"
 +
 
 +
 
 +
 
 +
 
 
|}
 
|}
 
|}
 
|}

Latest revision as of 10:30, 2 September 2009




Game Messages - Message Category

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Game Messages This document refers to internal SWG Messages.

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  • 25% - page has been started but not completed
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System Messages

ID Path Filename Trigger Message Notes Examples
sys_miss /string/en/trap/ trap.stf internal_command_string Your trap failed to affect the target. Message sent when a trap misses the target. Example
sys_creatures_only /string/en/trap/ trap.stf internal_command_string The trap can only affect creatures! Message sent if the player attempts to use a trap on an npc or object. Example
trap_tranq_dart_effect /string/en/trap/ trap.stf internal_command_string %TT slows noticeably as the tranquilizer takes effect. Notification sent when a player applies the Phecnacine Dart trap on a target Example
trap_spur_effect /string/en/trap/ trap.stf internal_command_string %TT is blinded by the painful spur! Notification sent when a player applies the sharp bone spur trap on a target Example
trap_noise_maker_effect /string/en/trap/ trap.stf internal_command_string %TT is stunned by the piercing noise! Notification sent when a player applies the noise maker trap effects on a target Example
trap_webber_effect /string/en/trap/ trap.stf internal_command_string %TT has become entangled in the sticky mesh. Notification sent when a player applies the adhesive mesh trap effects on a target Example
sys_cannot_throw /string/en/trap/ trap.stf internal_command_string You cannot use a trap right now. Message sent if a player is in a state, posture or action that prevents them from using traps Example
trap_no_skill /string/en/trap/ trap.stf internal_command_string You do not have the skill to use traps. Message sent if a player attempts to use a trap and they have not trained novice scout Example
trap_no_skill_this /string/en/trap/ trap.stf internal_command_string Your trapping skill is too low to use this trap. Example
trap_drowsy_effect /string/en/trap/ trap.stf internal_command_string The dart's poison takes effect on %TT! Notification sent when a player applies the Lecepanine Dart trap effects on a target Example
trap_drowsy_effect_no /string/en/trap/ trap.stf internal_command_string The trap hits, but the poison has no effect on %TT. Message sent if the player successfully hits the target with a Lecepanine Dart trap but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply. Example
trap_spur_effect_no /string/en/trap/ trap.stf internal_command_string The spur hits, but %TT ignores it in a blind rage! Message sent if the player successfully hits the target with a sharp bone spur trap but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply. Example
trap_noise_maker_effect_no /string/en/trap/ trap.stf internal_command_string %TT is already too stunned to be affected by the noise maker. Message sent if the player successfully hits the target with a noise maker trap but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply. Example
trap_tranq_dart_effect_no /string/en/trap/ trap.stf internal_command_string The tranquilizing poison has no evident effect on %TT. Message sent if the player successfully hits the target with a Phecnacine Dart trap but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply. Example
trap_webber_effect_no /string/en/trap/ trap.stf internal_command_string %TT does not appear to be affected by the adhesive. Message sent if the player successfully hits the target with a Adhesive Mesh but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply. Example
trap_melee_def_1_effect /string/en/trap/ trap.stf internal_command_string %TT becomes vulnerable to melee attacks! Notification sent when a player applies the wire mesh trap effect on a target Example
trap_ranged_def_1_effect /string/en/trap/ trap.stf internal_command_string %TT becomes vulnerable to ranged attacks! Notification sent when a player applies the glow juice trap effect on a target Example
trap_melee_ranged_def_1_effect /string/en/trap/ trap.stf internal_command_string %TT becomes more vulnerable to attacks! Notification sent when a player applies the glow wire trap effect on a target Example
trap_state_def_1_effect /string/en/trap/ trap.stf internal_command_string %TT becomes vulnerable to state effects! Notification sent when a player applies the stink bomb trap effects on a target Example
trap_flash_bomb_effect /string/en/trap/ trap.stf internal_command_string The flash bomb bursts, blinding nearby enemies! Notification sent when a player applies the flash bomb trap effects on a target Example
trap_sonic_pulse_effect /string/en/trap/ trap.stf internal_command_string The sonic pulse trap unleashes a piercing screech, stunning nearby enemies! Notification sent when a player applies the sonic pulse trap effects on a target Example
sys_no_pets /string/en/trap/ trap.stf internal_command_string That creature is not an enemy and cannot be trapped. Message sent if a player attempts to use a trap on a pet Example