Difference between revisions of "State Mechanics"

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These states all work in parallel with each other. This means that one of the state types can effect all of the states.
 
These states all work in parallel with each other. This means that one of the state types can effect all of the states.
 
If a player has a Locomotion State of 'Dead' | 20 then the player is unable to transition into any other state such as combat, peace, cover, etc.
 
If a player has a Locomotion State of 'Dead' | 20 then the player is unable to transition into any other state such as combat, peace, cover, etc.
This allows a very clear set of rules that can be applied for the actor
+
This allows a very clear set of rules that can be applied for the actor.
 +
 
 +
[[Parallel State Machine Design]]

Latest revision as of 14:45, 23 January 2012

The 'state' of an actor is broken down into 3 characteristics.

Action State:

Action State Table

Locomotion State:

Locomotion State Table

Posture State:

Posture State Table


These states all work in parallel with each other. This means that one of the state types can effect all of the states. If a player has a Locomotion State of 'Dead' | 20 then the player is unable to transition into any other state such as combat, peace, cover, etc. This allows a very clear set of rules that can be applied for the actor.

Parallel State Machine Design