Difference between revisions of "Combat Mechanics"
From SWGANH Wiki
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|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[burstshot1 (3881333D)|burstshot1]]'''||'''[[burstshot1 (3881333D)|3881333D]]'''||{{Small0P}} | + | |align="left"|'''[[burstshot1 (3881333D)|burstshot1]]'''||'''[[burstshot1 (3881333D)|3881333D]]''' |
+ | ||'''[[Burst Shot 1 (Ability)]]'''||{{Small0P}} | ||
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[burstshot2 (35C215E4)|burstshot2]]'''||'''[[burstshot2 (35C215E4)|35C215E4]]'''||{{Small0P}} | + | |align="left"|'''[[burstshot2 (35C215E4)|burstshot2]]'''||'''[[burstshot2 (35C215E4)|35C215E4]]'''||'''[[Burst Shot 2 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[chargeshot1 (109F8ACF)|chargeshot1]]'''||'''[[chargeshot1 (109F8ACF)|109F8ACF]]'''||{{Small0P}} | + | |align="left"|'''[[chargeshot1 (109F8ACF)|chargeshot1]]'''||'''[[chargeshot1 (109F8ACF)|109F8ACF]]'''||'''[[Charge Shot 1 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[chargeshot2 (1DDCAC16)|chargeshot2]]'''||'''[[chargeshot2 (1DDCAC16)|1DDCAC16]]'''||{{Small0P}} | + | |align="left"|'''[[chargeshot2 (1DDCAC16)|chargeshot2]]'''||'''[[chargeshot2 (1DDCAC16)|1DDCAC16]]'''||'''[[Charge Shot 2 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[cripplingshot (E68A8B94)|cripplingshot]]'''||'''[[cripplingshot (E68A8B94)|E68A8B94]]'''||{{Small0P}} | + | |align="left"|'''[[cripplingshot (E68A8B94)|cripplingshot]]'''||'''[[cripplingshot (E68A8B94)|E68A8B94]]'''||'''[[Crippling Shot (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[fullautoarea1 (8D1B984E)|fullautoarea1]]'''||'''[[fullautoarea1 (8D1B984E)|8D1B984E]]'''||{{Small0P}} | + | |align="left"|'''[[fullautoarea1 (8D1B984E)|fullautoarea1]]'''||'''[[fullautoarea1 (8D1B984E)|8D1B984E]]'''||'''[[Full Auto Area 1 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[fullautoarea2 (8058BE97)|fullautoarea2]]'''||'''[[fullautoarea2 (8058BE97)|8058BE97]]'''||{{Small0P}} | + | |align="left"|'''[[fullautoarea2 (8058BE97)|fullautoarea2]]'''||'''[[fullautoarea2 (8058BE97)|8058BE97]]'''||'''[[Full Auto Area 2 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[fullautosingle1 (BAE4F3DB)|fullautosingle1]]'''||'''[[fullautosingle1 (BAE4F3DB)|BAE4F3DB]]'''||{{Small0P}} | + | |align="left"|'''[[fullautosingle1 (BAE4F3DB)|fullautosingle1]]'''||'''[[fullautosingle1 (BAE4F3DB)|BAE4F3DB]]'''||'''[[Full Auto Single 1 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[fullautosingle2 (B7A7D502)|fullautosingle2]]'''||'''[[fullautosingle2 (B7A7D502)|B7A7D502]]'''||{{Small0P}} | + | |align="left"|'''[[fullautosingle2 (B7A7D502)|fullautosingle2]]'''||'''[[fullautosingle2 (B7A7D502)|B7A7D502]]'''||'''[[Full Auto Single 2 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
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− | |align="left"|'''[[scattershot1 (AD866D55)|scattershot1]]'''||'''[[scattershot1 (AD866D55)|AD866D55]]'''||{{Small0P}} | + | |align="left"|'''[[scattershot1 (AD866D55)|scattershot1]]'''||'''[[scattershot1 (AD866D55)|AD866D55]]'''||'''[[Scatter Shot 1 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[scattershot2 (A0C54B8C)|scattershot2]]'''||'''[[scattershot2 (A0C54B8C)|A0C54B8C]]'''||{{Small0P}} | + | |align="left"|'''[[scattershot2 (A0C54B8C)|scattershot2]]'''||'''[[scattershot2 (A0C54B8C)|A0C54B8C]]'''||'''[[Scatter Shot 2 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[suppressionfire2 (FEB0F24C)|suppressionfire2]]'''||'''[[suppressionfire2 (FEB0F24C)|FEB0F24C]]'''||{{Small0P}} | + | |align="left"|'''[[suppressionfire2 (FEB0F24C)|suppressionfire2]]'''||'''[[suppressionfire2 (FEB0F24C)|FEB0F24C]]'''||'''[[Suppression Fire 2 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[wildshot1 (7A48C259)|wildshot1]]'''||'''[[wildshot1 (7A48C259)|7A48C259]]'''||{{Small0P}} | + | |align="left"|'''[[wildshot1 (7A48C259)|wildshot1]]'''||'''[[wildshot1 (7A48C259)|7A48C259]]'''||'''[[Wild Shot 1 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[wildshot2 (770BE480)|wildshot2]]'''||'''[[wildshot2 (770BE480)|770BE480]]'''||{{Small0P}} | + | |align="left"|'''[[wildshot2 (770BE480)|wildshot2]]'''||'''[[wildshot2 (770BE480)|770BE480]]'''||'''[[Wild Shot 2 (Ability)]]'''||{{Small0P}} |
|} | |} | ||
|} | |} |
Revision as of 09:25, 24 August 2007
Game Documentation - Mechanics
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Command Groups
commandGroups include combat_melee, base_player, combat_non_loop, combat_general, crafting, ship, combat_ranged, posture & resource
Entertainer
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Marksman
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Medic
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Politician
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Scout
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Formulas
Pikeman
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Swordsman
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Fencer
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Teras Kasi Artist
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Carbineer
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