Difference between revisions of "Trap Throw (Game Messages)"

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|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
|- align="center"
+
 
||sys_not_ready
+
||/string/en/trap/
+
||trap.stf
+
||internal_command_string
+
||The trap is not ready to be used again.
+
||
+
||[[Trap Throw 1 (Example)|Example]]
+
 
|- align="center"
 
|- align="center"
  
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||internal_command_string
 
||internal_command_string
 
||Your trap failed to affect the target.
 
||Your trap failed to affect the target.
||
+
||Message sent when a trap misses the target.
 
||[[Trap Throw 2 (Example)|Example]]
 
||[[Trap Throw 2 (Example)|Example]]
 
|- align="center"
 
|- align="center"
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||internal_command_string
 
||internal_command_string
 
||The trap can only affect creatures!
 
||The trap can only affect creatures!
||
+
||Message sent if the player attempts to use a trap on an npc or object.
 
||[[Trap Throw 3 (Example)|Example]]
 
||[[Trap Throw 3 (Example)|Example]]
 
|- align="center"
 
|- align="center"
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||internal_command_string
 
||internal_command_string
 
||%TT slows noticeably as the tranquilizer takes effect.
 
||%TT slows noticeably as the tranquilizer takes effect.
||
+
||Notification sent when a player applies the Phecnacine Dart trap on a target
 
||[[Trap Throw 4 (Example)|Example]]
 
||[[Trap Throw 4 (Example)|Example]]
 
|- align="center"
 
|- align="center"
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||internal_command_string
 
||internal_command_string
 
||%TT is blinded by the painful spur!
 
||%TT is blinded by the painful spur!
||
+
||Notification sent when a player applies the sharp bone spur trap on a target
 
||[[Trap Throw 5 (Example)|Example]]
 
||[[Trap Throw 5 (Example)|Example]]
 
|- align="center"
 
|- align="center"
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||internal_command_string
 
||internal_command_string
 
||%TT is stunned by the piercing noise!
 
||%TT is stunned by the piercing noise!
||
+
||Notification sent when a player applies the noise maker trap effects on a target
 
||[[Trap Throw 6 (Example)|Example]]
 
||[[Trap Throw 6 (Example)|Example]]
 
|- align="center"
 
|- align="center"
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||internal_command_string
 
||internal_command_string
 
||%TT has become entangled in the sticky mesh.
 
||%TT has become entangled in the sticky mesh.
||
+
||Notification sent when a player applies the adhesive mesh trap effects on a target
 
||[[Trap Throw 7 (Example)|Example]]
 
||[[Trap Throw 7 (Example)|Example]]
 
|- align="center"
 
|- align="center"
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||internal_command_string
 
||internal_command_string
 
||You cannot use a trap right now.
 
||You cannot use a trap right now.
||
+
||Message sent if a player is in a state, posture or action that prevents them from using traps
 
||[[Trap Throw 8 (Example)|Example]]
 
||[[Trap Throw 8 (Example)|Example]]
 
|- align="center"
 
|- align="center"
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||internal_command_string
 
||internal_command_string
 
||You do not have the skill to use traps.
 
||You do not have the skill to use traps.
||
+
||Message sent if a player attempts to use a trap and they have not trained novice scout
 
||[[Trap Throw 9 (Example)|Example]]
 
||[[Trap Throw 9 (Example)|Example]]
 
|- align="center"
 
|- align="center"
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||internal_command_string
 
||internal_command_string
 
||The dart's poison takes effect on %TT!
 
||The dart's poison takes effect on %TT!
||
+
||Notification sent when a player applies the Lecepanine Dart trap effects on a target
 
||[[Trap Throw 11 (Example)|Example]]
 
||[[Trap Throw 11 (Example)|Example]]
 
|- align="center"
 
|- align="center"
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||internal_command_string
 
||internal_command_string
 
||The trap hits, but the poison has no effect on %TT.
 
||The trap hits, but the poison has no effect on %TT.
||
+
||Message sent if the player successfully hits the target with a Lecepanine Dart trap but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply.
 
||[[Trap Throw 12 (Example)|Example]]
 
||[[Trap Throw 12 (Example)|Example]]
 
|- align="center"
 
|- align="center"
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||internal_command_string
 
||internal_command_string
 
||The spur hits, but %TT ignores it in a blind rage!
 
||The spur hits, but %TT ignores it in a blind rage!
||
+
||Message sent if the player successfully hits the target with a sharp bone spur trap but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply.
 
||[[Trap Throw 13 (Example)|Example]]
 
||[[Trap Throw 13 (Example)|Example]]
 
|- align="center"
 
|- align="center"
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||internal_command_string
 
||internal_command_string
 
||%TT is already too stunned to be affected by the noise maker.
 
||%TT is already too stunned to be affected by the noise maker.
||
+
||Message sent if the player successfully hits the target with a noise maker trap but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply.
 
||[[Trap Throw 14 (Example)|Example]]
 
||[[Trap Throw 14 (Example)|Example]]
 
|- align="center"
 
|- align="center"
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||internal_command_string
 
||internal_command_string
 
||The tranquilizing poison has no evident effect on %TT.
 
||The tranquilizing poison has no evident effect on %TT.
||
+
||Message sent if the player successfully hits the target with a Phecnacine Dart trap but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply.
 
||[[Trap Throw 15 (Example)|Example]]
 
||[[Trap Throw 15 (Example)|Example]]
 
|- align="center"
 
|- align="center"
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||internal_command_string
 
||internal_command_string
 
||%TT does not appear to be affected by the adhesive.
 
||%TT does not appear to be affected by the adhesive.
||
+
||Message sent if the player successfully hits the target with a Adhesive Mesh but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply.
 
||[[Trap Throw 16 (Example)|Example]]
 
||[[Trap Throw 16 (Example)|Example]]
 
|- align="center"
 
|- align="center"
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||internal_command_string
 
||internal_command_string
 
||%TT becomes vulnerable to melee attacks!
 
||%TT becomes vulnerable to melee attacks!
||
+
||Notification sent when a player applies the wire mesh trap effect on a target
 
||[[Trap Throw 17 (Example)|Example]]
 
||[[Trap Throw 17 (Example)|Example]]
 
|- align="center"
 
|- align="center"
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||internal_command_string
 
||internal_command_string
 
||%TT becomes vulnerable to ranged attacks!
 
||%TT becomes vulnerable to ranged attacks!
||
+
||Notification sent when a player applies the glow juice trap effect on a target
 
||[[Trap Throw 18 (Example)|Example]]
 
||[[Trap Throw 18 (Example)|Example]]
 
|- align="center"
 
|- align="center"
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||internal_command_string
 
||internal_command_string
 
||%TT becomes more vulnerable to attacks!
 
||%TT becomes more vulnerable to attacks!
||
+
||Notification sent when a player applies the glow wire trap effect on a target
 
||[[Trap Throw 19 (Example)|Example]]
 
||[[Trap Throw 19 (Example)|Example]]
 
|- align="center"
 
|- align="center"
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||internal_command_string
 
||internal_command_string
 
||%TT becomes vulnerable to state effects!
 
||%TT becomes vulnerable to state effects!
||
+
||Notification sent when a player applies the stink bomb trap effects on a target
 
||[[Trap Throw 20 (Example)|Example]]
 
||[[Trap Throw 20 (Example)|Example]]
 
|- align="center"
 
|- align="center"
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||internal_command_string
 
||internal_command_string
 
||The flash bomb bursts, blinding nearby enemies!
 
||The flash bomb bursts, blinding nearby enemies!
||
+
||Notification sent when a player applies the flash bomb trap effects on a target
 
||[[Trap Throw 21 (Example)|Example]]
 
||[[Trap Throw 21 (Example)|Example]]
 
|- align="center"
 
|- align="center"
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||internal_command_string
 
||internal_command_string
 
||The sonic pulse trap unleashes a piercing screech, stunning nearby enemies!
 
||The sonic pulse trap unleashes a piercing screech, stunning nearby enemies!
||
+
||Notification sent when a player applies the sonic pulse trap effects on a target
 
||[[Trap Throw 22 (Example)|Example]]
 
||[[Trap Throw 22 (Example)|Example]]
 
|- align="center"
 
|- align="center"
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||internal_command_string
 
||internal_command_string
 
||That creature is not an enemy and cannot be trapped.
 
||That creature is not an enemy and cannot be trapped.
||
+
||Message sent if a player attempts to use a trap on a pet
 
||[[Trap Throw 23 (Example)|Example]]
 
||[[Trap Throw 23 (Example)|Example]]
 
|- align="center"
 
|- align="center"

Latest revision as of 10:30, 2 September 2009




Game Messages - Message Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.



Description

Template (Game Messages)

Related Tags

25% This document has been partially completed.

Game Messages This document refers to internal SWG Messages.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

System Messages

ID Path Filename Trigger Message Notes Examples
sys_miss /string/en/trap/ trap.stf internal_command_string Your trap failed to affect the target. Message sent when a trap misses the target. Example
sys_creatures_only /string/en/trap/ trap.stf internal_command_string The trap can only affect creatures! Message sent if the player attempts to use a trap on an npc or object. Example
trap_tranq_dart_effect /string/en/trap/ trap.stf internal_command_string %TT slows noticeably as the tranquilizer takes effect. Notification sent when a player applies the Phecnacine Dart trap on a target Example
trap_spur_effect /string/en/trap/ trap.stf internal_command_string %TT is blinded by the painful spur! Notification sent when a player applies the sharp bone spur trap on a target Example
trap_noise_maker_effect /string/en/trap/ trap.stf internal_command_string %TT is stunned by the piercing noise! Notification sent when a player applies the noise maker trap effects on a target Example
trap_webber_effect /string/en/trap/ trap.stf internal_command_string %TT has become entangled in the sticky mesh. Notification sent when a player applies the adhesive mesh trap effects on a target Example
sys_cannot_throw /string/en/trap/ trap.stf internal_command_string You cannot use a trap right now. Message sent if a player is in a state, posture or action that prevents them from using traps Example
trap_no_skill /string/en/trap/ trap.stf internal_command_string You do not have the skill to use traps. Message sent if a player attempts to use a trap and they have not trained novice scout Example
trap_no_skill_this /string/en/trap/ trap.stf internal_command_string Your trapping skill is too low to use this trap. Example
trap_drowsy_effect /string/en/trap/ trap.stf internal_command_string The dart's poison takes effect on %TT! Notification sent when a player applies the Lecepanine Dart trap effects on a target Example
trap_drowsy_effect_no /string/en/trap/ trap.stf internal_command_string The trap hits, but the poison has no effect on %TT. Message sent if the player successfully hits the target with a Lecepanine Dart trap but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply. Example
trap_spur_effect_no /string/en/trap/ trap.stf internal_command_string The spur hits, but %TT ignores it in a blind rage! Message sent if the player successfully hits the target with a sharp bone spur trap but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply. Example
trap_noise_maker_effect_no /string/en/trap/ trap.stf internal_command_string %TT is already too stunned to be affected by the noise maker. Message sent if the player successfully hits the target with a noise maker trap but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply. Example
trap_tranq_dart_effect_no /string/en/trap/ trap.stf internal_command_string The tranquilizing poison has no evident effect on %TT. Message sent if the player successfully hits the target with a Phecnacine Dart trap but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply. Example
trap_webber_effect_no /string/en/trap/ trap.stf internal_command_string %TT does not appear to be affected by the adhesive. Message sent if the player successfully hits the target with a Adhesive Mesh but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply. Example
trap_melee_def_1_effect /string/en/trap/ trap.stf internal_command_string %TT becomes vulnerable to melee attacks! Notification sent when a player applies the wire mesh trap effect on a target Example
trap_ranged_def_1_effect /string/en/trap/ trap.stf internal_command_string %TT becomes vulnerable to ranged attacks! Notification sent when a player applies the glow juice trap effect on a target Example
trap_melee_ranged_def_1_effect /string/en/trap/ trap.stf internal_command_string %TT becomes more vulnerable to attacks! Notification sent when a player applies the glow wire trap effect on a target Example
trap_state_def_1_effect /string/en/trap/ trap.stf internal_command_string %TT becomes vulnerable to state effects! Notification sent when a player applies the stink bomb trap effects on a target Example
trap_flash_bomb_effect /string/en/trap/ trap.stf internal_command_string The flash bomb bursts, blinding nearby enemies! Notification sent when a player applies the flash bomb trap effects on a target Example
trap_sonic_pulse_effect /string/en/trap/ trap.stf internal_command_string The sonic pulse trap unleashes a piercing screech, stunning nearby enemies! Notification sent when a player applies the sonic pulse trap effects on a target Example
sys_no_pets /string/en/trap/ trap.stf internal_command_string That creature is not an enemy and cannot be trapped. Message sent if a player attempts to use a trap on a pet Example