Difference between revisions of "Trap Throw (Game Messages)"
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||internal_command_string | ||internal_command_string | ||
||Your trap failed to affect the target. | ||Your trap failed to affect the target. | ||
− | || | + | ||Message sent when a trap misses the target. |
||[[Trap Throw 2 (Example)|Example]] | ||[[Trap Throw 2 (Example)|Example]] | ||
|- align="center" | |- align="center" | ||
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||internal_command_string | ||internal_command_string | ||
||The trap can only affect creatures! | ||The trap can only affect creatures! | ||
− | || | + | ||Message sent if the player attempts to use a trap on an npc or object. |
||[[Trap Throw 3 (Example)|Example]] | ||[[Trap Throw 3 (Example)|Example]] | ||
|- align="center" | |- align="center" | ||
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||internal_command_string | ||internal_command_string | ||
||%TT slows noticeably as the tranquilizer takes effect. | ||%TT slows noticeably as the tranquilizer takes effect. | ||
− | || | + | ||Notification sent when a player applies the Phecnacine Dart trap on a target |
||[[Trap Throw 4 (Example)|Example]] | ||[[Trap Throw 4 (Example)|Example]] | ||
|- align="center" | |- align="center" | ||
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||internal_command_string | ||internal_command_string | ||
||%TT is blinded by the painful spur! | ||%TT is blinded by the painful spur! | ||
− | || | + | ||Notification sent when a player applies the sharp bone spur trap on a target |
||[[Trap Throw 5 (Example)|Example]] | ||[[Trap Throw 5 (Example)|Example]] | ||
|- align="center" | |- align="center" | ||
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||internal_command_string | ||internal_command_string | ||
||%TT is stunned by the piercing noise! | ||%TT is stunned by the piercing noise! | ||
− | || | + | ||Notification sent when a player applies the noise maker trap effects on a target |
||[[Trap Throw 6 (Example)|Example]] | ||[[Trap Throw 6 (Example)|Example]] | ||
|- align="center" | |- align="center" | ||
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||internal_command_string | ||internal_command_string | ||
||%TT has become entangled in the sticky mesh. | ||%TT has become entangled in the sticky mesh. | ||
− | || | + | ||Notification sent when a player applies the adhesive mesh trap effects on a target |
||[[Trap Throw 7 (Example)|Example]] | ||[[Trap Throw 7 (Example)|Example]] | ||
|- align="center" | |- align="center" | ||
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||internal_command_string | ||internal_command_string | ||
||You cannot use a trap right now. | ||You cannot use a trap right now. | ||
− | || | + | ||Message sent if a player is in a state, posture or action that prevents them from using traps |
||[[Trap Throw 8 (Example)|Example]] | ||[[Trap Throw 8 (Example)|Example]] | ||
|- align="center" | |- align="center" | ||
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||internal_command_string | ||internal_command_string | ||
||You do not have the skill to use traps. | ||You do not have the skill to use traps. | ||
− | || | + | ||Message sent if a player attempts to use a trap and they have not trained novice scout |
||[[Trap Throw 9 (Example)|Example]] | ||[[Trap Throw 9 (Example)|Example]] | ||
|- align="center" | |- align="center" | ||
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||internal_command_string | ||internal_command_string | ||
||The dart's poison takes effect on %TT! | ||The dart's poison takes effect on %TT! | ||
− | || | + | ||Notification sent when a player applies the Lecepanine Dart trap effects on a target |
||[[Trap Throw 11 (Example)|Example]] | ||[[Trap Throw 11 (Example)|Example]] | ||
|- align="center" | |- align="center" | ||
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||internal_command_string | ||internal_command_string | ||
||The trap hits, but the poison has no effect on %TT. | ||The trap hits, but the poison has no effect on %TT. | ||
− | || | + | ||Message sent if the player successfully hits the target with a Lecepanine Dart trap but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply. |
||[[Trap Throw 12 (Example)|Example]] | ||[[Trap Throw 12 (Example)|Example]] | ||
|- align="center" | |- align="center" | ||
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||internal_command_string | ||internal_command_string | ||
||The spur hits, but %TT ignores it in a blind rage! | ||The spur hits, but %TT ignores it in a blind rage! | ||
− | || | + | ||Message sent if the player successfully hits the target with a sharp bone spur trap but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply. |
||[[Trap Throw 13 (Example)|Example]] | ||[[Trap Throw 13 (Example)|Example]] | ||
|- align="center" | |- align="center" | ||
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||internal_command_string | ||internal_command_string | ||
||%TT is already too stunned to be affected by the noise maker. | ||%TT is already too stunned to be affected by the noise maker. | ||
− | || | + | ||Message sent if the player successfully hits the target with a noise maker trap but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply. |
||[[Trap Throw 14 (Example)|Example]] | ||[[Trap Throw 14 (Example)|Example]] | ||
|- align="center" | |- align="center" | ||
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||internal_command_string | ||internal_command_string | ||
||The tranquilizing poison has no evident effect on %TT. | ||The tranquilizing poison has no evident effect on %TT. | ||
− | || | + | ||Message sent if the player successfully hits the target with a Phecnacine Dart trap but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply. |
||[[Trap Throw 15 (Example)|Example]] | ||[[Trap Throw 15 (Example)|Example]] | ||
|- align="center" | |- align="center" | ||
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||internal_command_string | ||internal_command_string | ||
||%TT does not appear to be affected by the adhesive. | ||%TT does not appear to be affected by the adhesive. | ||
− | || | + | ||Message sent if the player successfully hits the target with a Adhesive Mesh but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply. |
||[[Trap Throw 16 (Example)|Example]] | ||[[Trap Throw 16 (Example)|Example]] | ||
|- align="center" | |- align="center" | ||
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||internal_command_string | ||internal_command_string | ||
||%TT becomes vulnerable to melee attacks! | ||%TT becomes vulnerable to melee attacks! | ||
− | || | + | ||Notification sent when a player applies the wire mesh trap effect on a target |
||[[Trap Throw 17 (Example)|Example]] | ||[[Trap Throw 17 (Example)|Example]] | ||
|- align="center" | |- align="center" | ||
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||internal_command_string | ||internal_command_string | ||
||%TT becomes vulnerable to ranged attacks! | ||%TT becomes vulnerable to ranged attacks! | ||
− | || | + | ||Notification sent when a player applies the glow juice trap effect on a target |
||[[Trap Throw 18 (Example)|Example]] | ||[[Trap Throw 18 (Example)|Example]] | ||
|- align="center" | |- align="center" | ||
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||internal_command_string | ||internal_command_string | ||
||%TT becomes more vulnerable to attacks! | ||%TT becomes more vulnerable to attacks! | ||
− | || | + | ||Notification sent when a player applies the glow wire trap effect on a target |
||[[Trap Throw 19 (Example)|Example]] | ||[[Trap Throw 19 (Example)|Example]] | ||
|- align="center" | |- align="center" | ||
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||internal_command_string | ||internal_command_string | ||
||%TT becomes vulnerable to state effects! | ||%TT becomes vulnerable to state effects! | ||
− | || | + | ||Notification sent when a player applies the stink bomb trap effects on a target |
||[[Trap Throw 20 (Example)|Example]] | ||[[Trap Throw 20 (Example)|Example]] | ||
|- align="center" | |- align="center" | ||
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||internal_command_string | ||internal_command_string | ||
||The flash bomb bursts, blinding nearby enemies! | ||The flash bomb bursts, blinding nearby enemies! | ||
− | || | + | ||Notification sent when a player applies the flash bomb trap effects on a target |
||[[Trap Throw 21 (Example)|Example]] | ||[[Trap Throw 21 (Example)|Example]] | ||
|- align="center" | |- align="center" | ||
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||internal_command_string | ||internal_command_string | ||
||The sonic pulse trap unleashes a piercing screech, stunning nearby enemies! | ||The sonic pulse trap unleashes a piercing screech, stunning nearby enemies! | ||
− | || | + | ||Notification sent when a player applies the sonic pulse trap effects on a target |
||[[Trap Throw 22 (Example)|Example]] | ||[[Trap Throw 22 (Example)|Example]] | ||
|- align="center" | |- align="center" | ||
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||internal_command_string | ||internal_command_string | ||
||That creature is not an enemy and cannot be trapped. | ||That creature is not an enemy and cannot be trapped. | ||
− | || | + | ||Message sent if a player attempts to use a trap on a pet |
||[[Trap Throw 23 (Example)|Example]] | ||[[Trap Throw 23 (Example)|Example]] | ||
|- align="center" | |- align="center" |
Latest revision as of 10:30, 2 September 2009
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Game Messages - Message Category
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