Difference between revisions of "Entertainer Healing Experience (Game Mechanics)"
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== Game Mechanics == | == Game Mechanics == | ||
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− | Healing experience comes from entertainers, dancers and musicians curing players of their mind willpower and focus attribute wounds, in addition to healing their battle fatigue and buffing the mind pools. | + | Healing experience comes from entertainers, dancers and musicians curing players of their mind willpower and focus attribute wounds, in addition to healing their battle fatigue and buffing the mind pools. Experience is awarded at every 10 second tick cycle if the player or their group heals any player that is currently watching them. Entertainers only obtain healing experience in groups *IF* they are performing, meaning if a player is grouped and not performing then they will not get experience even if another member of the group is generating experience through healing players. |
+ | Healing experience is shared by the entire entertainer group. Experience is displayed in 3 rows of system messages. The first row displays the mind wound experience, the 2nd row displays battle fatigue experience, and the final row displays buffing experience. | ||
+ | Entertainers do not get experience from healing their own wounds or battle fatigue, however if another entertainer in the group was listening or watching them, then the entertainer group does get the exp. Since healing can only be performed in specific places, healing experience there for can only be acquired in those locations. | ||
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=== Healing experience rates work out as follows === | === Healing experience rates work out as follows === | ||
− | + | * battlefatigue exp = bf_amount healed x 2 | |
− | battlefatigue exp = bf_amount healed x 2 | + | |
− | primary wound healing experience = primary_amount healed x 0.5 | + | * primary wound healing experience = primary_amount healed x 0.5 |
− | secondary wound experience = secondary_amount healed x 0.1 | + | * secondary wound experience = secondary_amount healed x 0.1 |
− | buffing experience = every 1% of pool buffed grants 1 experience point. | + | * buffing experience = every 1% of pool buffed grants 1 experience point. |
For information on buffing experience, see dancer and musician sections on the wiki. | For information on buffing experience, see dancer and musician sections on the wiki. | ||
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==Source References== | ==Source References== |
Latest revision as of 18:09, 6 September 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Game MechanicsHealing experience comes from entertainers, dancers and musicians curing players of their mind willpower and focus attribute wounds, in addition to healing their battle fatigue and buffing the mind pools. Experience is awarded at every 10 second tick cycle if the player or their group heals any player that is currently watching them. Entertainers only obtain healing experience in groups *IF* they are performing, meaning if a player is grouped and not performing then they will not get experience even if another member of the group is generating experience through healing players. Healing experience is shared by the entire entertainer group. Experience is displayed in 3 rows of system messages. The first row displays the mind wound experience, the 2nd row displays battle fatigue experience, and the final row displays buffing experience.
Healing experience rates work out as follows
For information on buffing experience, see dancer and musician sections on the wiki.
Source References
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