Difference between revisions of "Tend Damage (Ability)"
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||[[Tend Damage 2 (Source)|Source 2]]||http://swgforums.swganh.org/viewtopic.php?search_id=1969031007&t=232807 | ||[[Tend Damage 2 (Source)|Source 2]]||http://swgforums.swganh.org/viewtopic.php?search_id=1969031007&t=232807 |
Revision as of 12:18, 28 September 2007
Ability - Tend Damage
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Description/tenddamage: This ability heals health and action damage without the need for a stimpack. Using this causes minor wounding to your focus and willpower.
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Related Tags
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Ability Breakdown & Details
This basic medic command requires no medicine and heals damage (white injury to HAM). Be warned that this will cause mind damage to you, as well as inflict battle fatigue and mind, willpower, and focus wounds. Note: this command grants no experience points, Causes 5 stat wounds each to your focus and willpower, plus 2 battle fatigue each time you use it. The skill is on heal injury treatment speed timer between heals and has a base timer of 10 seconds with a minimum of 4 seconds with all additional buffs and modifiers affecting it.
I have no data for damage healed however it is said that the amount healed is on par to Stim A's. Stim A's range from 75-100 healing in the schematic iff so I will use 100 as the amount of healing able to be done by Tend Damage. Therefore when using tend damage the amount healed (modifiers not withstanding) will be 100 damage
Ability Flow
System MessagesSUI PromptCombat Chat SpamFly TextFormula(s)tend damage
for example:
100 Tend Damage Base 110 Med Module Droid 100 Injury Treatment Skill 25 BE clothes 0 no foods or buffs enhance injury treatment. (needs checking) 10% Medical City Specialization Bonus 100 x 1.1 x [(100+100+25+0)/100] x 1.1 = 272 total heal --------------------------------------------------------------------------------
Injury Treatment Speed
speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed
Where foodbuff = value of the foods used
Source References
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Ability HAM Costs
Ability Multipliers
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