Difference between revisions of "Passive Tranquilizers (Schematic)"
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==Details== | ==Details== | ||
+ | {{CraftingSpec|Passive Tranquilizers|With trifling power requirements drawn from the wearer's nervous system, these miniature crystals vibrate at subsonic frequencies detectable by most animal life. The vibrations exert a calming effect that makes an animal more receptive to commands. | ||
− | + | '''(Casual Clothing made using this component gets a bonus to the Taming Wild & Vicious Creatures skill modifiers.)|20|Requires Specialized Crafting Tool|1|140|147|Bio-Engineer Crafting|Tissue|Tissue Component|Tissue Engineering II}} | |
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== Schematic == | == Schematic == | ||
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{|align="center" | {|align="center" | ||
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− | ||{{ | + | ||{{D75%}} |
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||{{ProfessionTagOther|Bio-Engineer}} | ||{{ProfessionTagOther|Bio-Engineer}} | ||
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|ExpSubProperty01 = Mod One | |ExpSubProperty01 = Mod One | ||
|attribute01a = Flavor | |attribute01a = Flavor | ||
− | |value01a = | + | |value01a = 33% |
|attribute01b = Overall quality | |attribute01b = Overall quality | ||
− | |value01b = | + | |value01b = 33% |
|attribute01c = Potential Energy | |attribute01c = Potential Energy | ||
− | |value01c = | + | |value01c = 33% |
|ExpSubProperty02 = Mod Two | |ExpSubProperty02 = Mod Two | ||
|attribute02a = Flavor | |attribute02a = Flavor | ||
− | |value02a = | + | |value02a = 33% |
|attribute02b = Overall quality | |attribute02b = Overall quality | ||
− | |value02b = | + | |value02b = 33% |
|attribute02c = Potential Energy | |attribute02c = Potential Energy | ||
− | |value02c = | + | |value02c = 33% |
}} | }} | ||
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{| align="center" | {| align="center" | ||
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− | ||[[Image: | + | ||[[Image:PassiveTranquilizersSWGC.jpg|200px]] |
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Latest revision as of 20:14, 30 May 2010
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Schematic - Passive Tranquilizers
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Details
Schematic
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Related Tags
Mark the completion status based upon the following criteria: 1. 0% if text only or nothing at all. Experimental Properties
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