Difference between revisions of "Ranged Injury Treatment Speed (Game Mechanics)"

From SWGANH Wiki
Jump to: navigation, search
(Game Mechanics)
(Related Tags)
 
(One intermediate revision by the same user not shown)
Line 19: Line 19:
 
{| align="center"
 
{| align="center"
 
|-
 
|-
||{{D0%}}
+
||{{D50%}}
 
|-
 
|-
 
||{{GameMechanics}}
 
||{{GameMechanics}}
Line 33: Line 33:
 
|}
 
|}
 
|}
 
|}
 
 
  
 
== Game Mechanics ==
 
== Game Mechanics ==
  
The usage speed of disease packs, poison packs, ranged stimpacks and area stimpacks are determined by the player's ranged injury treatment speed modifiers. No known formula exists for calculating this so I propose the following:
+
The usage speed of the heal mind ability, disease packs, poison packs, ranged stimpacks and area stimpacks are determined by the player's ranged injury treatment speed modifiers. No known formula exists for calculating this so I propose the following:
  
  

Latest revision as of 17:55, 11 September 2009




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Description

Template (Game Messages)

Related Tags

50% This document has been partially completed.

Mechanics This document is about game mechanics.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

Game Mechanics

The usage speed of the heal mind ability, disease packs, poison packs, ranged stimpacks and area stimpacks are determined by the player's ranged injury treatment speed modifiers. No known formula exists for calculating this so I propose the following:


speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - RangedInjuryTreatmentSpeed ) /100 ) x base healing speed



Where base healing speed = 10 seconds


Where foodbuff = value of the foods used


example: Ruby Bliel = .25 or Havla = .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.



If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions.

Source References

Source Source in Context