Difference between revisions of "Using Arakyd Probe Droids (Game Mechanics)"
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Once the player receives the planet and original coordinate update, the probe droid will cease giving updates on the target's location. | Once the player receives the planet and original coordinate update, the probe droid will cease giving updates on the target's location. | ||
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+ | == Formulas == | ||
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+ | '''Encountering Random Event''' | ||
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+ | Chance of encountering random event = 100 x ( ( 1 - ( ( droid precision modifier / 100 ) / 1.5 ) ) | ||
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+ | Note: There is always a 5% chance of encountering an event or not encountering one regardless of modifiers. | ||
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+ | '''Mark Spawn Diameter''' | ||
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+ | No known formula exists for how to determine the diameter of mark spawn points but I propose the following: | ||
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+ | Spawn diameter = 550 - ( 500 x ( tracking droid effectiveness modifier / 100 ) ) | ||
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+ | Every point of tracking droid effectiveness should lower the diameter of the mark spawn range around the waypoint. For example by default, a mark can spawn anywhere within 500 meters of the waypoint once the player has stopped the mark movement process. With a tracking droid effectiveness modifier of +50, the mark can only spawn within a diameter of 250 meters of the waypoint. At + 100 tracking effectiveness, the mark can only spawn within 50 meters of the waypoint. | ||
==Source References== | ==Source References== |
Latest revision as of 04:30, 12 September 2009
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Game Mechanics - Mechanics Category
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System MessagesRadial Menus
Game MechanicsArakyd probe droids are used to create the initial waypoint coordinate for the bounty hunter player who is working on interplanetary bounty missions (Investigation I through master bounty hunter). Arakyd probe droids may be used by a bounty hunter who has acquired the Droid Find ability (Investigation 1). With the droid find ability, players get a new option when examining arakyd probe droid controllers in their inventory. Only one arakyd probe droid can be active at any time.
Following the droid taking off, a check is made in 30 seconds to determine if the droid will encounter one of six random events that will destroy it and force the player to summon another. This check is made against the player's droid precision modifier. A higher modifier will reduce the risk of this event occuring. If the player passes this check then the player will receive a report first listing which planet the mark has been spotted on. The droid will also add a waypoint to the player's datapad with the last known coordinates for the mark. The time it takes before the droid sends the player this information is based on the player's Droid Speed modifiers. Droid speed modifiers are given out at each level of the investigation tree and at master bounty hunter. The times noted at each level of bounty hunter are as follows:
FormulasEncountering Random Event Chance of encountering random event = 100 x ( ( 1 - ( ( droid precision modifier / 100 ) / 1.5 ) ) Note: There is always a 5% chance of encountering an event or not encountering one regardless of modifiers.
Mark Spawn Diameter No known formula exists for how to determine the diameter of mark spawn points but I propose the following:
Every point of tracking droid effectiveness should lower the diameter of the mark spawn range around the waypoint. For example by default, a mark can spawn anywhere within 500 meters of the waypoint once the player has stopped the mark movement process. With a tracking droid effectiveness modifier of +50, the mark can only spawn within a diameter of 250 meters of the waypoint. At + 100 tracking effectiveness, the mark can only spawn within 50 meters of the waypoint. Source References
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